THE HANGING GARDENS

reviewed by Herb Levy

Hans im Glück/Rio Grande Games, 2-4 players, ages 8 and up, 30-45 minutes; $34.95

   The Great Wonders of the Ancient World have served as elements in many games and, once again, a game design draws upon one of these wonders. This time, the theme hanginggardensboxcenters on the fabled Hanging Gardens of Babylon, as players compete as landscape architects to construct the most beautiful (and most point generating) gardens for the pleasure of the King.

   The Hanging Gardens is the creation of Din Li and is his first design. The game comes with a gameboard, 64 building cards, 49 points tiles, 20 wooden temples, a start player token and a small rules booklet.

Each player begins with five temples in his chosen color and a “starter” (blank) building card for constructing gardens. (If less than four players, the unused starter cards are removed from the game.) Remaining building cards are shuffled and placed face down on the board. The 49 points tiles are mixed and placed in two approximately equal stacks on the board, six of them drawn and placed face up on the three pairs of spaces (marked by three, four and five small squares). The start player (chosen in any fashion) draws building cards equal to the number of players to begin the first round.

On a turn, a player must choose one of the exposed building cards and place it legally within his garden. Each card is a two by three grid with some of the spaces showing symbols representing a terrace, park, arcade or fountain. The rules for placement are straightforward:

  1. Each symbol on a card MUST be placed so it is supported by another space (either a blank space OR any symbol). It can NOT be placed so that the card touches the table.
  2. A BLANK space on a card can be placed ANYWHERE, even placed so that it extends onto the table.

The goal in placing your cards is to try to connect the same symbol, horizontally and/or vertically (NOT diagonally) to create groupings of at least three symbols or more. Once a group is created, the player MAY place one of his temples on any of the spaces of the group to claim a reward – and that’s where those points tiles come in.

When placing a temple on a three symbol group, a player may claim ONE of the face up tiles in the three square section. A four symbol group will allow that player to claim ONE tile from either the three OR four square section. A five symbol group allows the player to choose from ALL of the face up tiles on the board. Placing a temple on a group of six or more symbols allows the player to not only choose ANY of the face up tiles but also rewards that player with a bonus. He is allowed to draw a tile from one of the face down stacks as well. All collected tiles are placed, face down, in the player’s play area.

Tiles are the source – and the only source – of Victory Points in the game and  come in two basic varieties: series tiles and person tiles.

Series tiles are worth a varying amount of points depending on how many tiles in the series you own. There are seven types of series tiles, all displaying the number of tiles of that particular series in the game as well as the values for each individual tile and set. You don’t need ALL of a series to score for a set. For example, four Queen tiles are in the game. One Queen tile is worth 2 Victory Points but two of them make a set worth 15! There are six Garden tiles in the game; one of these is worth 2 points, two of them 8 points and a set of three translates to 16 VPs.hanginggardenspcs

Person tiles add to series values. There are only five person tiles, one for five different series. Having a Person tile matching at least ONE of your series tiles adds 3 points to your total. But having a SET of the matching tiles adds 10 or more points to your score. The one exception to the rule is the guard tile that links with the blue (gate) series. The guard scores three points for EVERY gate tile in a player’s holdings.

Once the last building card is drawn and placed, the game is over, all players’ tiles revealed and points tallied. The player with the highest total wins! (If tied, the player with the most tiles earns the victory.)

The Hanging Gardens presents decisions to be made that are very different from the typical game.  Adding symbols to an already scored group will not help. Once scored, that specific group cannot score again. (The same symbol CAN score but NOT the same group.) Instead, you need to work on a second group and, generally, it is to your advantage to break up a big group you have created, separating symbols from the temple in the group, in order to set up a future score.

Temple placement is both necessary and frustrating. You can’t pick up those valuable scoring tiles without a temple but once a temple is placed, you are stuck with it (at least, for a while). It can ONLY be moved once ALL of a player’s temples have been placed and then, ONLY if the player is claiming another group and if that particular temple is currently on the SMALLEST existing group. What this means is that you will all too often find yourself unable to place a key card because a temple is in the way! Some planning is possible in this but the geometric composition of the cards (e.g. a mirror image of the positioning you really need) will often not cooperate. Garden construction does test your spatial ability so that aspect of the game may not be to everyone’s taste.

