EDITORIAL – SUMMER 2021 – VOL. 2 NO. 79

SO HIGH, SO LOW

 

Not much good has come out of the year and a half or so that the Covid-19 pandemic has ravaged the world – and, while we seem to be getting there, it’s still not quite over! But there is some good to appreciate out of this disaster, from the amazingly quick development of multiple vaccines to the heroism of front line workers – and more! On a much lesser note, even gaming has been affected.

As discussed in our pages before, there has been an unprecedented rise in online gaming. Gamers have managed to make new contacts and keep in contact with friends from around the world who share gaming interests. But for those who either do not have internet access or simply don’t enjoy long distance gaming, there have been a surge in game design of a particular type: solo gaming. 

It seems that nearly every game released since the pandemic hit has included a solo mode of play. Now not every attempt to add this to a game has been successful. We can certainly agree on that. But enough of them have been able to provide a viable alternative to  multiplayer play to make this trend noteworthy. 

Keeping your brain active is important under any circumstance. But keeping your brain active during the pandemic when human contact has been so sharply curtailed with an abundance of restrictions makes it even more important.  As usual, the creativity human beings show under trying conditions blossomed once again as game designers answered the call to provide gaming entertainment to those who were unable to find gaming partners. With the pandemic winding down,  it might be expected that solo modes might fall aside and not be added to new releases to come. I hope not. 

I’m for anything that increases access to and enjoyment of quality games. While I always have a preference to playing well with others, sometimes that is just not possible. That’s why being able to have 1 player options for quality games is a plus, a big plus. That’s why I’m so high on solo play and I encourage game designers to continue to seek ways to make their new offerings solo suitable as well. 

In this issue of Gamers Alliance Report, we go to trial, plant gardens and build an army of Dwarves! Greg J. Schloesser hits the trails, Chris Wray explores while Chris Kovac revs his engines! James Davis zeroes in while Andrea “Liga” Ligabue sees “red”! Plus we welcome to our pages Robert Marti who has a few tricks up his sleeve! And, of course, much more.

Until next time, Good Gaming! 

Herb Levy, President


Have feedback? We’d love to hear from you.

 

Other Summer 2021 GA Report articles

 

Reviewed by Chris Kovac AUTOMOBILES (Alderac Entertainment Group [AEG], 10 and up, 2 to 5 players, ages 10 and up, 45-75 minutes; $49.99) Automobiles is a bag builder (building up ...
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Reviewed by Andrea "Liga" Ligabue DUAL POWERS: REVOLUTION 1917 (Thunderworks Games, 1-2 players, ages 13 and up, 45 minutes; $39.95) When We, the People was published late in 1993 (featured ...
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SO HIGH, SO LOW Not much good has come out of the year and a half or so that the Covid-19 pandemic has ravaged the world - and, while we ...
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[In this issue, we feature Red Rising, a new game from Jamey Stegmaier and Alexander Schmidt. In their designer notes, they reference the influence that Fantasy Realms had on the ...
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Reviewed by Herb Levy JURASSIC PARTS (25the Century Games, 2 to 5 players ages 13 and up, 30-40 minutes; $30) Even before the discovery of King Tut's tomb, even before ...
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Reviewed by Herb Levy LIONS OF LYDIA (Bellweather Games, 2 to 4 players, ages 13 and up, 30-60 minutes; $39.99) Anyone who has ever seen Cabaret knows that "money makes ...
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Reviewed by Herb Levy MANDALA STONES (Board & Dice, 2 to 4 players, 30 minutes, ages 10 and up; $40) Abstract games are a game category unto itself. While many ...
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Reviewed by Herb Levy NIDAVELLIR (GRRRE Games/Hatchette Boardgames, 2 to 5 players, ages 10 and up, 45 minutes; $39.99) There's always something. Here you are living in a peaceful and ...
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Reviewed by Herb Levy OHANAMI (Pandasaurus Games, 2 to 4 players, ages 8 and up, 20 minutes;  $14.99) When Cherry Blossoms bloom, their stunning color and vibrancy makes it a ...
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Reviewed by Chris Wray PALEO (Hans im Glück/Z-man Games, 2 to 4 players, ages 10 and up, 45-85 minutes; $59.99) Many games try to evoke the feeling of exploration, but ...
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Reviewed by Herb Levy RED RISING (Stonemaier Games, 1 to 6 players, ages 14 and up, 45-60 minutes; $40, collector's edition $60) The dystopian future world postulated in the novels ...
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Reviewed by Herb Levy SUBASTRAL (Renegade Games Studio, 2 to 5 players ages 10 and up, 15-30 minutes; $21.99) The planet we share is a beautiful thing. If you take ...
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Reviewed by Greg J. Schloesser TRAILS OF TUCANA (Matagot/Aporta Games, 1 to 8 players, ages 8 and up, 15-30 minutes; $21.99) I have always been intrigued by exploration, finding the ...
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In this issue, we welcome Robert Marti to our pages ...
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Reviewed by Herb Levy UNFORGIVEN: THE LINCOLN ASSASSINATION TRIAL (Green Feet Games, 2 players, ages 13 and up, 25 minutes; $34.99) It's been said that the last casualty of the ...
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Reviewed by James Davis ZERO LEADER (Dan Verssen Games [DVG}, 1 player, ages 12 and up, 45-120 minutes; $109.99) In high school, while I was blissfully happy playing games, Dan ...
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