by Herb Levy and Dan Levy


February in New York can mean a lot of things to a lot of people but for those of us interested in games, it means the New York International Toy Fair. Each year, for over 100 years, the powers that be (and the powers that want to be) congregate in the middle of Manhattan to unveil what they hope will be the next big thing in the world of (toys and) games. This year was no different – except for the weather. February in the Big Apple can be bizarre. We had snow one day and, by the time Toy Fair ended, temperatures cracked the 60 degree mark! (The day AFTER the Fair, a temperature of 78° was recorded in Central Park making that day the warmest February day ever recorded in the city! We were actually warmer than either Las Vegas or Los Angeles!)

But the best thing about Toy Fair for me is, as always, the people. It’s fun being able to put a face to familiar names, reconnecting with friends not seen for awhile and making new ones. But for our worldwide readership, the main focus is on games so here is our comprehensive view and YOUR advanced peek at what’s new and planned for the year ahead. Where available, we’ve included brief descriptions, number of players, game lengths and suggested retail prices. Whether these offerings are sweet or sour remains to be seen. Critical commentary and evaluations are reserved for issues of Gamers Alliance Report, the longest running English language game review publication in the world! (If you’re not already a subscriber, you are invited to correct that oversight right now!) Now (in alphabetical order), let’s get down to it!



In commemoration of the 20th anniversary of the cult film The Big Lebowski, two items

Meet Your Match, Dude – Nine piece puzzle for a single player with pieces depicting the bodies of The Dude, Walter, Donny and Jesus which have been cut in half. The goals if to reassemble them in a 3 x 3 grid so that the heads and bodies all match up. For ages teen to adult. $19.99

Where’s the Money, Lebowski? – Adult party game personal questions inspired by the film (although no knowledge of the film is required). For 4 to 6 players, ages 17 and up. $24.99 




The long established German game company is now entering the American game market by bringing back some of the classic Euro games they have published including:

Cafe International – Players are hosts in a bistro and need to seat their guests so as to fill up their tables – and avoid sending diners to the bar. Winner of the 1989 Spiel des Jahres (German Game of the Year). Rudi Hoffmann design. For 2 to 5 players, ages 10 and up, 45 minutes. 

Heimlich & Co. – Secret agents try to conceal their identities while earning points for collecting classified information. Expansion card pack included in the game. Winner of the 1986 Spiel des Jahres (German Game of the Year). Wolfgang Kramer design. For 2 to 7 players, ages 8 and up, 30 minutes. 

Take 5 & Take a Number – Secretly pick a card from your hand and, based on its number, place it in a specified row. When you place the sixth card in that row, you take the other 5 – which give you negative points. Low score when the game ends is the winner. Also published under other names including Take 6 (which was featured in the Summer 1995 issue of Gamers Alliance Report. Also comes with a variation – Take A Number – with advanced rules. Wolfgang Kramer design. For 2 to 10 players, ages 8 and up, 20 minutes. 

Ciub – Dice game where wizards invoke powers and magic with every roll in their quest to obtain the Opus Magnum. As they capture magic spells (and earn points), spent cubes must be relinquished and you start all over again. Tom Lehmann design. For 2 to 4 players, ages 10 and up, 45 minutes. 

Portal of Heroes – Amigo has retrieved the the rights to the game after the purchase of Mayfair Games and is now publishing it under their own label. (Featured in the Spring 2017 issue of Gamers Alliance Report.) Card game where players attempt to summon heroes to save the magical realm. Collect 12 Power Points to win.  Designed by Johannes Schmidauer-Konig, For 2 to 5 players, ages 10 and up, 45 minutes. 




Lots of games representing lots of genres on display under many different imprints, all under the Asmodee umbrella including:

Breaking Bad: The Board Game – Board game based on the TV series. Players take on the role of one of the criminal factions out to make the most money while eliminating rivals or the Drug Enforcement Administration (DEA), out to stop the criminal/drug menace. For 3 to 8 players, ages 18 and up, 60-120 minutes. $39.99

Star Wars: Legion –  All about the ground battles of the Galactic Civil War. Players are commanders of an army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker, dealing with command and control as the game simulates the fog of war and the chaos of battle. The game comes with unpainted, easily assembled minis. Alex Davy design, for 2 players, ages 14 and up, 60-120 minutes. Published under the Fantasy Flight imprint. $89.99

Cities of Splendor – Expansion for Splendor (featured in the issue of Summer 2014 issue of Gamers Alliance Report) with four variations on play: Cities (replacing noble tiles with 3 different randomly chosen city tiles which act as objective,  one of which needs to be fulfilled to win),  Trading Posts (special bonuses), The Orient (adding three decks of cards) and The Strongholds (which gives each player three towers which may be placed on a face up card to pave the way for a double purchase on a turn). $39.99

