[In this issue, we are pleased to welcome a new voice to our pages: Sarah Pruzansky. In describing herself, Sarah says:
“Sarah Pruzansky has always loved the art of storytelling – from drawing her own imaginative animal species as a child, to watching the captivating storylines unfold while playing Crash Bandicoot video games, to designing stories and characters in her head as she plays board games such as Evolution and Terraforming Mars. As a professional blogger and aspiring novelist, she loves games that give her the tools to start creating. And she also has quite a bit of the competitive streak, so if she has the opportunity to win and gloat, she’ll probably take it.”
And take it she does as she heeds a Call to Adventure!]
Reviewed by Sarah Pruzansky
CALL TO ADVENTURE (Brotherwise Games, 2 to 4 players, ages 13 and up, 30-45 minutes; $39.95)
Storytelling dates back to the B.C. era when the first stories were printed on stone pillars. And that’s just printed storytelling – oral tales go back even further. The act of captivating an audience with a thrilling recap of events or detailed creation of fantasy creatures and individuals, is ingrained in our human nature. Today, we still bring characters to life through printed books, board games, movies, video games, and more. But how does a character go from something that seems utterly fictional to one that you feel emotionally attached to, no matter how fantastical their world may seem?