SO WHAT IS A GAME NIGHT REALLY LIKE?
One of the great joys of gaming (of the many, many great joys of gaming) is the chance to sit down with friends and interact across the table. I have been doing this for years (and, I suspect, many of you reading this also have a similar long history). But what about the people who know you but are outside this sphere of interest? They know about your affection for games, know but don’t quite comprehend, what to them, is an inexplicable passion for spending your valuable time playing all sorts of games with fellow devotees of our mutually shared madness! Whether they verbalize it or not, they must wonder:
“So what is a Game Night really like?”
A simple question for sure but the answer to it is a tough one. Tough because it can mean – and does mean – so many different things to so many different people. But I like the reaction one person new to our type of gaming expressed after an evening of warm, welcoming and exciting exposure to our World of Games:
“It’s like going to an amusement park and trying out all the rides!”
You know, I couldn’t have said it better myself!
Games and gaming are colorful and exciting, an often dizzying rollercoaster of opportunities to try out so many different types of things, immerse yourself in different worlds, meet a variety of different challenges, vicariously do what, in “real life” you would never do and more! And, in this issue of Gamers Alliance Report, once again, we take fellow gamers on a journey to yet more “amusement parks” and present a chance to try out these rides (thanks to our incisive and insightful reviews) – and you don’t even have to buy a ticket!
In this issue, we space travel, break some glass and become master thieves! Meanwhile, Chris Kovac goes with the flow, Selwyn Ward journeys to the middle and James Davis gets the boot! Greg J. Schloesser opens up hidden lands, Andrea “Liga” Ligabue’s head is under water, Pevans ponders the demands of a museum curator, and Chris Wray gets wordy with werewolves! Plus a return to highlighting games no longer in print as game designer Al Newman pays tribute to a classic! And, of course, much more!
Until next time, Good Gaming!
Herb Levy, President
Other Summer 2019 GA Report articles
Reviewed by Herb Levy AZUL: STAINED GLASS OF SINTRA (Next Move Games, 2 to 4 players, ages 8 and up, 30-45 minutes; $39.99) What do you do when you manage ...Read More
SO WHAT IS A GAME NIGHT REALLY LIKE? One of the great joys of gaming (of the many, many great joys of gaming) is the chance to sit down with ...Read More
[It has been awhile since we reached back and showcased a game classic that has, sadly, gone out of print. But with Karl-Heinz Schmiel's classic game about German politics, Die ...Read More
Reviewed by Herb Levy GIZMOS (CMON, 2 to 4 players, ages 14 and up, 40-50 minutes; $34.99) The current focus of our educational system is STEM (Science, Technology, Engineering and ...Read More
Reviewed by Chris Kovac KEY FLOW (R&D Games/Huch!, 2 to 6 players, ages 14 and up, 75 minutes; $60) Key Flow is a 2-6 player card management/point engine building game, ...Read More
Reviewed by Selwyn Ward LORD OF THE RINGS: JOURNEY IN MIDDLE-EARTH (Fantasy Flight Games, 1 to 5 players, ages 14 and up, 60+ minutes; $99.95) It’s gotten so that nowadays ...Read More
[One of the irregularly appearing features in Gamers Alliance Report are revisits to great games that are no longer in print. Sometimes, those out of print gems get a second ...Read More
Reviewed by Herb Levy MASTER THIEF (Breaking Games, 2 to 6 players, ages 10 and up, 15-20 minutes; $25) There is a lot of valuable stuff in the museum and ...Read More
Reviewed by Pevans MUSEUM (Holy Grail Games, 2 to 4 players, ages 12 and up, 30-60 minutes; $59.99) How to be a curator I got to play Museum at this ...Read More
Reviewed by Greg J. Schloesser PANDORIA (Irongames, 2 to 4 players, ages 10 and up, 90-120 minutes; $64.99) I guess lessons are not learned very easily. The five peoples occupying ...Read More
Reviewed by Herb Levy SPACE BASE (Alderac Entertainment Group [AEG], 2 to 5 players, ages 14 and up, 60 minutes; $39.99) In the future when space travel becomes a recognized ...Read More
Reviewed by James Davis U-BOOT: THE BOARD GAME (Ares Games, 1 to 4 players, ages 12 and up, 30-120 minutes; $99.95) Willkommen an Bord, Herr Kaleun! Have you ever wondered ...Read More
Reviewed by Andrea "Liga" Ligabue UNDERWATER CITIES (Rio Grande Games, 1 to 4 players, ages 13 and up, 90-120 minutes; $69.95) The earth is overpopulated. The colonization of Mars is ...Read More
Reviewed by Chris Wray WEREWORDS (Bezier Games, 4 to 10 players, ages 8 and up, 15-30 minutes; 19.95; Deluxe Edition $24.95) Werewords was a big hit when it arrived two ...Read More