SAMPLES FROM THE WINTER 2000 GA REPORT
Reviewed by Al Newman
Andromeda is a new game from 1998’s Game of the Year award winning designer Alan Moon…Andromeda…[is] a novel contest in which the odds and the constant adjustment of the odds play a heavy role.
…players are attempting to establish “economic centers” on satellites of various planets in the Andromeda planetary system. These economic centers are the major focus for garnering Victory Points… Players begins with four stations on Earth and approximately 20 more placed randomly on the even planets of the Andromeda system. A deck of 84 cards…provides the principal mechanisms of collecting sets of planet cards for moving stations, acquiring technology and bigger ships, and attempting to establish economic centers….Besides economic centers, VPs are also available from three other sources…the player’s advancement in technology…each of the player’s stations (small colored wooden cubes) left on Earth is worth 1 VP…players receive a number of VPs…for credit cards held (unused) at game’s end.
The attempts to establish economic centers involves a gimmick some have described as a “cosmic ashtray”. This black device is placed over the stations… and is shaken back and forth with on finger covering an “exit”. Then the device is carefully withdrawn to reveal one cube. If it is another player’s cube, it is sent back to Earth. If the cube belongs to the player making the attempt, he successfully establishes an economic center…
Obviously, luck attributable to the device plays some role but there is ample opportunity to adjust the odds… failures to establish economic centers result in an improvement in the odds for the next attempt…. This ability to chnge the odds is the most brilliant aspect of Andromeda….This is an entertaining contest that usually plays in a little more than an hour…..—– Al Newman
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Winter 2000 GA Report Articles SAMPLES