The Boss

Reviewed by Herb Levy

(Blackrock Editions, 2-4 players, ages 10 and up, 20-60 minutes; about $20)

 

It’s the 1930s and crime is rampant, spreading from city to city like the plague. Players, as the heads of criminal organizations, seek to spread their influence in cities across the country in this Alain Ollier design: The Boss.

thebossboxThe Boss comes in a small package and within it, you’ll find a small mounted board, colored wooden pieces, Character cards, City cards, 5 Police cards and rules in both English and German.

As criminal leaders, all players begin with a gang. The gang is represented by cubes in their chosen color: six larger cubes (called “Experts” in the rules) and three smaller cubes (dubbed “Occasionals”). Eight cities are in play (New York, Boston, Chicago, Detroit, Kansas City, Cincinnati, Memphis and Philadelphia) and the eight Character cards representing these cities are placed, in a specified order, to form a line. The 27 City cards are color-coordinated (their backs matching the colors of the cities) and these cards are shuffled and, underneath each Character card (except for Chicago), a matching color City card is placed face down. All of the remaining City cards are dealt out to all the players to form their hands for this round of play.

The object of the game is to make money, lots of it, and that’s where those City cards come in. City cards are the only source for picking up cash. Some City cards depict bags of money (1 to 4 bags); those are the good ones. Unfortunately, for those unlucky players caught with them, many City cards mean trouble. Some can cause a gangster (a cube) to end up in prison (thereby missing the next two rounds of play) or in the hospital (missing one round while “recuperating”) or simply dead (with that gangster cube out of the game permanently). One card will banish a player (a fate only found in Cincinnati for some reason which prevents that unlucky player from ever returning there for the remainder of the game). Using your gangsters to claim these cards is the core of the game.

There are two parts to a turn. First, a player MAY place one or more gangster cubes onto a Character card indicating his influence in that particular city. Experts may be placed anywhere. Occasionals may only be placed with an Expert OR added to a city where an Expert already is. (They may NOT be played alone.) You may only place gangsters in one city per turn and, when placing them, must place them so, at that point, you have more influence there than any other player. No ties allowed! Second, a City card MUST be played underneath its color-matching city FACE UP. City cards may only be played at its matching city. (A New York card, for example, may not be played in Philadelphia.) The type and number of City cards associated with each city varies but the way they work remains the same.

Each Character card displays all the City cards associated with that location so everyone knows, potentially, what the face down card is. As players place cards at the different locations, the possibilities narrow as to which face down card lurks at each place. Turns go in clockwise order until the final turn of the round. When everyone is down to his final card, turn order shifts based on how many gangsters (cubes) a player has left to place. The player with the most will go first, followed by the player with the second most etc. The player with the fewest gangsters left will get final placement. Now we determine who wins the face down cards.

thebosspcsThe player with the most influence in a city (which means the most gangsters – Experts and Occasionals all valued the same) gets that face down card. If that card shows money, then that player advances his token on the scoring board that number of spaces. If the face down card is a penalty, that penalty goes into effect immediately. That is true for every city except Chicago.

Chicago is under the influence of Al Capone and, as such, Capone demands his take of the loot. The player with the most gangsters in Chicago has to share with Big Al and this is how it works.

The final FACE UP card(s) played under the Character card (or cards) to the left of Chicago are totalled. Capone gets half and the player with the most gangsters in Chicago gets half. An odd number? Capone is the Boss; your half is rounded DOWN! (So, if the New York final face up card shows 3 money bags, you get 3 divided by 2 rounded down which is 1. You will advance your marker one space on the scoring track.) With each round played, Chicago shifts position one slot to the right so, in the second hand, the total for Capone is the total for New York AND Boston, for the third hand, it’s New York, Boston and Detroit and so on.) Players get back their Experts ready for use the following round but the Occasionals are for one use only. Once used, they are returned to the game box. A game can last up to five rounds. (One police card is turned up each hand. These cards come in gold and silver. The appearance of three of the same color signals the final round.)

With the final hand completed and rewards (and penalties) awarded, the game is over. The player farthest along the scoring track has raked in the most money and he is crowned The Boss (and winner)!

Graphically, The Boss is above average for two distinct reasons. First, each Character card displays which City cards are available in each city. This serves as an easy reminder for everyone (a shared “play aid”) as to what cards are left to be played. Second, the colors used for the cards are clearly distinct. No worry here about mixing up reds and oranges or blues and greens.

