SIZE 10 FOOT IN A SIZE 7 SHOE
Not to belabor the obvious but… the internet is a vast place and you will encounter people of all types in cyberspace. In the corners of that world that I haunt, I often come across folks who have just discovered this joy of games that we have but don’t quite know how to make the most of it. Sometimes, like a cry in the night, they will seek guidance from the great multitudes out there resulting in posts like:
“I am interested in games. Which games to play would you recommend?” OR
“I like Game X, Y or Z. What game would I like best next?” OR
“My birthday is coming up. What new game should I buy for myself?”
And the response is predictable. Dozens, sometimes hundreds, of gamers respond, most of them meaning well but doing the poor poster a disservice. Why? Because too much of the time, the respondents fill the air with games THEY like. Not that these games are not good; many are terrific! But often they are too difficult or too easy or too different to match up with the current skill set or interests of the poster! It’s like trying to fit a size 10 foot into a size 7 show. You might force yourself into it but the experience could be VERY uncomfortable because it’s not a good fit!
Enthusiasts of games (just like enthusiasts of any hobby or activity) are all too eager to spread the “good word” about their passions, eager to be helpful, eager to answer the call! Although their hearts are in the right place, there is no getting around one fundamental fact:
No One Knows YOU better than YOU!
Like it or not, this means YOU have to do your homework. That’s where WE can really help!
Gamers Alliance Report publishes reviews of all sorts of games. Not every game makes the cut to be featured in our pages but, for those that do, you can expect a full examination so YOU can better understand their character and better assess if the game holds an appeal to you. From the beginning of Gamers Alliance, we often said “Peek under the shrinkwrap BEFORE you buy!” With so many new titles coming out, from established publishers, from new companies, from Kickstarter, the ability to get honest, UNPAID for, educated opinions (provided by our worldwide contributors who comprise some of the best experts out there) is invaluable! By using Gamers Alliance Report wisely, you can find games that are right for YOU! You need not try to fit a proverbial size 10 foot into a size 7 show. Instead, by using your head, you’ll find the wonderful games that fit YOU like a glove!
In this issue of Gamers Alliance Report, we visit the Forbidden City, become a rail tycoon, find color can be an illusion and unleash mayhem in the world! Joe Huber builds a city, Chris Kovac revisits the First World War while Pevans finds war leaves him cold! Greg J. Schloesser finds Portugal to his liking, Chris Wray links with ink and Kevin Whitmore gets to the root of the matter! And, of course, much more!
Until next time, Good Gaming!
Herb Levy, President
Other Spring 2019 GA Report articles
Reviewed by Joe Huber 5X5 CITY (OKAZU Brand, 1 to 4 players, ages 8 and up, 30 minutes; 3000 ¥ [about $27]) Hisashi Hayashi is among the most prolific Japanese game designers, releasing four or five games a year through his OKAZU Brand label. These releases are roughly evenly split ...Read More
Reviewed by Herb Levy THE ARRIVAL (Cryptozoic, 2 to 4 players, ages 12 and up, 75-90 minutes; $40) In a time long forgotten, the sinister King Balor of the Evil Eye rules the luscious emerald isle of Erin aided and abetted by the Formori, a supernatural face of fierce monstrous ...Read More
Reviewed by Greg J. Schloesser COIMBRA (eggerstpiele, 2 to 4 players, ages 14 and up, 60 to 90+ minutes; $69.99) I must admit that with my decades of involvement in the hobby, I find my tolerance for “heavy” games decreasing. Perhaps it is that I find it increasingly difficult to ...Read More
Reviewed by Herb Levy CROWN OF EMARA (Pegasus Spiele, 1 to 4 players, ages 12 and up, 45-75 minutes; $49.99) The kingdom of Emara is prosperous and at peace - but good times do not last forever. Wise King Theodorius, needing to prepare for a successor, has come up with ...Read More
You are an enemy of the Daleks! Pevans avoids extermination to review DR. WHO: TIME OF THE DALEKS (Gale Force 9, 2 to 4 players, ages 14 and up, 120+ minutes; $50) If you look on YouTube you’ll find every version of the Doctor Who theme music. I play the original ...Read More
SIZE 10 FOOT IN A SIZE 7 SHOE Not to belabor the obvious but... the internet is a vast place and you will encounter people of all types in cyberspace. In the corners of that world that I haunt, I often come across folks who have just discovered this joy ...Read More
Reviewed by Herb Levy EXPANCITY (Breaking Games, 2 to 4 players, ages 10 and up, 60-90 minutes; $60) Urban development is a theme explored more than once in the World of Games. The latest game to tackle this subject comes from designer Alex Cutler as players combine a bit of ...Read More
Reviewed by Herb Levy GUGONG (Tasty Minstrel Games, 1 to 5 players, ages 12 and up, 60-90 minutes; $59.95) Few cities conjure up such visions of awe and mystery as the Forbidden City of ancient China. This city, known as Gùgōng, was also riddled with corruption! To correct that blight, ...Read More
Reviewed by Herb Levy ILLUSION (Pandasaurus Games, 2 to 5 players, ages 8 and up, 15-20 minutes; $14.95) Color - and perception - is key in the new game from award-winning designer Wolfgang Warsch that challenges your sense of color AND your senses: Illusion ...Read More
Reviewed by Chris Kovac QUARTERMASTER GENERAL: 1914 (PSC Games/Griggling Games, 3 to 5 players, ages 12 and up, 180+ minutes; $59.95) Quartermaster General 1914 is the third game in the card driven light strategic Quartermaster General series by Ian Brody after Quartermaster General (featured in the Summer 2015 issue of ...Read More
An iron curtain has descended. Pevans reviews... QUARTERMASTER GENERAL: THE COLD WAR (PSC Games/Griggling Games, 3 to 6 players, ages 14 and up, 120 minutes; $65.80) The idea behind all the Quartermaster General games is Napoleon’s maxim that “an army marches on its stomach”. Supply lines are key and players ...Read More
Reviewed by Herb Levy RACCOON TYCOON (Forbidden Games, 2 to 5 players, ages 8 and up, 90 minutes; $49.99) Astoria is a prosperous place where towns, factories and railroads are appearing on the landscape, the harbinger of even greater economic times ahead - and we don't want to be left ...Read More
Reviewed by Chris Wray RAILROAD INK (Horrible Games/CMON, 1 to 6 players, ages 8 and up, 20-30 minutes; $17.99) The “roll and write” genre is having a moment, with dozens of titles releasing in recent months. One of the bigger splashes has been Railroad Ink designed by Hjalmar Hach & Lorenzo ...Read More
Reviewed by Kevin Whitmore ROOT (Leder Games, 2 to 5 players, ages 14 and up, 90-120 minutes; $60) Root is an impressive game designed by Cole Wehrle whose John Company (featured in the Summer 2018 GA Report) was released by Leder Games in 2018. Readers might recall that Leder Games ...Read More
Reviewed by Herb Levy TIME BREAKER (Looney Labs, 2 to 5 players, ages 8 and up. 10-40 minutes; $25) Something we seem to never have enough of is time, so when someone is messing around with it, you can easily understand the need to set things right. In this new ...Read More
Reviewed by Herb Levy VICTORIAN MASTERMINDS (CMON, 2 to 4 players, ages 14 and up, 60 minutes; $49.99) Many games entice players to connect with their "inner child". This time, designers Antoine Bauza and Eric M. Lang entice gamers to connect with their "inner evil" as players assume the roles ...Read More