EDITORIAL – SPRING 2021 – VOL. 2 NO. 78

HARE AND TORTOISE

 

One of the most recognizable of Aesop’s fables is “The Hare and the Tortoise”. Everyone knows about the supremely overconfident hare challenging the slow (and probably, we tend to assume, dim-witted) tortoise to a race (of all things). Well, we all know how that turned out. Slow and steady won the race!Having now turned the corner of this worldwide Covid-19 pandemic, we can finally see the end in sight. At last, we can visualize more gatherings with friends, in large groups, without masks, feeling completely safe and secure. That vision is so seductively appealing. And yet…

We are not quite there. So near, yet so far. As human beings, we want what we want when we want it! But you have to be smart about this and not let wishes and desires cloud your judgement. Easier said than done, of course. Gamers Alliance is international and this applies to all of us! In my own country, the United States, some of our 50 states are opening up very very quickly. There are lots of reasons for this but the reasons are immaterial. What’s important is the very real risk of another Covid surge and/or the emergence of a new dominant Covid-19 variant.

We have to avoid playing the role of the hare: a bit too sure of ourselves, more than a little overconfident, taking chances that we need not take.  Rather, masking, washing hands, social distancing – and getting vaccinated – is still the winning strategy. The goal is to be the undisputed winner in this race. To defeat Covid, you have to be like the tortoise. This can be hard, this can be frustrating, this can make you MAD!!! But it also makes you smart! Like the tortoise in that fable, SLOW AND STEADY wins the race! 

In this issue of Gamers Alliance Report, we, once again, are the steadying influence in a world of hype and hyperbole, bringing insights and perspectives on games and their impact. We venture far and wide, visiting Paris, travelling to Canterbury and exploring the distant sands of the planet Dune. We build a cathedral – and hunt monsters! Selwyn Ward breaks over Brexit, James Davis shows his 3D personality while Greg J. Schloesser toys with koi. Chris Wray encounters Incas, Chris Kovac dives into magical duels and Kevin Whitmore embarks on a great race! Andrea “Liga” Ligabue soars into space and we flashback with Pevans!  And of course, a whole lot more. 

Until next time, Good Gaming!

Herb Levy, President


Have feedback? We’d love to hear from you.

 

Other Spring 2021 GA Report articles

 

3-D BOARDGAME DESIGN by James Davis Back in the before-days, when I was attending actual game conventions in person, I liked to walk around the tables and see what games ...
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BREXIT AND BOARDGAMES by Selwyn Ward After much huffing and puffing, January 2021 finally saw the end of the ‘transition period’ of Brexit – Britain’s withdrawal from the European Union ...
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Reviewed by Herb Levy DUNE: IMPERIUM (Dire Wolf/Legendary, 1 to 4 players, ages 14 and up, 60-120 minutes; $50) One of the classic novels of science fiction is Frank Herbert's ...
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HARE AND TORTOISE One of the most recognizable of Aesop's fables is "The Hare and the Tortoise". Everyone knows about the supremely overconfident hare challenging the slow (and probably, we ...
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[In this issue, we have featured Monster Expedition set in the world of Carnival of Monsters, a game reviewed in the Summer 2020 issue of Gamers Alliance Report. For "frame ...
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[High Frontier 4 All, the fourth edition of this title, gets the feature treatment in this issue of GA Report. But this game is not a stranger to long time ...
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Reviewed by Andrea "Liga" Ligabue HIGH FRONTIER 4 ALL (Ion Game Design/Sierra Madre Games, 1 to 5 players, ages 14 and up, 30-240 minutes; $69) Since childhood, space travels and ...
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Reviewed by Greg J. Schloesser NOTE:  This review is based on several plays with two players, as I have not been meeting with others to play games during the COVID ...
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Reviewed by Herb Levy MONSTER EXPEDITION (Amigo, 2 to 4 players, ages 12 and up, 30 minutes; $19.99) Monsters are roaming the land - but we're not talking terror here ...
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Reviewed by Herb Levy PARIS (Game Brewer, 2 to 4 players, ages 12 and up, 90 minutes; $49.99) Unquestionably, one of the great cities of the world is Paris. Known ...
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   [The following is a review of the card management game Res Arcana based on the digital implementation of the game located on the Boardgame Arena website. The photos in ...
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Reviewed by Chris Wray TAWANTINSUYU: THE INCA EMPIRE (Board and Dice, 1 to 4 players, ages 14 and up, 60-120 minutes; $50) Tawantinsuyu: The Incan Empire, designed by Dávid Turczi ...
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Reviewed by Kevin Whitmore THE GREAT RACE (Platypus Games, 2 to 4 players [5 with the expansion], ages 10 and up, 60 minutes; £50) The Great Race, authored by Maxence Vaché, ...
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Reviewed by Herb Levy THE RED CATHEDRAL (Devir, 1 to 4 players, ages 10 and up, 80 minutes; $34.99) It's good to be King. Or, in this case, Tsar! For ...
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Reviewed by Herb Levy THE ROAD TO CANTERBURY (Eagle-Gryphon Games, 2-3 players, ages 14 and up, 45-60 minutes; $79.99) Greed, Pride, Gluttony, Lust, Sloth, Wrath and Envy. If those Seven ...
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Reviewed by Herb Levy VALLETTA (Z-Man Games, 2 to 4 players, ages 10 and up, 40-80 minutes; $49.99) It is 1566 and The Order of Malta has laid the cornerstone ...
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