The Boss is a game of “limited intelligence”: you know a little but not enough! You know what cards you hold, you know the City cards held by your opponents (players must always display the backs of the cards they hold), you know what cards will appear in a certain city. But WHEN those cards will appear and which specific cards your opponents hold is uncertain. It is this uncertainty that forces you to make hard decisions and gamble just a little bit. More often that not, you are torn between which card to reveal. More often than not, you will not want to reveal ANY! But you need to decide which play is the least damaging to your own best interests.

There is no honor among thieves so, of course, you can always try to mislead your rivals. Placing a gangster or two on a city where you’ve deduced a penalty card awaits may lure your opponents into committing their limited resources unwisely (a particularly viable ploy should you happen to hold multiple cards of a city giving you added insight as to what is hidden). The Chicago/Capone mechanism is a clever counterpoint to the regular card play, giving significant and meaningful value to the last card play of a round. In later rounds, when Capone will add last card money values for three or four or five cities, a huge infusion of cash for the player with the most muscle in Chicago is a real possibility and a potential game-changer. (For that reason, if you don’t have a winning presence in Chicago, you might want to hold back a penalty card for the last play to minimize the money Capone – and an opponent – will take.) Players only have a force of nine cubes to use and three of those are one time use only! This forces you to carefully consider cube placement to get the most “bang for the buck”. The shift in game turn order for the final play in each hand is a clever design touch that presents you with yet another tough decision regarding allocating your gangsters. It tempts you to hold back your forces for the final play but since you can only place gangsters in one city per turn, you do this at a cost of minimizing your influence across the board.

Essentially, The Boss is a card game (the small board is only used for charting money earned and as a placeholder for hospitalized and jailed gangsters). But the dynamics of play lift it to a higher level than you might expect. The game is loaded with multiple meaningful decisions and challenging choices each turn to keep players constantly engaged throughout making this small game one with a sizeable punch.

 


Have feedback? We’d love to hear from you.


Winter 2012 GA Report Articles

 

