EDITORIAL – FALL 2021 – VOL. 2 NO. 80

BY, BUY, BYE

 

Despite the title of this Editorial, we are not going to revisit an NSYNC hit from 2000. No, the “by, buy, bye” of this Editorial is not about love going wrong; it’s about something else entirely. But there is something in common here: in a very different way, you can still go wrong! Let me explain.

It’s a truism that time flies by. Despite all the trials and tribulations of the last two years, the ups and downs, the successes and failures, that we have all faced, it is, once again, time to focus on the positive: friends and family. Now is the time to turn our attention to the upcoming Holiday Season. And this should be a time for joy. However, far too often, perplexing decisions become particularly vexing and stressful, especially when it comes to friends and family. (And haven’t we all had enough stress?) What decisions? That’s obvious. What sort of presents should we buy???

Deciding what some folks would appreciate can be hard. In some cases, near impossible! So many divergent tastes and interests, different likes and dislikes. If you’re going to spend your time and money, you don’t want to make a wrong decision.

If I’m asked by someone what to buy, the answer that comes first to my mind is games! Games are the sort of item that touches so many people in so many different ways. Games comes in all shapes and sizes, span all levels of ease and difficulty and evoke all kinds of feelings – from vicarious exploration, to creating fortunes, to battling foes of all shapes, sizes and origins and much much more. The variety is only limited by human imagination – and the power of imagination is limitless! Not only that. Games exercise the brain as surely as a Peloton exercises the body – and for far less money! But with so much out there, so many choices, so many possibilities, where can you be sure to find the right game for the right person? This is where WE come in!

In each issue of Gamers Alliance Report, we feature the newest and best games on the market today. (From time to time, we highlight some classic games worthy of attention too!) Peruse our pages and discover the games beneath the shrinkwrap, the game with the hype cleared away, so you can get a clear look at what a particular game has to offer and, even better, know if it is the right game for your gift recipient or, in many cases, you! And that’s what we’ve done, once again, in our Fall issue launching our 36th year!!! But why stop there?

Rather than giving ONE game to someone you care about, why not give that person a WORLD of games! How? By gifting them with a Gamers Alliance Membership!. Let them discover what you already know: the joy, beauty and excitement that can be found in a board, cards, meeples and other assorted goodies! 

As time goes BY, think about what you can BUY for your friends (and for yourself). And while you’re thinking, let me say “BYE” (for now). 

In this issue, we feel the magic of stacking books, feel super lucky and get lost – again! James Davis flies high, Eric Brosius lets the cat out of the box, Greg J. Schloesser hits the beach and Chris Wray returns to Mars. Joe Huber gets tricky and Robert Marti has even more tricks up his sleeve! Both Chris Kovac and Andrea “Liga” Ligabue dive into 19th century capitalism while Selwyn Ward dives into his dungeon! And, of course, much more!

Until next time, Good Gaming!

Herb Levy, President


Have feedback? We’d love to hear from you.

 

Other Fall 2021 GA Report articles

 

ADVENTURES WITH D&D by Selwyn Ward My history with Dungeons & Dragons is long but discontinuous. I was first introduced to the game in the 1970s when TSR’s A5 white ...
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Reviewed by Herb Levy ATHENEUM: MYSTIC LIBRARY (Renegade Game Studios, 2-5 players, ages 10 and up, 30-45 minutes; $45) I have a love for games and books. Both are able ...
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Reviewed by Chris Kovac CARNEGIE (Tesla Games/Quined Games, 2 to 4 players, ages 12 and up, 3 to 4 hours; $160) Carnegie is a two to four player worker placement ...
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Reviewed by Eric Brosius CAT IN THE BOX (Ayatsurare Ningyoukan, 3 to 4 players, ages 10 and up, 30-45 minutes;  2500¥/about $22.50) Cat in the Box is a card game ...
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BY, BUY, BYE Despite the title of this Editorial, we are not going to revisit an NSYNC hit from 2000. No, the "by, buy, bye" of this Editorial is not ...
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Reviewed by Andrea "Liga" Ligabue FURNACE (Arcane Wonders, 2 to 4 players, ages 14 and up, 30-60 minutes; $39.99) Players take on the roles of 19th-century capitalists building their industrial ...
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Reviewed by Herb Levy LOST CITIES: ROLL AND WRITE (Kosmos, 2 to 5 players, ages 8 and up, 30 minutes; $14.95) It seems an inescapable fact that if a game ...
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Reviewed by Joe Huber LUZ (Korokorodou/Big Cat Games, 3 to 4 players, ages 10 and up, 30-45 minutes; $35) One of the most popular game design challenges is coming up ...
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Reviewed by Greg J. Schloesser SANTA MONICA (AEG, 2 to 4 players, ages 14 and up; 45-60 minutes; $39.99) While I have traveled to California several times, I have not ...
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Reviewed by James Davis STORM ABOVE THE REICH (GMT Games, 1 to 2 players, ages 12 and up, 30-60 minutes; $95) The United States Eighth Air Force deployed to England ...
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Reviewed by Herb Levy SUPER MEGA LUCKY BOX (Gamewright, 1 to 6 players, ages 8 and up, 20 minutes; $15.99) This is a time of year when the Holiday Gift-Giving ...
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Reviewed by Herb Levy TEN (AEG, 1 to 5 players, ages 10 and up, 15-30 minutes; $19.99) Push-your-luck games have always found an audience and luck, nerve and a bit ...
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Reviewed by Chris Wray TERRAFORMING MARS: ARES EXPEDITION (Stronghold Games, 1 to 4 players, ages 14 and up, 45-60 minutes; $40) After its 2016 release, Terraforming Mars (Summer 2017 Gamers ...
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Reviewed by Robert Marti THE MAGNIFICENT (Aporta Games, 1 to 4 players, ages 14 and up, 60-90 minutes; $60) Last time we explored Trickerion, a heavy Euro-style game where you ...
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Reviewed by Herb Levy WHIRLING WITCHCRAFT (AEG, 2 to 5 players, ages 14 and up, 30 minutes; $39.95) As this issue goes to press, Halloween is just around the corner: ...
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Reviewed by Herb Levy WOLFWALKERS - MY STORY (Value Add Gamers, 2 players, ages 8 and up, 25 minutes; $23.99) Sometimes a TV series or film will inspire the creation ...
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