by Herb Levy and Dan Levy


As the above logo proclaims (and we certainly concur), New York City is FUN CITY, especially in February when exhibitors from all over the world flock to this great metropolis for the New York International Toy Fair. Once again, as it has been for over 100 years, the powers that be (and the powers that want to be) congregate in the middle of Manhattan to unveil what they hope will be the next big thing in the world of (toys and) games. February in the Big Apple can be a challenge but, fortunately, the weather, which has been pummeling the middle of the country, smiled on us (relatively speaking) as temperatures hovered around a brisk 40 which, for this time of year and for we native New Yorkers, is just fine!

The best thing about Toy Fair for me is, as always, the people. It’s fun being able to put a face to familiar names, reconnecting with friends not seen for awhile and making new ones. But for our worldwide readership, the main focus is on games so here is our comprehensive view and YOUR advanced peek at the recent games on display as well as what’s new and planned for the year ahead. Where available, we’ve included brief descriptions, number of players, game lengths and suggested retail prices. Whether these offerings are hits or misses remain to be seen. Critical commentary and evaluations are reserved for issues of Gamers Alliance Report, the longest running English language game review publication in the world! (If you’re not already a subscriber, you are invited to correct that oversight right now!) Now (in alphabetical order), let’s get down to it!



Code Stack – Unusual word game where different colored discs represent several letters (e.g. green = ABC, red + DEF etc.) A player creates a stack of these discs to form words and then the other players race to guess the word! 1 to 8 players, ages 6 and up, 10 minutes.

Clack! – Roll the dice to get a color and a shape. Then, from the array of magnetic discs displaying varied shapes and colors on the table, stack the ones that match the rolled color/shape. Player with the highest stack wins. 2 to 6 players, ages 5 and up, 10 minutes.pic

Clack! Categories – Basically similar game play to Clack! but now players need to identify items that fit into specified categories. 2 to 8 players, ages 7 and up, 10 minutes. 

The Ants Go Marching – Players collect building blocks in their 3-D wheelbarrows as they race around the board, adding them to their pyramidal anthills in specified order. First to complete their anthill wins. 2 to 4 players, ages 4 and up, 20 minutes.

X-Code – The board displays numbers from 1 to 9.  From their hand of cards, players should out what they need and swap cards back and forth to be able to collect sets of number to place on the board and crack the code. If they do before the timer runs out, everyone wins. Otherwise, everyone loses. 2 to 8 players, ages 8 and up, 15 minutes. 

The Bridge to Treasure Cave – Players need to cross a 3-D wooden bridge in order to get treasure from a cave on the other side. The more treasure they carry, the slower they can move – and the roll of the dice can mean that some slats on the bridge will deteriorate and cause gaps! 2 to 4 players, ages 8 and up, 25 minutes. 

Vikings Return – Players play cards to light signal fires so they can move their ships in the lit areas of the river, trying to outrace the storm that’s coming that will wreck their ships. But ships cannot move in darkened areas so card play is used to light siignal fires down river to help them escape the danger. 2 to 4 players, ages 8 and up, 25 minutes. 

What the Heck? – Reissue of Hols der Geier. Players all have the same deck of cards (numbered 1 through 15) and simultaneously play them to acquire positive point cards and avoid those that give negative points. Designed by Alex Randolph. 2 to 5 players, ages 8 and up, 20 minutes.  




Ramen Fury – Score points by eating bowls of ramen noodles with varied combinations of ingredients and flavors. Collect combos of cards to score for different recipes while adding garnishes to boost your points and avoid spicy chili peppers thrown your way by your opponents and they may even swipe foods from your bowls!  2 to 5 players, ages 8 and up, 30 minutes, $9.99

Noctiluca – 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca, known for their restorative powers and highly prized by healers.  Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds, players compare points from their successful deliveries and the player with the most points wins. Under the Z-Man imprint. 1 to 4 players, ages 8 and up, 30 minutes; $34.99

Tokyo Highway – Players build columns of varying heights by using the cylinders in the box and then connect those columns with sticks that act as roadways. These connections need not be of the same height. The goal is to place one or more cars on it to score. Be the first to place all of your cars to win. 2 players, ages 8 and up, 30-50 minutes; $49.99

Quirky Circuits – Robot programming for younger players as each player contributes to the programmed movement of the robot to help the robot complete its assigned task. 2 to 4 players, ages 5 and up, 15-30 minutes. 

Corinth – A roll and write game under the Days of Wonder imprint in a smaller box than the typical Days of Wonder release.  The active player rolls nine dice, placing all of them on the game’s chart, the highest number going on the top, gold, level, the lowest placed at the lowest level and higher numbers placed on different levels in ascending order.  The active player chooses one level and takes all the dice there and does the action linked to that level. The top level gives the player as many gold as the number of dice; the bottom gives goats rather than gold and middle levels allow goods to be delivered.  You can also use the die value or dice claimed (1-6) to move the steward on your personal score sheet without crossing over any line drawn before. Gold can be used to modify movement and you can receive gold, goats, or goods from where the steward stops and points. After 16 (or 18) turns (depending on the number of players), you add up points for goods delivered, spaces visited by the steward, buildings constructed and goats and gold possessed. High score wins. 2 to 4 players, ages 8 and up, 20-30 minutes. Sebastian Pauchon design. 

Patchwork: Doodle – A roll and write version of Patchwork withe each player having their own 9 x 9 grid. In each round, players lay out a number of polyomino cards in a circle, then place the rabbit between two cards. On a turn, someone rolls the die, moves the rabbit forward, then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played, the round ends, players score points, then you lay out more cards for the next round. Each player also has four special actions they can use to not leave them completely at the mercy of the die roll.  As in the parent game, you lose a point for each space that you don’t cover. Uwe Rosenberg design. Under the Lookout imprint. 1 to 4 players, ages 8 and up, 20 or more minutes; $19.99

Layers – Pattern matching game. Players turn, flip and overlap a set of five layers to complete the paths shown on a mission card. 1 to 4 players, ages 8 and up, 30 minutes; $29.99

Word Smith – Word building game but, rather than create words with letters on hand, players must build  LETTERS out of four different colorful plastic shapes available to them. 1 to 4 players, ages 10 and up, 20-30 minutes; $29.99





Bananagrams Duel – Two player game where each player is trying to build their own word grid using letter cubes. Includes banana-shaped theme cards for an added challenge. Comes in a banana shaped tin. Ages 7 and up. 