Attack of the Jelly Monster – Party game where a gigantic gelatinous alien is wreaking havoc in the city! For 3 to 5 players, ages 8 and up, 15 minutes. $19.99

When I Dream – Party game. At the beginning of each round, one player takes the role of the Dreamer and “falls asleep”, wearing a cloth mask. The other players are secretly dealt their spirit role cards determining if they are  “good”, “naughty” or  “tricksters” changing sides as the game goes by. A round lasts 120 seconds in which the spirits draw “Dream” cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.  At the end of the round, the Dreamer and the good spirits get a point for every card in the good spirits pile while the naughty spirits get one point for every card in the naughty spirits pile. Tricksters score according to how well balanced the two teams are at the end of the round, gaining extra points if they managed to equally balance the two piles. For 4 to 10 players, ages 8 and up, 30 minutes, $39.99




Honeycombs – Tile laying game. The object is to connect your tiles together by matching their symbols. The more matches you make the more points you will earn. The honeybee is wild and can be matched with any symbol. Three ways to play, each varying in speed and  competitiveness. Comes packaged in a “bee hive” style bag. For 1 to 8 players, ages 7 and up. $24.99




Queendomino – Follow-up, as both a stand alone game and expansion, to Kingdomino (featured in the Summer 2017 issue of Gamers Alliance Report). This adds more to the base game including coins and town expansion to make new buildings appear and a dragon! This may be combined with the base game to allow for more players and bigger play area kingdoms. Bruno Cathala design. For 2 to 4 players, ages 8 and up, 25 minutes. 

Kingdomino: Age of Giants – The first expansion for Kingdomino  (and Queendomino) adding giants to the game play. Summer release.

Photosynthesis – Plant and shape your forest as your trees go through their life cycles. (Featured in the Fall 2017 issue of Gamers Alliance Report). For 2 to 4 players, ages 8 and up, 60 minutes, $39.99





Ice Cool 2 – Sequel (of a sort) to Ice Cool (featured in the Spring 2017 Gamers Alliance Report). Skill and action game where players “flick” penguins from room to room to achieve certain goals. This can be combined with the original game to create new layouts as well as a “sliding center”.  Scheduled for release later this year.

Doodle Rush – Party game where each player has to draw the words written on his cards and then guess what others have drawn. The game consists of three drawing rounds and three guessing rounds that each take one minute and follow each other with no pause.  For three to six players aged 10 years and up, 10 minutes. 





Rise of Tribes – Euro strategy game where players lead one of 8 different prehistoric tribes to explore new lands, gather resources and discover new tools in an attempt to rise to greatness. The dice rolled combine with your opponents’ choices to determine the strength of your actions. For 2 to 4 players, ages 10 and up, 30-60 minutes, July release, $50

The King’s Abbey – Second edition of the game. (The first edition of The King’s Abbey was featured in the Spring 2016 issue of Gamers Alliance Report.) Worker placement and resource management game set in the 11th century as players compete to build the greatest abbey to defend against the ever growing darkness in the land. (The second edition features a quote from my Gamers Alliance review on the back of the box!)






Mayor of Evercent Springs – Each player has a Candidate as well as seven Companions to aid in the goal of unlocking the door to Evercent Springs. The Candidate is given a key (as is, secretly, one of the Companions). The board is divided into squares and pieces move across the board, making their way towards the center (to unlock the door), being blocked and bribed along the way. The player who manages to be the first to unlock the door to Evercent Springs wins! For 2 to 4 players, ages 12 and up, 30-90 minutes. Spring release, $42.50




Ancestree – Tile drafting game designed by Eric M. Lang. The game’s premise is that it’s late at night and you’re in the historical archives proving to your rivals that you have the greatest lineage of them all! During each of three rounds, every player begins with a hand of 6 Ancestor tiles. They choose one and pass the remaining tiles to the next player. The chosen ancestor is then added to the family tree, connected by leaves or hearts. Once 5 Ancestor tiles have been added to the tree, the round ends. Players compare their family tree to those of their neighbors and gain points for the longest connected generations and for coin icons in their tree. After three rounds, players gain bonus points for all the marriages they have created. The player with the highest score wins!  For 2 to 6 players, ages 8 and up, 20-40 minutes. $30. 