It is perfectly legal to wait before placing a temple on a group to either grab a needed tile in one of the higher tile groups or construct a big enough garden to get that extra tile from the top of a stack. But it is questionable as to whether the extra turns needed to build a bigger garden are worth foregoing picking up a tile for a few turns when you could build smaller gardens and pick up several “three garden” tiles instead. As tiles are victory points, this is an important consideration. The memory aspect of the game (collected tiles remain face down) is a matter of taste. We’ve played the game with OPEN tiles and found the game to play quickly and, perhaps more importantly, to be more forgiving, especially to blunders or miscues due to “gaming amnesia”.

The Hanging Gardens is a charming and elegant design. It is also quite original, particularly in the construction of gardens. As the game is easy to explain and pretty to look out, it is suitable for entry level players. Another advantage is that is plays equally well with two, three or four players, giving the game a great deal of flexibility in gaming settings. An excellent first design. – – – – – Herb Levy


SUMMER 2008 GAMERS ALLIANCE REPORT

 

reviewed by Herb Levy Kids are people too! And games can provide the same kind of entertainment and learning that we adults manage to take from our own gaming experiences. Here is a quick look at games kids can play with their friends or maybe even their parents! Remember: the kids that play games today are the adult gamers of tomorrow!   BUZZWORD JUNIOR (Patch ...
Read More
reviewed by Joe Huber Queen Games/Rio Grande Games, 2-4 players, ages 10 and up, 45-60 minutes; $39.95    Andreas Seyfarth has designed some of the best regarded games around, with Puerto Rico (Spring 2002 GA REPORT) having topped the BoardGameGeek ranking for years and Thurn & Taxis (Fall 2006 GA REPORT) having won the Spiel des Jahres. This sets high expectations for his new designs ...
Read More
The Pool This is the summer issue of Gamers Alliance Report so it's only fitting that we talk about some of the things people do during the steamy, sweltering summertime. Some of us stay indoors and crank up the air conditioning. Some of us take advantage of the hot weather and hit the golf greens or ball fields, both as active participants and avid spectators ...
Read More
reviewed by Herb Levy     [Being born and raised in Brooklyn, New York has given me fond memories of that wonderful place. So, it's a pleasure to present, in this installment of Game Classics, a game produced by Plan B Corporation, a company situated in that beautiful borough, and their intriguing game of force and direction: Vector] Plan B Corporation, 1970, 2-4 players, less ...
Read More
Reviewed by Chris Kovac (Eggertspiele/Rio Grande Games, 2-4 players, ages 10 and up, 45-60 minutes; $49.95) Guatemala Café, the new game from Inka and Markus Brand, is, unlike its title suggests, a resource based game about growing coffee in Guatemala. It is a 2-4 player resource development game which takes about 45 minutes to an hour to play depending on the experience of the players ...
Read More
reviewed by Herb Levy Assura/GameWorks, 2-6 players, ages 8 and up, 30-60 minutes; about $50    In the colorful era of pirates and plunder, the notorious pirate Henry Morgan had managed to "change sides", becoming the Governor of Jamaica with the task of driving out pirates. Instead, Henry turned the island into a safe haven for his nautical brethren. To commemorate Henry's rise to Governor, ...
Read More
reviewed by Herb Levy RSV Productions, Inc., 2 or more players, ages 8 and up, less than 30 minutes; $19.95   IiN Japanese, jishaku (pronounced jee-shah-koo) means "magnet". In Jishaku, the new game designed by Steve Velte, magnetism is the force that serves as the basis for a series of games. Jishaku comes with 18 magnetic stones (and a bag to hold them), an asymmetrical foam base ...
Read More
reviewed by Chris Kovac Ystari Games, 2-4 players, ages 8 and up, 50-60 minutes; $49.95      Metropolys is the latest game from Ystari Games and is designed by Sebastien Pauchon (best known as the designer of Yspahan, featured in the Winter 2007 GA REPORT). This is a light two to four player area control game which seems to works best with four. The game is ...
Read More
reviewed by Herb Levy Hans im Glück/Rio Grande Games, 2-4 players, ages 10 and up, 60-90 minutes; $44.95    Early man faced myriad challenges in trying to carve out a sustainable life under trying conditions. This struggle serves as the theme for Stone Age, the latest offering from the pseudonymous Michael Tummelhofer, best known for Saint Petersburg (Summer 2004 GA REPORT). Stone Age comes with ...
Read More
reviewed by Herb Levy Hans im Glück/Rio Grande Games, 2-4 players, ages 8 and up, 30-45 minutes; $34.95    The Great Wonders of the Ancient World have served as elements in many games and, once again, a game design draws upon one of these wonders. This time, the theme centers on the fabled Hanging Gardens of Babylon, as players compete as landscape architects to construct ...
Read More
reviewed by Herb Levy Days of Wonder, 2-4 players, ages 8 and up, 30 minutes; $25 One of the most successful games in recent years has been Alan Moon's Ticket to Ride (Spring 2004 GA REPORT). Not only did it garner a bunch of well deserved awards but this game also struck a responsive chord in the marketplace with lots and lots of copies sold ...
Read More
reviewed by Herb Levy Mayfair Games, 2-4 players, ages 10 and up, 90-120 minutes; $49 The Emperor likes his swords. In Toledo, the new game from designer Martin Wallace, players attempt to satisfy that liking as they take on the roles of members of Spanish families renowned for their expert production of this weaponry.  In order to make those swords, you need to combine steel ...
Read More
reviewed by Al Newman Fantasy Flight Games, 2-5 players, ages 12 and up, 1-2 hours; $49.95 Karl-Heinz Schmiel is best known for Die Macher, a game about politics in different regions of Germany.  The game is one of the top rated games of all time and has been popular for over a generation since publication in 1986, despite it's complexity and daunting length (approximately 4 ...
Read More
reviewed by Herb Levy North Star Games, 4-20 players, ages 10 and up, 20-25 minutes; $29.99 Every since Trivial Pursuit rocketed to stardom as a money-making enterprise, there has been a veritable tidal wave of trivia games covering every conceivable - and inconceivable - subject. Some have been successful; more have fallen by the wayside and into obscurity. Regardless of successes and failures, the knock ...
Read More

