Menu

TIME BREAKER

Reviewed by Herb Levy

TIME BREAKER (Looney Labs, 2 to 5 players, ages 8 and up. 10-40 minutes; $25)

 

Something we seem to never have enough of is time, so when someone is messing around with it, you can easily understand the need to set things right. In this new design from Andrew Looney, time travel is possible and we are operating as workers in the security section of the Time Repair Agency. Our assignment: apprehend the criminal who is changing history by disrupting time and bring that villain, that viagra 50 mg kaç tl online valtrex follow site forma correta de tomar o viagra http://jeromechamber.com/event/essay-writing-tips-for-iim/23/ thesis acknowledgement statement unilever case study answers essay format help free viagra trial sample https://lajudicialcollege.org/forall/edible-vaccines-research-papers/16/ https://earthwiseradio.org/editing/disadvantages-of-science-and-technology-essay/8/ source essays for ucla girl viagra video buy research paper apa undergraduate dissertation fail https://carlgans.org/report/essay-on-summer-vacation-in-pakistan/7/ http://v-nep.org/classroom/assignments-examples/04/ https://ncappa.org/term/does-power-corrupt-essay/4/ creative writing exercises second grade my college essay writing https://childbirthsolutions.com/sildenafil/canadian-pharmacy-24h/20/ enter site https://www.cei.utah.edu/wp-content/blogs.dir/15/files/2013/?speech=dissertation-juridique-droit-international-public buy purchase viagra online confidential thuoc viagra thao duoc custom paper writing services https://earthwiseradio.org/editing/dissertation-topics-in-finance-pdf/8/ english research paper proposal example descriptive essay qualities https://chanelmovingforward.com/stories/college-essay-writers/51/ follow url Time Breaker, to justice!

Time Breaker is played on a “board” which is actually a 5 x 5 array of square tiles randomly arranged around the Time Repair Agency tile at its center. Except for the TRA tile, all tiles carry a date, a green arrow at the bottom leading to another date and a red arrow on top showing the date that led to THAT tile. A clear cube (representing the Time Breaker) is placed on the board’s upper left tile while all players (represented by a colored, translucent pawn) begin on the TRA tile. Three cards are dealt to players as their starting hands.

The goal is to land on the tile where the Time Breaker is located, arrest the perpetrator (and say “You’re Under Arrest!”) and then bring him back with you to the central Time Repair Agency tile. But this means moving WITH the Time Breaker. If circumstances arise so that the Time Breaker moves while in your custody, he has escaped and must be captured again (either by that player or an opponent).  The player successfully bringing the Time Breaker to justice by arriving at the TRA tile with the Time Breaker in tow is the winner. Of course, getting there is what the game is all about!

On a turn, a player first draws a card from the deck and may then do one of three possible actions: play a card, follow an arrow or wormhole.

There are five basic types of cards in the game. Green Move cards allow you to move your token to the next tile over (sometimes a horizontal move, sometimes a vertical move, sometimes your choice of either). Jump tiles transport you from the tile you are on to the tile displaying the year on that card. (If you are already on that destination, you can transport ANYWHERE!) Action cards allow for special movement such as following the red arrow on the tile, discarding your hand and moving to the tile occupied by the Time Breaker, playing additional cards, move another player back to the TRA tile and more. Breaker cards represent actions taken by the Time Breaker (easily recognized due to their black backgrounds) to cause more chaos and include removing tiles from the array or simply moving the Time Breaker, presumably away from the agents looking to arrest him. And there are Stop Time cards which can be played out of turn to cancel another player’s action (although Following an Arrow is always allowed).

Rather than playing a card, a player may simply follow the green arrow on a tile and transport to the tile that displays the date of that green arrow. If no cards in your hand appeal, wormhole is an option. This means blindly drawing the top card from the draw deck and doing what it says. You’are taking a chance but the game encourages the wild and wacky. As you might imagine, movement is very fluid and the array is a “wraparound” so that if you find yourself exiting the 5 x 5 grid, you will “reappear” on the tile on the other side.

The game doesn’t take up much space (which is a positive) but the random layout can sometimes make you pause to identify where specific tiles are located. Jumping to specific tiles to put you within striking distance of the Time Breaker is important so the choice of using translucent pieces is a good one so that pawns on a tile do not block or obscure dates. 

Time Breaker is essentially an amalgam of Fluxx (featured in the Summer 1998 Gamers Alliance Report) and Chrononauts (Fall 2001 GA Report) which means don’t expect to implement a grand strategy or execute subtle plans. This is a game filled with unexpected and unforeseen movement and consequences, a trademark of Andrew Looney designs. Keep that in mind and you will find Time Breaker to be a fun and fast filler of a game and a pleasant option to choose when you have some time to spend. – – – – – Herb Levy


Have feedback? We’d love to hear from you.


Have a comment?