Gurms – Light strategy tile placement game. Players choose one of four different pawns and attempt to complete as many of their character’s symbols as the tile grid is expanded. 2 to 4 players, ages 6 and up. 




Long known for their brand of playing cards, Bicycle is now branching out to boardgames with 2 on display:

It’s Blunderful – Party game where players bet on how others will react to real life situations. Features “non-offensive’ content. For 4 to 8 players, ages 17 and up. May release, $24.99. 

Shuffle Grand Prix – Gateway level race game. Players must use their drivers’ unique abilities to sabotage opponents and outdistance them to win the race. 2 to 4 players, ages 13 and up, May release. $24.99




Bears in Barrels – Dexterity game using two weighted “barrels” with bears that are “chasing each other”. Players use one finger to flip a bear so that it lands right side up and then pass it to the next player to avoid losing a “honey” token, The idea is not to get caught by the other bear. 4 to 8 players, ages 7 and up.  

Planet – Each player’s “board” is a 12 sided three dimensional planet “core”. Throughout 12 rounds of play, landscape tiles (representing oceans, deserts, mountains or frozen lands) are selected and placed on the core to create viable ecosystems. Animal cards give players “Natural Habitat” objectives to meet. 2 to 4 players, ages 8 and up. 

Slide Quest – Skill and action cooperative game. Players use levers to guide the sliding knight along the right path while avoiding obstacles. 2 to 4 players, ages 7 and up. 





Team3 – Played in teams of 3 with each player taking on one of three roles: one who can’t speak, one who can’t see or the player in the middle. The player who can’t speak must use gestures to communicate the shape of the structure the team must build. The middle player must interpret the gestures for the player who can’t see who then must build the structure (and is the only one able to touch the pieces). For 3 to 6 players, ages 10 and up, June release, $19.99

Pigasus – Card game featuring animals that are combinations of animals (such as a mix of of a giraffe with a gorilla). Players must quickly react to find a pair of cards that match to score. For 2 to 8 players, ages 7 and up, $14.99. October release. 

Snowman Dice – Players build snowmen by rolling dice simultaneously with the goal of getting him to the North Pole (represented by a token in the center of the table), done by gently pushing him with your finger. But while you’re doing that, not only are the other players trying to do the same thing but your opponents can also can roll a snowball on their dice and use it to try to knock over your snowman! Designed by Mike Elliott. 2 to 4 players, ages 6 and up, 10 minutes. August release. $14.99

Farm Rescue – Cooperative game for small children. Players turn the card on the 5 x 5 board face up and down. Successful matches advance the farmer around the board to capture the wolf – but if the wolf manages to race around the track to catch up to the farmer, players lose! 1 to 5 players, ages 4 and up, 15 minutes. June release, $24.99




Expancity – City-building game in which players both collaborate and compete to build a thriving metropolis block by block. Cities expand both horizontally and vertically. Colorful plastic pieces fit together in stacks as skyscrapers are constructed. Height and position of these buildings determine scores.  2 to 4 players, ages 13 and up, $60.

Order of Invention – In this game of “Which came first”, players wager on the order in which a series of popular items were invented, such as The Slinky, White-out, and many more? Correct guesses gain points, and the player with the most points wins! For 2 to 4 players, ages 8 and up, 20 + minutes; $20

Rise of Tribes – Players lead their prehistoric tribes to explore new lands, father resources and discover new tools in an attempt to rise to greatness. Choose to build villages, raid neighbors and maybe even ride a mammoth! For 2 to 4 players, ages 20 and up, 30-60 minutes; $50. (Rise of Tribes was featured in the  Fall 2018 issue of Gamers Alliance Report.)

The Stars Align – 2 player game where  players take turns spotting their color stars in the sky by playing constellation cards to the map. Once the sky is full of stars, they start to twinkle, or flip to the reverse color. When the same color stars create a line across the night sky, they shoot and disappear! The first stargazer to catch 5 shooting stars is the winner! For ages 6 and up, 20-30 minutes, $15

Trellis – Tile laying game where players plant tiles in order to create a growing tableau of beautiful vines. Each tile adds more vines and an opportunity to grow flowers that bloom through matching colored vines. First to play all their flowers completes the Trellis. 2 to 4 players, ages 8 and up, 30 minutes; $25.




Pi and the planets – Children’s game of space exploration where players must start up their spaceships to bring order to the Milky Way. 2 to 4 players ages 4 and up, playing time of about 10 minutes. 




Chickapig – Strategic abstract board game where the abstract pieces represent Chicken-Pig hybrids. Chickapigs can move in a straight line until blocked by an obstacle or another chickapig. The goal is to get all of your chickapigs to the other side of the board while dodging opponents’ hay bales and a “pooping” cow. For 2 to 4 players. Spring release at Target and then available at other retailers later this year. $19.95




Everyone Loves a Parade – Players act as float designers, selecting colorful decoration cards (flowers, balloons, and flags) to add to their floats and wow the crowd, which is represented by dice showing colors and items they wish to see. Each decoration card allows an immediate action that can give you an edge, allowing you to move or reroll crowd dice! At the end of each round, players reveal their secret order cards, perform one last action, then enter their completed float into the parade in front of a crowd. You gain points for giving the crowd what they want, and the player with the highest score after three rounds wins and becomes the Grand Marshal. Designed by Mike Mulvihill. 2 to 6 players, ages 8 and up, 30-45 minutes. Second quarter release. $25

ShipShape – Each player controls a pirate ship. Over the course of three voyages (rounds), you bid using numbered crew cards to claim unique crate tiles off the central stack. Fill your hold with gold, cannons, and contraband and cover up what you don’t want. At the end of each voyage, score coins by comparing your holds with everyone else, looking only at what is visible in your hold. Designed by Rob Daviau.  2 to 6 players, ages 8 and up, 30-45 minute. Second quarter release. $30. 

SpyMaster –  Each round begins with intelligence being gathered using the “I split, you choose” mechanism, with the spymaster player divvying the available intelligence cards into files, after which the players go around and take one stack in clockwise order, ending with the spymaster. By playing intelligence cards from hand, players take turns moving agent meeples both their own and freelance agents into position to control the areas, meet mission requirements, and claim the mission cards. At the end of five rounds, the player with the highest value in accomplished  missions, along with bonuses for remaining intelligence in hand, wins! Seth Johnson design. 2 to 6 players, ages 8 and up, 30-50 minutes;. Second quarter release, $40

Tsuro: Phoenix Rising – Latest entry in the Tsuro line of games. In this one, players are powerful Phoenixes racing through the night sky transforming lanterns into brilliant stars. As in other games of the series, tiles get played and paths followed. The twist is the game board that allows for the double -sided path tiles to flip and rotate throughout the game creating diverging paths.  2 to 6 players, ages 8 and up, 20-60 minutes. Third quarter release. $40.




