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EDITORIAL – SUMMER 2019 – VOL. 2 NO. 71

SO WHAT IS A GAME NIGHT REALLY LIKE?

 

One of the great joys of gaming (of the many, many great joys of gaming) is the chance to sit down with friends and interact across the table. I have been doing this for years (and, I suspect, many of you reading this also have a similar long history). But what about the people who know you but are outside this sphere of interest? They know about your affection for games, know but don’t quite comprehend, what to them, is an inexplicable passion for spending your valuable time playing all sorts of games with fellow devotees of our mutually shared madness! Whether they verbalize it or not, they must wonder:

“So what is a Game Night really like?”

A simple question for sure but the answer to it is a tough one. Tough because it can mean – and does mean – so many different things to so many different people. But I like the reaction one person new to our type of gaming expressed after an evening of warm, welcoming and exciting exposure to our World of Games:

“It’s like going to an amusement park and trying out all the rides!”

You know, I couldn’t have said it better myself! 

Games and gaming are colorful and exciting, an often dizzying rollercoaster of opportunities to try out so many different types of things, immerse yourself in different worlds, meet a variety of different challenges, vicariously do what, in “real life” you would never do and more! And, in this issue of http://go.culinaryinstitute.edu/how-can-i-mass-delete-emails-on-my-iphone-ios-11/ https://scfcs.scf.edu/review/social-media-dissertation/22/ click here viagra details in hindi thesis statements examples for argumentative essays https://www.nationalautismcenter.org/letter/mla-capitalization-of-essay-titles/26/ viagra for the brain for sale https://lajudicialcollege.org/forall/christopher-mcadams-resume-template/16/ custom admission essay editor for hire online mini thesis about education help letter of motivation essay viagra does not help https://www.medimobile.com/erectile/viagra-online-aust/92/ go to site achat viagra belgique source site effective writing resources can take viagra 20 years old help to buy mortgage guarantee case study my life essay examples https://artsgarage.org/blog/thesis-topic-ideas-philippines/83/ thesis statement examples for the adventures of huckleberry finn powerpoint presentation design college resume writing see url enter type my essay for free op oxycontin online thesis on job design popular writer services usa sildenafil costo mexico Gamers Alliance Report,  once again, we take fellow gamers on a journey to yet more “amusement parks” and present a chance to try out these rides (thanks to our incisive and insightful reviews) – and you don’t even have to buy a ticket!

In this issue, we space travel, break some glass and become master thieves! Meanwhile, Chris Kovac goes with the flow, Selwyn Ward journeys to the middle and James Davis gets the boot! Greg J. Schloesser opens up hidden lands, Andrea “Liga” Ligabue’s head is under water,  Pevans ponders the demands of a museum curator, and Chris Wray gets wordy with werewolves! Plus a return to highlighting games no longer in print as game designer Al Newman pays tribute to a classic! And, of course, much more! 

Until next time, Good Gaming!

Herb Levy, President


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Reviewed by Herb Levy AZUL: STAINED GLASS OF SINTRA (Next Move Games, 2 to 4 players, ages 8 and up, 30-45 minutes; $39.99) What do you do when you manage ...
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