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EDITORIAL – WINTER 2002 – VOL. 2 NO. 1

A DOOR CLOSES, A WINDOW OPENS

 

Well, here we are. It seems like only yesterday, I was flailing away on a typewriter, pounding on the keys like Liberace on a bad day, trying to put thoughts on paper and share my enthusiasm for games. Computers were not even a gleam in my eye when I put together the first issue of GAMERS ALLIANCE REPORT back in 1986. It’s amazing just how things can change – but change they do.

We went from a 12 page newsletter with no graphics to speak of. We moved to 16 pages with graphics. We started using a computer to set up the issues and laser-printed them. Two years ago, we built our first web site. Even then, we didn’t envision what we have now. Gamers Alliance has gone from a paper and print medium to the new age of cyberspace. We’ve closed the door on the old – and opened up a window onto a brand new gaming world!

Lots of changes here – and we think for the better! Now, Gamers Alliance is in COLOR with color photos to add to the pleasure of the reviews. Our Information Center is now more up to date as we CONTINUALLY update the news as it happens. For collectors, the same thing applies as we work to update our massive catalogs now ON LINE! (We’ll still working on getting everything together. Believe me when I tell you it is a monumental task!) Maybe the best change of all is that we’ve slashed the price on membership!!! Membership is only $14.95 and, in reality even LESS than that because we throw in a coupon worth $10 towards any GA purchase making the final cost for membership only $4.95!!!

I have to admit that I wasn’t sure how the membership would react to this change. I wasn’t sure how I would react to it either! I’m a dinosaur in many ways and change can be unsettling. But I have to say I like it! And our members are GREAT! To receive so much support and so much encouragement from them is wonderful and greatly appreciated. This is just a new beginning. Tell us what you think. Tell us what you want. Tell us what you like and dislike and how we can make Gamers Alliance even better! When a door closes, a window opens. We’re not closing any doors here. We’re opening up the window to let some fresh air in!

In this issue of Gamers Alliance Report, we try to conquer the world (and let’s throw in the moon too!), battle dragons for amulets and party with aliens. Al Newman takes the train from the Cape to Cairo with Gunter Burkhardt while Marty Goldberger goes buffalo hunting with Mr. Burkhardt too! With so much going on, a Holiday seems like a pretty good idea. And, of course, much more.

Until next time, Good Gaming!

Herb Levy, President


 

 

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Winter 2002 GA Report Articles

 

A DOOR CLOSES, A WINDOW OPENS Well, here we are. It seems like only yesterday, I was flailing away on a typewriter, pounding on the keys like Liberace on a bad day, trying to put thoughts on paper and share my enthusiasm for games. Computers were not even a gleam in my eye when I put together the first issue of GAMERS ALLIANCE REPORT back ...
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[From time to time, we like to revisit great games that are, alas, no longer with us. In the past installments of our Game Classics series, we have featured Bantu, Can't Stop, Daytona 500, Kimbo, Mr. President, Ploy, Rich Uncle, Square Mile, Stock Market Game (by Gabriel), Summit, Troque/Troke and Wildcatter. This time around, we thought it was time to take a Holiday!.] Reviewed by ...
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Reviewed by Herb Levy GARGON (Rio Grande Games; $9.95) Magic-themed card games are nothing new. But in Gargon, color-coded cards are used in a different way as players become wizards on a quest to capture mystical creatures and their valuable amulets. Gargon is a card game by Rüdiger Dorn comprised of 102 "creature cards", 18 bonus cards and a rules sheet. For 3-5 players, ages ...
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Reviewed by Marty Goldberger MANITOU (Goldsieber; about $10) To buffalo hunt or not to buffalo hunt, THAT is the question. Whether 'tis nobler to endure the spears and arrows of competing hunters or to attempt to capture opposing tribesmen is a question the player has to answer before placing each card on the hunting grounds. You don't have to be a fan of Shakespeare or ...
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POINT OF VIEW by Al Newman FROM CAPE TO CAIRO (Adlung Spiele; less than $10) "Vom Kap Bis Kairo" translates as "From Cape to Cairo" and is a card game published by Germany's Adlung Spiele about traveling by train through various terrains in Africa for 2 to 4 players, Ages 10 and up. The game's author is Güntar Burkhardt, a German who has designed a ...
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Reviewed by Herb Levy RISK 2210 A.D. (Avalon Hill/Hasbro; $44.95) One of the staples in the line of Parker Brothers games is Risk, the classic game of world conquest that first appeared in 1959. Now, following a path blazed by Monopoly (another Parker Brothers classic) which has inspired a load of games based upon itself, Risk serves as the inspiration for a new game of ...
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Reviewed by Herb Levy THE GNUMIES (Rio Grande Games; $9.95) David Parlett, the well known writer about games in general and card games in particular, has devised a charming card game of his own, The Gnumies. In this card game, subtitled "Party Encounters of the Third Kind" (a not so subtle homage to "Close Encounters of the Third Kind"), party loving aliens try to attract ...
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Reviewed by Herb Levy VALLEY OF THE MAMMOTHS (Eurogames-Descartes; $29.95) It seems that Eurogames has fallen for prehistoric times. Last year, they released Evo (featured in the Summer 2001 GA REPORT) which centered on dinosaurs. This time, another prehistoric animal - the Mammoth - takes center stage in their new release: Valley of the Mammoths. Valley of the Mammoths is a new edition of the ...
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