The Estates – Players are investors seeking to make the most money by building development. Auction bidding and area control as players bid for building pieces and place them in The Estates. Buildings in complete rows score positive points; those in incomplete rows score negative. Under the Simply Complex imprint. 2 to 5 players, ages 10 and up, 40 minutes; $49.99

Fuji – Cooperative dice game where players simultaneously and secretly roll their dice behind their screens. During the game, players must find their way across a number of terrain cards to get to the safe village for each player. Each card has a specified dice requirement and movement to the card is only allowed if you match that requirement better than your neighbors. Designed by Wolfgang Warsch. 2 to 4 players, ages 10 and up, 30-60 minutes. $39.99.

Race for the Chinese Zodiac – Players pick their favorites animal and challenge other animals while earning karma and gathering energy during the race. Each animal has a unique special ability. Game play is powered by interactive card play. Under the Simply Complex imprint. 3 to 5 players, ages 8 and up, 40-70 minutes. $39.99. August release. 






Walls of York – The city of York needs protection against Viking raids so the king has called together his best architects to design defensive walls for the city, but only one’s design will be used. Players, as those architects,  must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn, a player will roll the Building die, which will dictate what types of walls are to be used. Players must Enclose their city, containing the required buildings from the King’s Decree. But players must beware, for the Vikings will come and lay waste at the end of the first Age, forcing player to build anew in the second Age. The player with the most coins at the end of the second Age is declared the winner.  2 to 4 players, ages 14 and up, 30 minutes. 2nd Quarter release. $39.99

Project Elite – Players are members of the ELITE squad on a mission to stop invading aliens. This requires real time dice rolling in two minute rounds of combat. Once the ELITE members take their turn, the aliens react until either the players successfully win the scenario or the aliens take over the Earth! New edition with new miniatures and more. 1 to 6 players, ages 14 and up, 60 minutes. 2020 release. $100

Dream On –  Cooperative and collective storytelling game. Using “dream cards”, players have only two minutes to create a dream story. When time runs out, they have to remember what happened in the dream and in what order. Points are scored for getting it right. 2 to 8 players, ages 7 and up, 15-20 minutes. $19.99

Cthulhu: Death May Die – Players are in charge of Investigators looking to defeat an Elder God being summoned to Earth. Working together, players will fight cultists, search for answers, and try to keep their already-broken minds from warping even further. 1 to 5 players, ages 14 and up,. 90 minutes; release later this year. 

Newton – Players compete for scientific glory to add their names to the ranks of greats like Brahe, Kepler, and Curie. By playing cards from their hand, they will move around the various boards, teaching their own students and traveling all over Europe to study at the great schools. In the end, one will be lauded as a scientific genius while the others will be left to the footnotes of history. Designed by Nestore Mangone and Simone Luciani. 1 to 4 players, ages 14 and up, 90 minutes; $59.99

Railroad Ink – Roll n Write game originally published by Horrible Games. Players roll the Route dice and must then draw the subsequent results on their individual Route boards. Players score points for having long interconnected Routes, as well as connecting the entry points to their board, plus having Routes through the center of their boards but lose points for leaving unfinished lines. Two editions: Deep Blue Edition add Lake and River dice, Blazing Red Edition adds meteors and volcanoes. Each edition is for 1 to 6 players, ages 8 and up, 30 minutes. $19.99. The two editions may be combined to handle up to 12 players. 

Victorian Masterminds – Players take on the role of a villain in the final stages of their grand scheme to take over the world. The plans for their mechanical monstrosities are finished, all that’s left to do is get the last few parts required, fire it up, and take it out on the road. But a mastermind can’t do it all on their own. By sending their various Agents across the world to major cities, each with their own special ability, the players will gain resources, steal buildings, kidnap scientists, and sabotage each-other’s plans. But only one will claim the top spot and rule the world. Big boxed game. Designed by Antoine Bauza and Eric M. Lang. For 2 to 4 players, ages 14 and up, 60 minutes; $49.99




BrewAha – Game designed to stimulate conversation. Each player gets one “Jitter” card that excuses them from answering cards that may ask, “Where do you want to be living when you are 80 years old?”, Who is your biggest hero?”,  “What makes you happy?” etc. Game comes in a coffee cup shaped container complete with lipstick on the lid! $19.95




Stick Figure It Out – This is a draw and guess game. Each team gets a set time to draw a randomly selected famous person from history, science, athletics, pop culture and more. 2 or more players, ages 6 and up. 




The Arrival – Strategy board game. Players are Tribe Leaders competing with each other and the demon-like Fomori for control of ancient Ireland. Two different victory conditions determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. This is Cryptozoic’s edition of the game which was previously released in limited quantities at the Essen Game Fair by Game’s Up in 2016 upgrades the art, improves various components, and adds a new Advanced Game variant. 2 to 4 players, ages 12 and up, 75-90 minutes. $40

Challenge of the Superfriends – The Superfriends have gathered at the Hall of Justice to take on the challenge of thirteen of the most sinister villains of all time. Play your cards right and you’ll defeat the Legion of Doom! Based on the animated TV show. For 2 to 4 players. First quarter 2019 release. 

Rick & Morty: Look Who’s Purging Now Card Game –  Fight to survive the annual purge festival on an alien planet. Play your cards right and you’ll make it out alive! Based on the episode of the TV show. For 2 to 4 players. First quarter, 2019 release. 




Butts in Space –  Card game where the premise is that all the toilet paper has been stolen and players, as “butt”  characters attempt to be the  player with the most sets of toilet paper when the game ends. This involves set collection of cards matching your butt character. Action cards allow players to to steal, draw, change their characters and more. The game ends as soon as the last space ship part is drawn from the deck. 2 to 4 players, ages 9 and up, 30-45 minutes. $25




Word on the Street– New edition of the “tug of war” word game originally issued by Out of the Box Games. (The original edition of Word on the Street was featured in the Summer 2010 issue of  Gamers Alliance Report.)  $21.99




AKA (Also Known As) – Party game where players try to guess the people, places and things that are replaced by alternate possibilities. (Think Superhero: Arachnid Guy for Spider-Man.) For 3 or more players, ages 12 and up.




