Reviewed by Herb Levy
THE GUILD OF MERCHANT EXPLORERS (Alderac Entertainment Group, 1 to 4 players, age 14 and up, 45 minutes; $49.99)
It’s a good thing when a nation has grown and prospered. But sometimes, growth is so rapid it doesn’t keep pace with the knowledge of just what is out there. Players, in this Matthew Dunstan and Brett J. Gilbert design, find themselves dealing with this problem as they are commissioned by the Queen to explore areas in the kingdom of Trigomé and chart these semi-unknown areas to establish trading routes and more in their roles as members of The Guild of Merchant Explorers.