Wordoku – Players race to create words and earn points using letter tiles within a 4 x 4 grid. Tiles have symbols. If you use only ONE of EACh symbol in using a word, that word is considered “balanced” and scores double! The game is played over three rounds in which players earn awards for scoring the highest number of points each round and for improving their personal high scores between rounds. The player with the most award tokens after three rounds wins! Players who want a greater challenge can add the included Expert tiles and play using a 5 x 5 grid. For 1 to 6 players, ages 8 and up, 15-30 minutes. $30





Jumanji – Reissue of the original game in the wake of the current film remake. 

Jurassic World Volcano Escape Game – Players have a team of dinosaurs and must try to successfully evacuate them from the island before the volcano completely erupts and sinks it! 




3 Seeds – Light, strategic card game. Players use seed cards (Time, Money, & Labor) to complete crops, employ special event cards to gain bonuses, and uncover hidden harvest cards to maximize their points. For 2 to 5 players, 30-45 minute minutes playing time. 

Commissioned – Historically-based, cooperative style board game. Acting as the Apostles of the early Christian Church, players must work together to strengthen their individual decks of faith cards, grow the church, collect the books of the New Testament, and overcome persecution. You do not need to know anything about Christianity or history to play.  For 2-6 players, about 60 minutes, $35




Richard the Lionheart – The Crusades have summoned King Richard the Lionheart to war in the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. In this game, players ally themselves either with King Richard or John Lackland as they travel across England, trying to earn Prestige points and influence the Crusades from afar. 10 miniature figures. Designed by Andrea Chiarvesio. For 2 to 6 players, ages 14 and up, 60 minutes, $69.99

Lorenzo il Magnifico – Players are the heads of influential families in Florence during the Renaissance. You hope to rise through the ranks of nobility to gain even more prestige in the city, but you’ll have to rely on your family if you want to achieve your goals. Over the course of six rounds, you send out family members to different areas in the city to collect resources, develop territories, build your military strength, and pay tribute to the church. However, the members of your family have different strengths. You have to decide if you want to send out the golden child to complete a task, or the black sheep. Plan carefully to lead your family to the highest status to win. For 2 to 4 players, ages 14 and up, 60-120 minutes, $59.99

Lorenzo il Magnifico: Houses of Renaissance – Expansion for the Lorenzo il Magnifico game. Each player now becomes the head of a powerful house of Renaissance, each of which has a strong special ability that only that player can use. Players choose the houses from the ten available at the beginning of the game through a special and fast auction. This expansion also adds a fifth player. 

Modern Art – Reissue of Reiner Knizia’s high stakes art auction game. Players control world class museums and hope to make a profit buying and selling masterpieces of modern art. Over the course of four rounds, each player will get a chance to auction off paintings. The more popular the artist, the more money you can make on a sale. There are five different types of auctions. The winner will be the one who has earned the most money for their museum. For 3 to 5 players, ages 14 and up, 60 minutes. $29.99

Rising Sun – Board game set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Politics are used to further your cause as are negotiations to create the most profitable alliances. Players also need to  worship the Kami to gain their favor, recruit monsters out of legend to bolster forces and use resources wisely to be victorious in battle. Lots of miniatures. Eric M. Lang design.  For 3 to 5 players, ages 14 and up, 90-120 minutes. $99.99 Upcoming, with March release dates, are several expansions including Dynasty Invasion ($59.99), Kami Unbound ($34.99), and Monster Pack ($29.99)

Dragon Castle –  The premise of the game is that opportunistic lords seek to lure people to their realm. By constructing a new palace from the ruins of the old, they hope to become the new center of power. Players take on the role of one of the lords. Each turn, you can collect tiles from the ruins and add them to your construction. As you place sets of the same type of tiles together, you’ll be able to consolidate them, earning points and allowing for the addition of Shrines. Spirit and Dragon cards can be used to give you an advantage when you need it most.  Unlike other games in the line, NO miniatures are used. Instead, Mah Jongg like tiles are. Designed by Lorenzo Silva, Hjalmar Hach and Luca Ricii. For 2 to 4 players, ages 8 and up, 30-45 minutes. 




Among the items on display:

The Arrival – Created by famed designer Martin Wallace, the strategy board game puts 2-4 players in the roles of Tribe Leaders as they vie with each other and the demon-like Fomori for control of ancient Ireland. The unique gameplay includes two different victory conditions as determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. Cryptozoic’s wide release of the game, previously released in limited quantities at the Essen Game Fair by Game’s Up in 2016, upgrades the art, improves various components, and adds a new Advanced Game variant. February release. For ages 12 and up, 75-90 minutes. $40

DC Deck-Building Game: Rebirth: The latest entry in the DC Deck-Building Game series introduces Movement using eight Mighty Meeples wooden figures, including Batman, Superman, Wonder Woman, The Flash, and Aquaman. The game features both competitive and cooperative modes, offering two distinctive ways to play. In both modes, Villains do not go into a player’s deck when defeated, but instead grant a one-time Reward. In competitive play, defeated Villains give players Victory Points and then go under their Super Hero cards. They can even be used to bribe rivals for various favors.