Spicy Dice – Players roll dice to score in 10 different categories. The twist is that each die has one red number which may be flipped to any other number OR kept red for bonus scoring. Expansion packs of more dice are also available. Base game retails for $14.95; expansion packs retail for $5.95 each. 




Zategy – Colorful board game where everyone gets 21 squares in their color and attempts to align 4 of their colors in a row. Building on top of placed squares is allowed. Players also have white squares which may be used for blocking. Also includes 9 variations to basic play. 2 to 4 players, ages 7 and up, 5-10 minutes. $19.95




Railroad Rivals – Tile drafting and tile placement game of connecting cities via 12 (actual) railroad lines while investing in stock of those rail lines to amass the greatest fortune. (Featured in the Winter 2019 Gamers Alliance Report). Glenn Drover design. 1-5 players, ages 8 and up, 45-60 minutes; $49.99

Raccoon Tycoon – Game of commodity speculation and land development.  Players attempt to manage the market to raise funds for held commodities and then use those funds to acquire powerful buildings and buy valuable railroads at auction. Glenn Drover design. 2 to 5 players, ages 14 and up, 60-90 minutes. $49.99

Extraordinary Adventures: Pirates! – Players are pirate captains commanding THREE ships, each on a different route. Players can plunder merchant ships to capture cargo and fulfill cargo contracts (for treasure) while acquiring more powerful crew (via deck building) to increase sailing speed (and more). A ship completing any track ends the game but scores are based on position on all three tracks plus treasure earned. Glenn Drover design, 2 to 5 players, ages 8 and up, 45-60 minutes, $49.99. August 2019 release. 





Bermuda Pirates – Family game played on a board with an underlying set of magnets (that can have 256 possible setups) . Players, as pirates, seek to collect treasure from an unknown island in The Bermuda Triangle by moving, with their finger, boats from their base to the island in the center. But uncharted magnets will cause the boat to stop or turn or jettison already collected jewels into the sea! 2 to 4 players, ages 7 and up, 10 minutes. 

Quick Link – Party game  where players use squeaky suction cup sticks to snap up words that are logically related. If a questionable word is linked, players squeeze their stick to challenge! 2 to 4 players, ages 7 and up, 15 minutes. 

The Potion – An epic encounter between alchemists. Each alchemist starts with the same basic ingredients; rare mushrooms, secret liquid vials and poisonous beetles. In “rock/paper/scissors” style, they compete to get rid of their ingredients and control the final potion. 3 to 7 players, ages 7 and up, 10 minutes; $11.95.




Black Sheep – Family card game in which players attempt to rescue all three members of the farmer’s family while watching out for the black sheep. 2 to 5 players, ages 6 and up, 15 minutes.  

Colour Blind – Players place cards in the center of the playing area, and when a player can recognize a valid order of paint on the table, they hit the timer. The goal of the game is then to build a set of paints in order from what is on the table before the timer runs out. If they do, they win a point. A battery-powered timer is included in the game. 2 to 6 players, ages 8 and up, 15 minutes. 




Guju GujuTM  – The Fruit Frenzy Card Game. Take turns flipping cards and guessing which of four fruits will appear. When you guess right- it’s a fruit frenzy! Everyone frantically flips cards, racing to cover the matching fruit. Be the first to get rid of your cards to win! For 2 to 5 players, ages 6 and up, 10 minutes; $15. Available now. 

Sushi-RollTM– The Sushi Go! Dice Game. Dice version of the Sushi-Go! game (featured in the Spring 2015 issue of Gamers Alliance Report). Load up the conveyor belts with savory sushi dice, then pick one and pass the rest. Earn points for winning combos like two tempura or a set of sashini. Grad a menu to re-roll your dice or use chopsticks to swap with an opponent. And, of course, save room for pudding at the end of the roll. Pick up the most points to win. For 2 to 5 players, ages 8 and up, 20 minutes; $20. Spring 2019 release. 

Rat-a-Tat RollTM – A Numbers Dice Game. Roll around the world with Rat-a-Tat Cat! The best-selling game returns with a fresh new spin – dice! Move around the board trying to collect low cards (cats) while avoiding high cards (rats). Choose one, two, or three dice, keeping re-roll tokens handy in case you miss your mark. All along, look out for peeks, swaps, and especially the chancy “wild” spots, where things could really get dicey! Get the lowest score and Rat-a-Tat Catapult to victory! For 2 to 5 players, ages 6 and up 15 minutes; $18. Summer release.

Twin It!TM – The Double-Dashing Card Game.  Quickly reveal pattern cards. Spot an identical pair and race to grab the match but matches can be stolen if a third match appears! Features three ways to play including head-to-head, team vs. team and a cooperative mode where everyone works to beat the clock. For 2 to 6 players, ages 8 and up, 10 minutes; $15. Available now. 

BloomTM – The Wild Flower Dice Game. In the genre of Qwixx (featured in the Summer 2013 Gamers Alliance Report). Roll the dice, choose a color, and then circle the number of matching flowers. Should you try to snag all of a certain color, or attempt to fill a “mixed dozen” instead? Choose wisely— the dice you pass might score for your opponents! For 2 to 5 players, ages 8 and up, 20 minutes; $11. Spring 2019 release. 

Punto – The Point-to-Point Card Game. Flip your top card and add it to the grid – or cover an opponent’s card showing lower points. Be the first to get four-in-a-row and end up on top! For 2 to 4 players, ages 8 and up, 20 minutes; $8. Spring 2019 release. 

This Game Goes to Eleven – Card game where you play number cards to a center pile, adding up the total along the way. Make the pile hit exactly 11 and hand the whole heap to another player. But crank it too loud and you get stuck with the headache! End the game with the fewest cards to win! For 2 to 6 players, ages 8 and up, 20 minutes, $13. Available now. 

Whozit?TM – The Cooperative Guess Who Game. Party game with six unusual suspects and two debatable clues, Take turns secretly picking a character from the lineup, then tip off your teammates by rating how well a pair of clues applies to your choice. Would Darth Vader drive an expensive car? Could Lady Gaga make a great babysitter?  For 2 or more players, ages 10 and up, 20 minutes, $20. Summer 2019 release. 

