TWENTY + 2 + 2 + 4U
Let’s face it: the last year – actually the last TWO years – have been awful (to say the least)! The worldwide pandemic has created a tidal wave of disruption and, with Omicron being the latest current variation on this Covid-19 theme, 2022 is not off to a great start. 22? It’s just too too much!
Since the Covid-19 outbreak, work schedules have been shattered, supply chains crippled and, most significantly, people have become ill, hospitalized and died! To protect people, drastic steps have been and continue to be taken. The Grammys, scheduled to be held in Los Angeles in January, has been postponed to April and moved to Las Vegas! Billy Joel, a fixture at New York City’s Madison Square Garden has postponed his January concert to August! From a gaming perspective, both the Nuremberg and the New York Toy Fairs have been cancelled! These are major disruptions in the cycle of bringing games to market. Not good. Not good at all! One of the byproducts of all of this is that people have been restricted in their comings and goings – and that means, in many cases, spending more time at home.
When you have all this time on your hands, you have to fill it in some way. You have choices but… some ways can be a bit mind-numbing. I mean how much television can you watch? Better to fill the time meaningfully, using your mind in a challenging, creative way. For many of us, filling that time meant – and still means – bringing more and more games to the table.
Out of all this darkness of the last few years, the shining light is seeing lots of games being published. The spirit may be willing but not all of them have been good. Fortunately, many have shown the quality that makes them worthy of your attention with many of those being featured in the pages of Gamers Alliance Report. As we launch the new year with our Winter issue, that’s exactly what we are going to continue to do!
We are hopeful that 2022 will bring good things to all of us. It’s been too too much with so many Covid-19 cases. But you can never have too too much when it comes to quality games. And you can never have too too much when it comes to the fun and pleasure of being able to play quality games and being able to write about them.
With this issue, TWENTY, TWO TWO is here. And Gamers Alliance Report will once again bring the best of gaming FOR YOU!
In this issue, we industrialize, collect beautiful artwork, dominate space and draw a blank! Robert Marti travels to Venice while James Davis joins the Brotherhood there! Kevin Whitmore takes the tram in Lisbon and Chris Wray revisits Carcassonne and Greg J. Schloesser plays golf!. Andrea “Liga” Ligabue conjures with cauldrons while Chris Kovac just builds and builds and And, of course, much more!
Until next time, Good Gaming!
—
Herb Levy, President
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