EXCERPTS FROM THE FALL 1999 GA REPORT
FROM “K-BAN’S KORNER”:
BURIED TREASURE (F.X. Schmid USA; $12)
One of Sid Sackson’s earliest published games was High Spirits with Calvin & The Colonel (Milton Bradley, 1962), based on a short-lived American TV cartoon show. In 1992, German game publisher FX Schmid changed the theme of High Spirits to tabloid journalism and released it a small boxed card game, Das Superblatt.
Das Superblatt was a game I always wanted to like…There was, however, a fatal flaw. Toward the end of each game year, the choices became pre-programmed…Fast forward to 1999. FX Schmid USA reissues Das Superblatt with a pirate makeover as Buried Treasure.
The 54 game cards (12 red cannons, 13 green treasure maps, 14 yellow pirates and 15 blue pirate ships)… are shuffled together and divided into three equal stacks of 18 cards. Each game year, one of the three stacks is laid out onto the table as an overlapping four column tableau of 6-5-4-3 game cards. One of the four score cards is displayed, indicating how many points can be earned by the player collecting the most (and second most) of each color
A turn consists of selecting one of the exposed cards from the tableau’s four columns and displaying it, face up, in front of the player. For each color, there are three types of cards – plain, “Extras” and “Pirate Flags”. Selecting an Extra card allows the player to pick another exposed card of the same color (if available)…Selecting a card with pirate flags allows the player to steal as many displayed cards of that color from any one opponent. Play continues…until the entire tableau has been exhausted.
…What saves the day are the new advanced rules, elevating Buried Treasure to “keeper” status…There are 22 additional “starter cards”…the three to four players of the game are dealt an equal number of starter cards at the beginning of the first round with the leftover starter cards returned, sight unseen, to the game box. Each player’s cache of starter cards are one-time use cards that are never replenished. Instead of picking a card from the tableau, a player can place a starter card from his hand to his display or to an opponent’s display!
Buried Treasure’s advanced game is a pleasure to play. The decisions concerning the starter cards alter the tempo of the play sequence, eliminating most of the Nim-like ending for each round. There is a feeling of being more in control than in the basic game…It’s a breath of fresh air to see a broken game fixed and very much improved… Buried Treasure is a treasure worth digging up at your game retailer.———– Steve Kurzban
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Fall 1999 GA Report Articles