Hello My Name IsTM  – Party game where players play traits and then race to name someone – real or fictional – who fits the description. For 3 to 8 players, ages 12 and up, 15 minutes, $10. Summer 2019 release. 




The Contender – Adult social card game with a political slant. Players are candidates for the presidency on the debate stage. They take turns debating on an issue drawn from a deck of Topic cards by combining the phrases on the Argument cards to create the most convincing or entertaining argument.  3 or more players, ages 11 and up, 15 minutes; $29.95. 




Virus –  Virulent viruses have escaped from a lab and players need to stop it. Every turn, a player either plays a card or discards any number of cards and then draws back to three. Cards can represent one of four organs (or a joker), one of four viruses, one of four pills (matching each organ) or a special action. Win if you are the first o have four healthy organs in your display. 2 to 6 players, ages 8 and up. 




You Bet-Cha! – Trivia game adding a betting element. 2 to 8 players, ages 14 and up, 20-30 minutes, $24.99; Summer 2019 release. 

Badmoji – Adult party game requiring players to figure out the lewd phrase consisting of emojis. 3 to 6 players, ages 17 and up, 30 minutes; #13.99




Rocket Lander –  Spatial strategy game with an outer space theme. Players control a group of rockets exploring the vast world and outer space. Each player has to embark on an epic mission to settle and build the greatest rocket station. Using dice and plotting (x, y and z axis) points, players coordinate best landing spot for their rocket, while overtaking opponents and defending home turf. For ages 0 and up. $27

Oversight – Abstract strategy game offering a twist on the 4-in-a-row game by adding a four color checker style block board and movable squares and tokens. Players take turns to either place a token on the board, or slide an entire row or column of movable squares over by one space. For ages 7 and up, $26.50




Honga – Resource management game set in caveman times when the saber-toothed tiger clan is looking for a new leader. Only the caveman who collects the most supplies, barters successfully and pays homage to the old nature gods will prove worthy. But you must never forget to take care of Honga, the saber toothed tiger. Action discs are the key mechanism here. Each disc is divided into quadrants, some empty and some showing “hands”. “Hands” determine what actions and how many of them can be done. But if the disc fails to have at least one “hand” pointing at Honga, Honga will take away valuable resources. Designed by Gunter Burkhardt. 2 to 5 players, ages 9 and up, 30-45 minutes. $49.99







Bunny Kingdom: In the Sky – Expansion for Bunny Kingdom (featured in the Winter 2018 Gamers Alliance Report).  This expansion allows the linking of  fiefs in the sky with those on land. Also comes with new cards, new resources, pieces for a fifth player and more. Richard Garfield design. 2 to 5 players, ages 14 and up, 45 minutes; April release. $24. 

Kanagawa: Yokai – Expansion for Kanagawa (featured in the Summer 2017 Gamers Alliance Report). This add three new elements (kites, parasols and paper lanterns) and replace two elements in teh base game with any two of the expansion. In addition, playing cards with a yokai symbol give you yokai markers . Turning in three markers gets you a reward. But ending up with yokai markers at the end of the game will lose points for you. Bruno Cathala and Charles Chevallier design. 2 to 4 players, ages 12 and up, 45 minutes. April release, $15.

Zombie Kidz – Cooperative game involving zombies invading a school. The game uses “legacy” mechanisms in that the base rules of the game become move involved as players complete challenges to “unlock” 13 “mysterious” envelopes to discover new game material. Unlike legacy games, however, the base game can still be played after the campaign is finished. $22.99

Also on the drawboard is an expansion for Decrypto (featured in the Spring 2018 GA Report).




Jabuka – Anagrams word game featuring 100% recycled wood coffee bean-shaped letters and letter pairs that morph into new words with just a simple twist.  Players aged are encouraged to race to make and take words from opponents by twisting, adding or rearranging letters until the person or team who uses the most beans wins. For ages 8 and up. $20




Bullseye – Math game using dice. A 12 sided die is rolled giving a target number (the “bullseye). Six standard dice are then rolled and using those number plus any mathematical operation (plus, minus, multiply or divide) make that target number.  10 points are awarded if the equation made is correct. Play resumes with the next player’s turn. After five rounds, the player with the highest total is the winner!​ $20.




Time Breaker – Chase across time to catch a chrono-criminal! The Time Breaker is running amok in time, jumping from one tile to another, each representing a different year. In this card game, you must carefully navigate the time stream to find and arrest the Time Breaker. Then, return with them to Time Repair HQ before your opponents catch up or the Time Breaker slips away.  For 2 to 5 players, ages 8 and u-, 10-40 minutes, $25

Jumanji Fluxx – Fluxx in the world of Jumanji. Adds a new element: Danger cards which eliminate players (until the next round). July release. 

Marvel Fluxx – Fluxx in the Marvel Universe. July release. 

Both of these new Fluxx games will be released by Looney Labs to specialty outlets in July. Cardinal Games will release mass market versions of these games in August. 




Snippets – Word game. Players draw a “snippet” card that shows 3 letters. Player must then write as many words as they can that contain those 3 letters in that precise order, beginning, middle or end. Score for unique words along with special bonuses. After three rounds, high score wins! $24.99

Proof! – Nine number cards are placed on the table and players race to find an equation that works with as many cards displayed as you can with the first player keeping the cards used. New cards are added to the display and the game continues. Player with the most cards at the end wins! $14.99

The Master Theorem – A puzzle book containing over 40 puzzles (and solutions) involving codes, ciphers and “the mysteries of the universe”. $24.99




Gembatan – Tile laying game of creating dual colored amulets but to make an amulet, you need to place a matching gem inside. Players score for gems created and get bonus points for creating a line of three or more matching gems. 2 to 4 players, ages 8 and up. $24.95

Marble Circuit – Recall “Plinko” from The Price is Right? This falls into the same category. This is a multi-directional marble maze with 64 challenges! A card is drawn which calls for marbles to end up in certain positions. Players place multi-directional tiles on the board and then release the steel marbles to see if they end up in the right positions. If they do, success! If not, reposition tiles until your marble circuits work! Solo play, ages 8 and up. $24.95

Qwirkle Rummy – The latest spin-off from Qwirkle (featured in the Spring 2007 Gamers Alliance Report). Players collect sets of cards, matching colors or suits, placing them face up on the table. Any player can add or switch cards in the quest to form a Qwirkle (a set of unduplicated cards in a color or suit). Susan McKinley Ross design. 2 to 4 players, ages 8 and up, 15 to 30 minutes. $5.95