Reviewed by Herb Levy (Living Worlds Games, LLC, 2 players, ages 14 and up, about 30 minutes; $24.99) In 1955, the world was a very different place. In the fifties, two major superpowers were locked in a Cold War. Now, two players can relive those days of political struggle in a tug of war, competing to exert influence against each other in a quest for ...
Read More
A CORNUCOPIA OF CARD GAMES: PEVANS LOOKS AT NEW CARD GAMES I seem to have picked up quite a few card games while I was in Essen last October. Well, they’re so much easier to carry when you’re flying. And easier on the budget, too. This article is thus a brief review of each of them. They’re in alphabetical order of title, as I can’t think ...
Read More
What's New at the OLD Ballgame? Reviewed by by K-ban The two most successful table-top baseball games, APBA and Strat-O-Matic have already celebrated their 50th anniversaries. Those who embraced this hobby in their youth are now mostly in their 60’s and 70’s and either nearing or in retirement. Today’s youth are enamored with computers, 3D graphics and stats being accumulated for them. Since the demand ...
Read More
Reviewed by Greg J. Schloesser (Z-Man Games, 3-5 players, ages 10 and up, 45-60 minutes; $39.99) The darkness has been evident on the horizon for many months. Evil was stirring and growing, and it was only a matter of time before the dark minions poured forth, threatening every town and village in the realm. Nay, "threatening" does not begin to describe the horrors in store ...
Read More
Reviewed by Herb Levy (Treefrog/Mayfair Games, 2-4 players, ages 11 and up, about 60 minutes; $49) Judging from its title, you might think this game has something to do with an Egyptian pig farm but you would be wrong. It is the fantasy world found in the novels of Terry Pratchett that serve as the background and inspiration here. It seems that Ankh-Morpork, a major ...
Read More
Watching I was watching a commercial on TV promoting a cable service. The pitch? That here was a service offering television viewing with a better picture and lots and lots of channels. To convince you just how wonderful this deal was, a family was shown enjoying the services provided, sitting together on the coach, laughing uproariously at whatever they were (supposedly) watching. An idyllic picture ...
Read More
Reviewed by Frank Hamrick (Queen Games, 2-4 players, ages 10 and up, 45-60 minutes; $59.95) Kingdom Builder grabbed my attention in the pre-Essen reports I read. I’ve always been enchanted with castles, kingdoms, and knights. Add to this exciting prospect that name of designer Donald X. Vaccarino of Dominion fame and I could hardly wait! Then I heard it was barely more than a filler ...
Read More
Reviewed by Andrea "Liga" Ligabue (Czech Games Edition/Rio Grande Games, 2-5 players, ages 11 and up, 60-90 minutes; $49.95) I'm becoming a real fan of Czech designers. In the beginning it was only Vlaada Chavitl with his great designs but, starting from 2007, Vladimir Suchy is also getting good releases. League of Six (Winter 2008 Gamers Alliance Report) was a nice game, Shipyard (Spring 2010 ...
Read More
Reviewed by Herb Levy (Alderac Entertainment Group [AEG], 2-4 players, ages 13 and up, about 60 minutes; $49.99) The Legend of the Five Rings is a roleplaying adventure game published by Alderac Entertainment Group that has been around for over a decade now. (We featured the game back in the Summer 1996 issue of Gamers Alliance Report.) That game has spawned a host of others ...
Read More
Reviewed by Herb Levy (Parker Brothers/Hasbro, 3-5 players, ages 13 and up, about 60 minutes; $70) Some games seem to have been around forever and the folks at Hasbro are fortunate enough or shrewd enough to have many of them in their line-up. Monopoly, Sorry, Clue, The Game of Life are just a few of the titles that are, without question, lurking in closets throughout ...
Read More
Reviewed by Chris Kovac (WizKids Games, 2-4 players, ages 14 and up, 60 minutes; $49.99) What do you get when you mix a top Euro game designer - Reiner Knizia - with a major motion picture/TV franchise - “The New Star Trek” and the Wiz Kids Hero Clix game system? Well you might get the game Star Trek: Expeditions or at least a game real close ...
Read More
Reviewed by Herb Levy (Blackrock Editions, 2-4 players, ages 10 and up, 20-60 minutes; about $20) It's the 1930s and crime is rampant, spreading from city to city like the plague. Players, as the heads of criminal organizations, seek to spread their influence in cities across the country in this Alain Ollier design: The Boss. The Boss comes in a small package and within it, ...
Read More
THE GAMER'S BOOKSHELF: THE BRAIN WORKS: 20 MINUTE WHILE-YOU-WAIT CROSSWORD PUZZLES by Matt Gaffney (Sellers Publishing, Inc., 288 pages each, $9.95 each)  The main focus of Gamers Alliance is, as the name implies, games. Yet, while today's world may be getting smaller due to improvements in the means of communication, the World of Games seems to be getting larger as it continues to encompass many ...
Read More

Facebook Feed

2 weeks ago

Gamers Alliance
With great sadness, we regret to inform you that our founder, Herbert Levy, passed away this morningHerb was an incredible leader of the gaming community, founding Gamers Alliance in 1986, and even winning a Bradley-Parker award in 2011 - this is a shattering loss to his family, friends, and loved ones. We apologize to the Gamers Alliance community members, as all current orders have been canceled - thank you for your understanding and condolences ... See MoreSee Less
View on Facebook

3 weeks ago

Gamers Alliance
Dungeons & Dragons created a whole genre of gaming and I love the bits of history that relate to it. www.chaosium.com/blogfrom-the-qa-did-chaosium-founder-greg-stafford-own-the-firstever-copy-of-dd-... ... See MoreSee Less
View on Facebook

4 weeks ago

Gamers Alliance
The joy of gaming (as defined by the inimitable Gahan Wilson)! (Click on it to see the entire caption!) ... See MoreSee Less
View on Facebook

4 weeks ago

Gamers Alliance
For those who LOVE a challenge! ... See MoreSee Less
View on Facebook

4 weeks ago

Gamers Alliance
Once again, there are over 180 (!) Gamers Alliance auctions on eBay right now, featuring lots of games – from 7 Wonders to Zombicide – and more including lots of Cthulhu items, Lord of the Rings items, Magic, the Gathering items, Spellfire and other CCGs, Endless Quest books and more! Anybody can bid but if you join Gamers Alliance – full details on site – you get $$$ to spend on your winning bids!!!Enjoy your visit!www.ebay.com/sch/i.html?item=132900256458&rt=nc&_trksid=p2047675.l2562&_ssn=gamersalliance ... See MoreSee Less
View on Facebook