Reviewed by Herb Levy
(Hans im Glück/Rio Grande Games, 2-4 players, ages 10 and up, 45 minutes; $29.95)
The exotic South Seas provides the setting for Taluva, the new game from Marcel-André Casasola Merkle. Taluva represents a volcanic island and players, through the placement of volcano tiles, will create the island and attempt to successfully expand their presence by creating and expanding settlements to win.
The bookshelf box contains 4 sets of wooden buildings in different colors with each player getting three temples, two towers and 20 huts in their chosen color. There are 48 volcano tiles with each tile consisting of three hexes. The terrain on those hexes varies (depicting jungle, sand, rock, a lake or a clearing) but all of these tiles share one similarity: one of those three hexes contains a volcano.
The volcano tiles are mixed, face down. A turn consists of two phases: first, a player takes and must place 1 volcano tile and second, that player must place 1 or more buildings.
Volcano tiles are placed according to a few simple rules. A basic placement involves simply adding a tile to a previously placed tile on the table (making sure that the edges touch and no empty spaces are created). Alternatively, a tile may be placed ON TOP of an already placed tile, raising the level of the island, with the following restrictions:
The volcano space on the tile MUST lie on top of the volcano space on the tile below it and the “lava” on the tile must flow in a DIFFERENT direction. Tiles may not be placed over empty spaces nor may they completely cover a settlement or cover a temple or tower. Placed tiles MAY cover previously placed huts (which are removed from play) but a settlement may NOT be completely covered. Which brings us to settlements and building placement.
A settlement is defined as a minimum of 1 hut on 1 space. But settlements can expand as more tiles are placed and like colored buildings are linked from tile to tile. After placing a tile, a player MUST place one of more buildings and he may do it in ONE of four ways. A player may place 1 hut on any level 1 space of his choice. A tower may be placed in a hex adjacent to a player’s settlement provided that space is a level 3 space (or higher). Temples may be placed in an adjacent hex to a settlement that is at least three spaces big. (Tower and temple placement is exclusive. No more than one tower or temple may be built in a settlement.) A player may also opt to expand his settlement.
Expansion allows for more than one hut to be placed. A player may declare expansion of a settlement and choose one type of terrain. He may then place huts on spaces ADJACENT to his settlement that are of that terrain. 1 hut is placed on each denoted adjacent space on level 1, TWO huts are placed on an adjacent space on level 2, THREE huts on such a space on level 3 and so on. Why would you use more than one hut? Because that may help you to win.
In Taluva, there are two paths to victory. The game ends once all of the volcano tiles have been placed. At that point, the player who has built the most temples wins. If tied, the player with the most built towers wins. If still tied, the player who built the most huts is the winner. But the second path is where all that expansion can prove helpful. Should a player manage to build ALL of any two of his three types of buildings, he wins IMMEDIATELY! Building is key and the flip side of that is deadly. Should a player be unable to build anything on his turn, he LOSES and is out of the game!
Players sometimes tend to fall into the habit of placing huts on the volcano tile they have just played. You may, of course, do this but you are NOT required to do so. Actually, it is better to plant the seeds of settlements all over the expanding island since the building of towers and temples is limited to one per settlement. Multiple settlements to place multiple towers and temples is a much better approach. If you grow the largest settlement, you might get some sense of satisfaction but you will DEFINITELY lose the game! Placing tiles on top of opposing settlements is one of the nasty moves you can do to really hurt your opponents by shrinking settlements in one fell swoop. But you need to be careful. Splitting a settlement in two may create two distinct settlements that can now support TWO towers or TWO temples, making it easier for your opponent to win. Managing your building resources is an important consideration as well. Planning to expand to place huts can help you build them all. Since there are 20 huts as opposed to only two or three of the other types of buildings, expansion is clearly one method to help a player fulfill the “build two types of building” requirement for victory.
The thick tiles are a tactile treat and the graphics themselves (also credited to Marcel-André Casasola Merkle) are very attractive, adding to the playing pleasure. The game benefits by having merely four pages of clear rules (aided by examples and play aid cards for each player) to make for an easy learning curve.
Taluva explores territory that we’ve seen before, certainly not as ground-breaking an effort as the designer’s probably best known work: Verrater (featured in the Winter 1999 issue of GA Report). And, unlike volcanic lava, the game is not “smokin’ hot”. Still, Taluva combines good looks with a reasonable playing time making it suitable for a bit of light but thoughtful gaming. – – – Herb Levy
Have feedback? We’d love to hear from you.
Spring 2007 GA Report Articles

Read More

Read More

Read More
Read More

Read More

Read More

Read More

Read More

Read More

Read More

(MindWare. 2- 4 players, ages 6 and up, 30-60 minutes; $25) A "gateway" game is one of those rare concoctions - a game able to introduce players with only the most glancing relationship to games to more challenging play while able to engage the more seasoned gamer. The desire for a definitive "gateway" game seems eternal and is certainly a desire ...
Read More

Read More
Read More

Read More