Dirty Pig – Be the first player to dirty all your pigs! For 2 to 8 players, ages 6 and up, 10 minutes. June release, $17.99 

The Quacks of Quedlinburg – Quick push-your-luck game where you draw from your stock of ingredients, adding them to your cauldron, until your brew seems just right. But add the wrong ingredient and the potion could spoil. Do you stop early to raise your chance of making a better potion later, or risk a setback to reach for more money and fame now? Finding the right balance between risk and reward is key. Winner of the 2018 Kennerspiel des Jahres (and featured in the Summer 2018 Gamers Alliance Report). 2 to 4 players, ages 10 and up, 45 minutes; $39.99

Most Wanted – Western themed party game where players are bandits competing to be the most notorious. The game uses poker hands (with “a hint of strategy”) as well as timely bluffing to score points. Be the first player to 13 points and you win as the Most Wanted! 2 to 8 players, ages 10 and up, 15-35 minutes; $24.99

Warsaw: City of Ruins – Players develop a district of Warsaw from the 1600s to today trying to create the most bustling district while weathering the destruction of two World Wars.  Development hinges on choices of residential areas, commercial complexes, cultural facilities, parks, industrial facilities, and over 35 Warsaw buildings and landmarks.  2 to 4 players, ages 10 and up, $49.99




Boom Goes the Dynamite – Matching game by making matches using “mental math’. 2 to 6 players, ages 8 and up, 15 minutes; $14.99

3UP 3DOWN – Math game which reinforces the concepts of “greater than” , “less than” and “equal to”. 2 to 6 players, ages 7 and up, 10 minutes; $9.99




Outback –  Push your luck dice rolling game where you have to rescue an assortment of animals in the Australian Outback! Each player tries to fill their preserve with a variety of animals, the more you collect of each species, the higher you score! But you must be careful to collect ALL types or risk losing points for failing to rescue certain animals. Includes dual boards and variants for team play and bonus play. Designed by Michael Kiesling. For 2-4 players, ages 8 and up, and is available at retail now.  Dual language, in English and French. $34.99

This Table is Lava – Card tossing dexterity game where you try to save your Meeples from burning up in the lava flow.  The cards get tossed one by one onto the play area (table, floor, etc.) Successfully connecting your card with others gives you that card’s action which places 1-3 of your Meeples ( and sometimes others!) onto that card. Of course, less fortunate Meeples may get knocked off the cards as well and into the lava!  End up with the most Meeples standing to claim victory! Designed by newcomer James Schoch. For 2-4 players, ages 8 and up, and is available at retail now. $14.99. The Coconuts edition is an expansion set that adds a 5th player. $4.99.

First & Roll – Sequel to the First & Goal game. In this game,  the cards are gone and all of the plays are in the dice held in the player’s hands! This game plays in half the time of the original with super simple rules.  For 2-4 players, ages 10 and up; $29.99

Cave Paintings – Drawing game. Everyone gets 6 simple words to draw  on their ‘cave wall’ but you all have to draw holding your marker in your fist… and you only have 30 seconds to whip out the artwork!  All you care about is getting the idea across so others can guess your drawings! For 2-6 players, ages 10 and up; $24.99. 

Hide & Seek Safari II –  Second edition with updated technology. Kids get a handheld scanner that directionally tracks the monkey and when they close in on the hiding spot, the monkey will call out to them! Can use multiple animals and scanners at the same time so everyone can play together. For 2+ players, ages 5 and up, and will be available at retail by May 2019. $34.99.

Monkey in the Middle – Players simultaneously play a monkey card pointing a finger or reveal a banana or coconut.  If you end up with monkeys on your left and right pointing at you, your monkey card goes in the middle. If you reveal a banana, whoever is pointing at you can grab it! Same with coconuts except bananas are yummy and coconuts squash bananas!  The player with the most bananas and the least cards in the middle wins. Includes variants for young children, older kids and adults. For 3-5 players, ages 6 and up, May 2019; $14.99.






Carpe Diem – Players are rich patricians in ancient Rome trying to build a lucrative district through tile placement and card play, scoring the most prestige points to win! Stefan Feld design. 2 to 4 players, ages 10 and up, 45-75 minutes. $44.99

Jaws – Based on the classic film. One player is the shark while the others take on the roles of Brody, Hooper and Quint to hunt it. Character and event cards define player abilities and create game actions for humans and the shark. Two “acts” to the game: Amity Island and The Orca. In Amity Island, the shark menaces swimmers and avoids capture while the other players try to locate the shark and save swimmers. In The Orca, played on the reverse side of the game board, the shark and the player battle using action and strategy cards. If humans kill the shark, they win; if the shark attack on the Orca succeeds, Jaws wins. 2 to 4 players, ages 12 and up, $29.99. Available at Target in June. 

Horrified – Cooperative game where players are villagers working together to defeat some of the classic monsters from the Universal horror films including Frankenstein, the Bride of Frankenstein, the Wolf Man, the Creature from the Black Lagoon and more. (The prototype on display had cardboard stand-ups for the monsters but the actual game will have miniatures.) For ages 10 and up. $34,95. August release and will be available at Target. 

The Quest for El Dorado: Heroes & Hexes – First expansion for The Quest for El Dorado (featured in the Winter 2018 Gamers Alliance Report). This expansion includes three new double-sided terrain tiles that add a new element to the game: curses. When cursed by a demon, a curse is drawn and revealed which might cause you to discard cards or inhibit your travels etc. But you just might discover a tunnel to shorten your travel time. Having the base game is required for use of this expansion.  Reiner Knizia design. $19.99. (A second expansion is already being planned, possibly for late this year.)

King Me! – Another level to checkers as terrain and area control is added to play. 2 players. $19.99. August release. 

Disney Villainous: Wicked to the Core – Expansion to the Villainous game adding 3 new characters to the game. Ages 10 and up. March release. Available at Target. $24.99

Red Peak –  Danger on a volcanic island as an eruption seem imminent. Players need to avoid the disaster by returning to the beach as quickly as possible where a boat awaits the group. It’s a contest to survive. 2 to 6 players, ages 9 and up, 20-30 minutes. 




Zangle! – Card game of shapes and visual perception. Twist, flip or spin two or more of your cards to make the shape of another card. Designed by Marsha J. Falco, designer of Set (featured in the Fall 1991 Gamers Alliance Report). 1 to 6 players, ages 6 and up, 45 minutes; $12.99




Imhotep: The Duel -Inspired by Imhotep (featured in the Winter 2017 Gamers Alliance Report). In this game, players take on the roles of Nefertiti and Akhenaten, one of Egypt’s most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible.  Designed by Phil Walker-Harding. 2 players, ages 10 and up. $19.95; Available July 2019.