DC Deck-Building Game: Crisis Expansion Pack 4 –  Latest Crisis expansion for the DC Deck-Building Game series introduces the keyword “Unity” for Ongoing cards that get better as more teammates have them in play. The pack focuses on the Teen Titans and includes six Super Heroes from the Titans, original members of the group who are now all grown up and have something to prove. Another twist to gameplay comes in the form of Personal Crisis Cards which may only directly affect one character, but can still take down the whole team if players don’t work together to solve the problem.

Rick and Morty: The Ricks Must be Crazy Multiverse Game –  In this engine-building game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power-making technology to different worlds, and then try to get that Power before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse. Players spend Actions to build Power Supplies and Contraptions and move to different `Verses. At the end of each round, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot abilities, use Character Abilities, and power-up their Contraptions.  Scheduled for release in the second quarter of 2018

Rick and Morty: The Pickle Rick Game – 1-2 player game based on the “Pickle Rick” episode of Adult Swim’s Rick and Morty. One player plays as Pickle Rick as he tries to escape a heavily armed compound while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as he or she tries to get to the Rooftop. The game includes both Pickle Rick and Jaguar miniatures that are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped. 

Rick and Morty: The Rickshank Rickdemption Deck-Building Game: This 2-4 player sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game features a set of Council cards that cause players to vote to enact new rules, dramatic one-time effects, and other mysterious situations. Access Tokens give players votes and chances to devalue the Galactic Federation currency from 1 to 0. 

Wallet – 2-7 player party game where players become colorful characters and compete to find money and an ID that’ll convince the cops of their innocence. Holding multiple IDs and several types of currency will result in the player being found guilty. The game is played using an actual wallet with multiple pockets and zippered areas that allow players to bluff their opponents or lead them into traps. Each game lasts only 10 minutes and an entire match is over in just 30 minutes. 





Gretchinz! – Fantasy racing game as Orks from different clans launch their best Gretchinz into insane races with pilot buggies which have been slapped together crudely. Firepower and speed are far more important than the safety of the racers. Players recreate these frantic races, pitting these crazy speed freaks against each other. Play cards cunningly and manage attacks and movements intelligently before your rivals have a chance to get ahead. Designed by Roberto Fraga and Yohan Lemonnier. March release. 

Michael Strogoff – Card-driven board game where you assume the role of a Russian courier racing against perilous threats and managing your energy levels to stop the traitor Ivan Ogareff before he reaches the Tsar. Designed by Alberto Corral. For 1 to 5 players, ages 12 and up, 60 minutes. 




Team Army Men: The Game – The game uses the old style green army soldiers as playing pieces in a simulated battle to capture the enemy’s flag. 

The Floor is Lava! – Everyone has played a version of this game as a child, most likely jumping all over the furniture in their living room trying to stay off the dangerous floor. The Floor is Lava is a brand-new game where players must imagine the floor is molten hot lava, while spinning for their color and jumping along foam game pieces in order to reach safety. The Floor is Lava is a family game incorporating physical activity, imagination and pure fun! Remember, DON’T TOUCH THE FLOOR! For 2 to 6 players, ages 5 and up. 






Manhattan – New York City’s borough of Manhattan is the scene of the action as players compete in building skyscrapers over several districts or city blocks. The goals is to build the tallest buildings in the most city blocks. Each turn, players play a card that shows which part of a city block they may place a “floor” on a building. Each card’s placement is different for each player as placement is based on the player’s position relative to their seating at the table. Control of a building is given to the player who has placed the top most floor. Scores are tallied based on control of each of the neighborhoods each round. By the end of the game, the player who has scored the most points through area control and tallest buildings wins. This is a rerelease of the 1994 Spiel des Jahres winner designed by Andreas Seyfarth (and featured in the Winter 1997 issue of Gamers Alliance Report). For 2 to 5 players, ages 10 and up, 45 minutes. $39.99




Dungeons & Dragons – Box mock up only on display. This board game will directly tie into modules to be released at this year’s GenCon. August release. $50

Aliens: A Cooperagive Board Game – Based on the film trilogy. September release, $50

Star Trek Ascendancy Expansions – Two new additions to Star Trek Ascendancy (featured in the Fall 2016 issue of Gamers Alliance Report) – Vulcan High Command (Second quarter release, $35) and Andorian Empire (Fourth quarter release, $35).