Facebook Feed

2 weeks ago

Gamers Alliance
With great sadness, we regret to inform you that our founder, Herbert Levy, passed away this morningHerb was an incredible leader of the gaming community, founding Gamers Alliance in 1986, and even winning a Bradley-Parker award in 2011 - this is a shattering loss to his family, friends, and loved ones. We apologize to the Gamers Alliance community members, as all current orders have been canceled - thank you for your understanding and condolences ... See MoreSee Less
View on Facebook

3 weeks ago

Gamers Alliance
Dungeons & Dragons created a whole genre of gaming and I love the bits of history that relate to it. www.chaosium.com/blogfrom-the-qa-did-chaosium-founder-greg-stafford-own-the-firstever-copy-of-dd-... ... See MoreSee Less
View on Facebook

4 weeks ago

Gamers Alliance
The joy of gaming (as defined by the inimitable Gahan Wilson)! (Click on it to see the entire caption!) ... See MoreSee Less
View on Facebook

4 weeks ago

Gamers Alliance
For those who LOVE a challenge! ... See MoreSee Less
View on Facebook

4 weeks ago

Gamers Alliance
Once again, there are over 180 (!) Gamers Alliance auctions on eBay right now, featuring lots of games – from 7 Wonders to Zombicide – and more including lots of Cthulhu items, Lord of the Rings items, Magic, the Gathering items, Spellfire and other CCGs, Endless Quest books and more! Anybody can bid but if you join Gamers Alliance – full details on site – you get $$$ to spend on your winning bids!!!Enjoy your visit!www.ebay.com/sch/i.html?item=132900256458&rt=nc&_trksid=p2047675.l2562&_ssn=gamersalliance ... See MoreSee Less
View on Facebook