Ubongo: Extreme – This version of the game uses hexagonal shapes. Players race against the time to fit their shapes perfectly into their puzzle board. 1 to 4 players, ages 7 and up, 25 minutes; $14.95

Roll For Adventure – Dice rolling fantasy game. Enemy armies are attacking the old kingdom. To defeat them, players must gather up power stones and complete the magical amulet. Players all have a set of dice and a character/hero card with special abilities. Players need to work together to to complete challenges in each of the four realms to get the power stones needed to win. 2 to 4 players, ages 10 and up, 30 minutes; $34.99. July release. 

Tribes: ​Dawn of Humanity – Civilization game where players lead their tribes in short, fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. The challenge is to be prepare their tribe against events such as natural disasters. Ages 10 and up , $49.95; Available June 2019. 

Exit! – 3 new entries in this series, all designed by Inka and Marcus Brand:

   The House of Riddles – You and your friends are trapped in an abandoned house. Crack the case to escape. 1 to 2 hours. July release, $14.99

   The Haunted Roller Coaster – A ride on the haunted roller coaster at the amusement park turns threatening as the gates of the park are suddenly locked. 1 to 2 hours. September release, $14.99

   The Catacombs of Horror – After a mysterious disappearance of a friend, you and your friends embark on a search in the catacombs, making your way into the puzzling underground labyrinth. This is a double-sized game which comes in a bigger box and is done in two parts, each part taking about an hour. Co-designed with Ralph Querfurth.  June release. $34.99

Adventure Games – New cooperative series inspired by the Exit games involving exploring and adventure, designed by Phil Walker-Harding and Matthew Dunstan, both slated for October release .

   Monochrome Inc. – Players get into a biotech company with “nasty secrets”. Step by step, players have to understand the plot and find a way to deal with it.  1 to 4 players, ages 16 and up, 180 minutes (playable over multiple sessions), $19.95

   The Dungeon – Players wake up in a dungeon without knowing how they got there. 2 to 4 players, ages 12 and up, 180 minutes (playable over multiple sessions), $19.95.

Brain Waves -A series of family games designed to “train your brain and improved your memory”. The first three in the series are:

   The Astute Goose – Players must identify a burglar hiding in a crowd. Suspect cards are revealed and then hidden. Dice are rolled to determine which characteristics must be found and then players need to remember which card had those characteristics. Collect the most cards to wins. 1 to 5 players. Reiner Knizia design.

   The Brilliant Boar –  Players take cards showing animal portraits and then place them away from them. On a turn, a player takes either the top card from the deck or try to make a match with cards on the table. Make the most matches to win. 1 to 4 players. Dirk Baumann design. 

   The Wise Whale – 9 cards showing colorful sea creatures are laid out and then placed face down. On a turn, a new card is drawn and the active player must find a card of the 9 that matches the new card either by creature or color. Make the most matches to win. 1 to 4 players. Maureen Hiron design. 

All three games are slated for ages 8 and up and retail for $14.99 each. August release. 




Switchback – Mountain climbing game. Player guide their team up to the summit by starting one of their pieces in each of the four corner spots on the board. Following trails to the top, players will be able to bump another player’s piece away or possibly switch places.2 to 4 players, ages 8 and up; $29.99




Beyond the Wall – Subtitled “A Game of Revelation and Destruction”. This is a battle game in which the battlefield between Humans and Dead Walkers is divided by The Wall, an ancient barrier of rubble and bone. As play progresses, spans of the wall fracture and collapse (hence the “revelation” and “destruction”) opening the way for troops but also triggering traps. Players will have the chance to physically remove portions of the wall during play, causing parts of the opponent’s play field to become vulnerable but also potentially hurting your own forces. Additional elements including mines, wall traps, army construction, special ability cards and attack rolls can be added to base play. Comes with 32 (16 for each side) 30-32mm miniatures. Designed by Kerry Britenstein. 2 to 4 players, ages 14 and up, 20 minutes. Scheduled for release later this year. 






Trekking The National Parks – Players compete for points by collecting colorful stones and claiming park cards as they travel across the game board visiting the parks of the United States. 2 to 5 players, ages 10 and up, 30-60 minutes; $50.




Captain Marvel: Secret Skrulls–  Social deduction card game inspired Marvel Studios’ Captain Marvel film. Using the BANG! game mechanic, this game lets players assume the identities of characters from the movie as they attempt to defend Earth in the intergalactic conflict between the Kree and the Skrulls. 4 to 7 players, ages 8 and up, 30 minutes. $24.99

Blank Slate – From the over 200 word cue cards, choose one. Then, each players write the word they think will best complete the phrase (think of Match Game). The goal is to match another’s player’s word without any coaching. Score for matches but score more if only ONE other player is a match. 3 to 8 players, ages 8 and up, 20-35 minutes. 

SCRABBLE: World of Harry Potter – In addition to the traditionally allowed words, players can apply their “Wizarding World” vocabulary to earn Magical Word bonuses. Character names, places from the wizarding world, spells and potion names are all accepted in the game. Players can also enhance their score by completing directives from Harry Potter cards, unique to this version. This will be available at Barnes & Noble and local games stores. Spring 2019. $29.95 (U.S. and Canada only).

Harry Potter Defence Against the Dark Arts – Two-player competitive deck-building game inspired by Harry Potter Hogwarts™ Battle. Players must learn offensive and defensive magic skills to protect themselves and stun their opponent. Summer release. 





Congress: The Board Game – In this game, players take on the role of senators in Congress, competing to earn the most nomination points (“NP”) in order to secure the nomination to become the President of the United States. These NPs are earned through passing bills that reflect your interests and agendas over three terms.  To make things more difficult, however, you must also support the interests of your state’s residents or risk defeat in your midterm elections which can completely ruin your chances at sewing up the presidential nomination. The game is over at the end of the third term with the winner being the player who has accumulated the most NP. 3 to 6 players, ages 14 and up, 75-150 minutes. 