 

 

Other Spring 2019 GA Report articles

 

Reviewed by Joe Huber 5X5 CITY (OKAZU Brand, 1 to 4 players, ages 8 and up, 30 minutes; 3000 ¥ [about $27]) Hisashi Hayashi is among the most prolific Japanese game designers, releasing four or five games a year through his OKAZU Brand label.  These releases are roughly evenly split ...
Read More
Reviewed by Herb Levy THE ARRIVAL (Cryptozoic, 2 to 4 players, ages 12 and up, 75-90 minutes; $40) In a time long forgotten, the sinister King Balor of the Evil Eye rules the luscious emerald isle of Erin aided and abetted by the Formori, a supernatural face of fierce monstrous ...
Read More
Reviewed by Greg J. Schloesser COIMBRA (eggerstpiele, 2 to 4 players, ages 14 and up, 60 to 90+ minutes;  $69.99) I must admit that with my decades of involvement in the hobby, I find my tolerance for “heavy” games decreasing.  Perhaps it is that I find it increasingly difficult to ...
Read More
Reviewed by Herb Levy CROWN OF EMARA (Pegasus Spiele, 1 to 4 players, ages 12 and up, 45-75 minutes; $49.99) The kingdom of Emara is prosperous and at peace - but good times do not last forever. Wise King Theodorius, needing to prepare for a successor, has come up with ...
Read More
You are an enemy of the Daleks! Pevans avoids extermination to review DR. WHO: TIME OF THE DALEKS (Gale Force 9, 2 to 4 players, ages 14 and up, 120+ minutes; $50) If you look on YouTube you’ll find every version of the Doctor Who theme music. I play the original ...
Read More
SIZE 10 FOOT IN A SIZE 7 SHOE Not to belabor the obvious but... the internet is a vast place and you will encounter people of all types in cyberspace. In the corners of that world that I haunt, I often come across folks who have just discovered this joy ...
Read More
Reviewed by Herb Levy EXPANCITY (Breaking Games, 2 to 4 players, ages 10 and up, 60-90 minutes; $60) Urban development is a theme explored more than once in the World of Games. The latest game to tackle this subject comes from designer Alex Cutler as players combine a bit of ...
Read More
Reviewed by Herb Levy GUGONG (Tasty Minstrel Games, 1 to 5 players, ages 12 and up, 60-90 minutes; $59.95) Few cities conjure up such visions of awe and mystery as the Forbidden City of ancient China. This city, known as Gùgōng, was also riddled with corruption! To correct that blight, ...
Read More
Reviewed by Herb Levy ILLUSION (Pandasaurus Games, 2 to 5 players, ages 8 and up, 15-20 minutes; $14.95) Color - and perception - is key in the new game from award-winning designer Wolfgang Warsch that challenges your sense of color AND your senses: Illusion ...
Read More
Reviewed by Chris Kovac QUARTERMASTER GENERAL: 1914 (PSC Games/Griggling Games, 3 to 5 players, ages 12 and up, 180+ minutes; $59.95) Quartermaster General 1914 is the third game in the card driven light strategic Quartermaster General series by Ian Brody after Quartermaster General (featured in the Summer 2015 issue of ...
Read More
An iron curtain has descended.  Pevans reviews... QUARTERMASTER GENERAL: THE COLD WAR (PSC Games/Griggling Games, 3 to 6 players, ages 14 and up, 120 minutes; $65.80) The idea behind all the Quartermaster General games is Napoleon’s maxim that “an army marches on its stomach”. Supply lines are key and players ...
Read More
Reviewed by Herb Levy RACCOON TYCOON (Forbidden Games, 2 to 5 players, ages 8 and up, 90 minutes; $49.99) Astoria is a prosperous place where towns, factories and railroads are appearing on the landscape, the harbinger of even greater economic times ahead - and we don't want to be left ...
Read More
Reviewed by Chris Wray RAILROAD INK (Horrible Games/CMON, 1 to 6 players, ages 8 and up, 20-30 minutes; $17.99) The “roll and write” genre is having a moment, with dozens of titles releasing in recent months.  One of the bigger splashes has been Railroad Ink designed by Hjalmar Hach & Lorenzo ...
Read More
Reviewed by Kevin Whitmore ROOT (Leder Games, 2 to 5 players, ages 14 and up, 90-120 minutes; $60) Root is an impressive game designed by Cole Wehrle whose John Company (featured in the Summer 2018 GA Report) was released by Leder Games in 2018.  Readers might recall that Leder Games ...
Read More
Reviewed by Herb Levy TIME BREAKER (Looney Labs, 2 to 5 players, ages 8 and up. 10-40 minutes; $25) Something we seem to never have enough of is time, so when someone is messing around with it, you can easily understand the need to set things right. In this new ...
Read More
Reviewed by Herb Levy VICTORIAN MASTERMINDS (CMON, 2 to 4 players, ages 14 and up, 60 minutes; $49.99) Many games entice players to connect with their "inner child". This time, designers Antoine Bauza and Eric M. Lang entice gamers to connect with their "inner evil" as players assume the roles ...
Read More

No comments

Leave a Reply

If you enjoy games, then Gamers Alliance is right for you!