[In this issue, we feature Humboldt’s Great Voyage which uses the gameplay of Mancala as its primary moving force. But this is not the only game to successfully appropriate that game’s core mechanism and make it its own. Game designer Stefan Feld explored Mancala‘s possibilities when he came up with Trajan. Here, from the Spring 2012 Gamers Alliance Report, we “flashback” to game designer Joe Huber’s view on what Feld did!]