13 Dead End Drive™  – Which one of Aunt Agatha’s friends and employees will inherit her loot? Players carefully guard their identities and stay sharp as they wind their way through the mansion. Be aware of the smashing statue, the cranium-crushing chandelier, or the perilous push into the fireplace. 3 unique ways to win! This is a re-release of the original game (featured in the Fall 1994 issue of Gamers Alliance Report) that keeps the same game play but makes it easier for set up and breaking down back into the box. For 2 to 4 players, ages  8  and up+, $29.95

Apocalyptic Picnic™ – The premise: your fun-filled family reunion picnic is turning everyone into Zombies! Players need to fend off zombie “bites” with special food cards or outfit family members with special equipment to help protect them from attack. The only cure for being a zombie is Grandma’s Homemade Chicken Noodle Soup! The last player to survive this light-hearted card game wins! For 2 to 6 players, ages 8 and up, $16.95

KOZO™ – 3 dimensional wooden stacking game from Asia. Players take turns adding a wooden polycube and balance cube to the structure. Polycubes must stay in the confines of the structure and cannot overlap the center “chimney” area. Players score for each piece placed. For 2 players or teams, ages 8 and up, $19.95

Pretty Pretty Princess® – Reissue of the jewelry dress-up game from the 90s where you can become a Princess. Players collect their own matching color necklace, bracelet, ring and earrings. The first player to collect all their jewelry + the crown is the Pretty, Pretty Princess! For 2 to 4 players, ages 5 and up, $16.95

Stink Bug™ – Everyone is playing in the leaf pile including some funny little bugs! Choose a leaf and try to make a match but watch out for the Stink Bug! Maybe you’ll turn over a Love Bug or a pretty Butterfly to add to your score. For 2 to 4 players, ages 4 and up, $16.95

Although not on display, Winning Moves has a 2 player  “pick up and deliver” Euro style strategy game planned: Precious Cargo. Designed by Peter Nesbitt and Don Reid. For ages 10 and up, 30-45 minutes. Scheduled for release later  this year. $24.95.




Bumuntu –  Players are tribal leaders in Central Africa. The board is seeded with animals, each with unique movement abilities. A player can either move as normal or follow the wisdom of the animals, earning that animal’s favor in the process and collecting its chip. Some animals will make movement easier, while others can affect how opponents move.  Once all Advancement chips are claimed, players receive favor based on hos far an animal has risen on the Favor Leader board. Additional points are earned n for collecting Nkisi (small statues) and Yowa (spiritual symbols). The leader who has garnered the most favor wins! 2 to 5 players, ages 8 and up, 15-20 minutes; $39.99

Chiyo’s Secret –  Hidden role game set in feudal Japan. Chiyo and Fusanobu are star-crossed lovers in danger facing four teams with different goals: Loyal Allies, who seek to capture Chiyo and Fusanobu and send them to be executed for their crimes, Usurpers, who seek to lure Fusanobu and the Daimyo into a trap and seize power for themselves, Betrayers, who seek to betray the Daimyo and present Chiyo and Fusanobu to the Shogun instead and Motonaka, the fugitives’ son, who seeks to protect his parents, hiding them until the Shogun arrives. While Chiyo and Fusanobu hide, players will attempt to gather information and seek them out in order to successfully complete their objectives and win the game. Information is learned by moving patrons between establishments and asking Motonaka questions. Motonaka must answer all questions truthfully, except, once per game, he may lie. The game ends when a player has met all of the conditions necessary for them to win. 5 to 8 players, ages 14 and up, 45-60 minutes; $29.99

Kodachi – Designed by Adam West (who also co-designed Deadline featured in the Summer 2017 Gamers Alliance Report). In this game, you seek to steal treasures by facing guards in one of two ways. With strength, you must play cards with higher numbers than the guards. With stealth, you play cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors, bribe envoys, and strengthen your skills. By playing acquired envoy cards, players can gain clan tokens, and when the last available clan token is taken, the game ends and player with the highest score wins! $19.99

Kibble Scuffle – Using the game box as a cat food box to store the food cubes, players take turns placing their cats at bowls and resolving their abilities. For example, the Pounce Cat removes a cat at a bowl. The Greedy Cat eats two food cubes. The Mangy Cat forces another cat to move away from their bowl. Once there are 5 cats at any food bowl, the feeding (scoring) phase begins, followed by a new round. Kibble Scuffle is a tactical card game of area control to try and get the best food for your feline friends. Once a player reaches 20 points, the player with the most value of food cubes eaten at the end of the feeding phase wins. $19.99


Keep connected with everything the World of Games has to offer!

Gamers Alliance,

the award winning international gaming network,

is YOUR connection! Join us today!

HOME                                               GA MEMBERSHIP INFORMATION                          CONTACT US

Facebook Feed

5 days ago

Gamers Alliance
Sorry to hear of the passing of actress Cindy Williams (at age 75). Cindy, along with Penny Marshall, starred in a hugely successful 70s TV series sitcom... ... See MoreSee Less
View on Facebook

1 week ago

Gamers Alliance
Wishing a happy 87th birthday to actor Alan Alda who is probably best known as Hawkeye Pierce in the hit TV series... ... See MoreSee Less
View on Facebook

1 week ago

Gamers Alliance
You can find all sorts of players and personalities at the gaming table. Recognize this one?😀 ... See MoreSee Less
View on Facebook

3 weeks ago

Gamers Alliance
Gamers Alliance is the international gaming network. Since 1986, we have been featuring the newest and best games on the market today in our quarterly publication, Gamers Alliance Report, the longest running English language game review publication in the world! With the new Winter 2023 issue online for GA members, we are making last year's issue (Winter 2023) available FREE FOR EVERYONE on our site.The Winter 2022 issue is filled with first quality game reviews and perspectives from the finest writers on games in the world. Check out our takes on Anno 1800, Assassin's Creed: Brotherhood of Venice, Lisbon Tram 28, Lizard Wizard, Moonrakers, Witchstone and more written by knowledgeable gamers such as James Davis, Chris Kovac, Andrea "Liga:" Ligabue, Robert Marti, Greg J. Schloesser, Kevin Whitmore, Chris Wray – and me! You'll find the issue right on the first page of www.gamersalliance.com.While you're there, check out the current batch of OVER 200 Gamers Alliance/eBay auctions!Enjoy your visit! ... See MoreSee Less
View on Facebook

3 weeks ago

Gamers Alliance
Some wizardry going down!www.theguardian.com/games/2023/jan/12/dungeons-and-dragons-wizards-of-the-coast-ogl?fbclid=IwAR0L... ... See MoreSee Less
View on Facebook