Upcoming releases include:

Chill Out!TM – A Refreshing Game of Dice and Ice. Roll the color die, choose a matching tray, and scoop up the ice cubes. Then drop them one at a time around the board, hoping to land some in your cup. Snag a blueberry for extra points, but watch out for slippery hands trying to snag your cubes! Fill up the frostiest float and you’re the coolest! Players: 2-4, ages 5+, 15 minutes, $16.00, Summer 2018

Trash PandasTM– The Game of Raucous Raccoons – Trash is treasure! In this card ame, paw through the deck to find sets of day-old pizza, half-eaten candy and other leftovers. Roll the die to tip over the garbage or raid a rival’s rubbish, if there’s no Doggos standing guard. The more you roll, the more actions you can take – but get too greedy and your turn is scrapped! Stash the most trash and you’re pick of the litter! Players 2-4, ages 8+ , 20 minutes, $12.00, Summer 2018

Long Cow TM – An Udderly Ridiculous Card Game. Build cows by collecting heads, tails, and middles from the deck. The longer the cow, the more points you score. Bolster your barn with holy cows, robot cows, and even a cross-bred Franken-cow. Round up the biggest bovines! Players: 2-5 , ages 8+, 20 minutes, $16.00,  Summer 2018

Zoinx! TM – The All or Nothing Dice Game – All players secretly predict how many dots they think you will roll. Then shake the dice and keep rolling as long as you meet your target. But push your luck too far and Zoinx! – you lose everything and the points go to the players who bet against you! Players: 2-4, ages 8+, 15 minutes, $11.00, available now. 

SquirmishTM – The Card Game of Brawling Beasties. Draft an odd-squad of warriors with names like Kittyclops, Pompaduck, and Killgore the Conqueror. Then position them into the melee and roll to attack. Each has its own powers, so you’ll need strategy – and a bit of luck – to survive! Knock out the competition and become the beastie boss! Players: 2-4, ages 10+,  30 minutes,  $16.00, Summer 2018

Cahoots TM – The Cooperative Hint and Sync Game – Play cards to one of four piles by matching color or number. Work together as a team  to complete a series of goals – without communicating what’s in your hand. Players: 2-4, ages: 10+ , 20 minutes, $15.00, Spring 2018

Say It!TM – The Game of Crazy Combos – Draw a pair of prompt cards, and then compete to shout out the most entertaining response. What’s “something sticky”… “that you find in the couch cushions?” Or “something shocking”… “you know too much about?” Players: 3-8,  ages 10+,  15 minutes,  $10.00, Summer 2018

Sneaky CardsTM  – Play It Forward –  54 brand new missions! Become a secret agent of joy, spreading creativity and kindness to an unsuspecting public. Give a stranger flowers, challenge someone to a dance-off, throw an impromptu surprise party. Complete each objective and then pass along the card to an unwitting accomplice, who now becomes part of the game. Players: 1+ , ages 12 and up, $10.00, Summer 2018

Forbidden Sky: Height of Danger – The third game in the Forbidden Island series (following Forbidden Island and Forbidden Desert). Only a mock-up of the box was on display. Matt Leacock design. For 2 to 5 players, ages 10 and up. August release. $40




Deal: American Dream – You play the head of a criminal organization faced with suppressing all threats while hiding your scheme for as long as possible. Earn the most respect to win. For 3 to 6 players, ages 18 and up, 4Q release. 

Maniac! – Horror Movie card game where players are serial slasher killers in a campy send up of this genre of film.  For ages 13 and up.

Nina and Pinta – Game of New World exploration as players discover and send their captains and settles to THREE New Worlds (where parallel universes become a factor.) For 1 to 4 players, ages 14 and up.





Ridiculous Expositions – Adult party game where players sound out dirty phrases without even realizing it as they try to solve word puzzles with phonetic phrasing. July release. 





Gravity Board Games – Imported from Denmark. This is a series of games based upon gravity and balance using a “see-saw” like board and weighted pieces. All of these games are played on the same base with the most of them having the same basic goal (of getting more weight onto your side of the board than your opponent’s) and using dice rolls (using dice valued at only 1, 2 or 3) for movement. Depending on the game played,  the board overlay changes. The games are:

Hungry Higgs (where you attempt to weight the board in your favor or, by using your one “king” piece, capture the opposing player’s “king”), Gaining Gravity (weight is all that matters to win),  Dangerous Dip (using 3 playing pieces each), Gravity Gammon (similar goal to Dangerous Dip but with 15 playing piece each), Gravity Chess (16 pieces each) and Changing Challenges (where the goal is reversed: players try to get the most weight on their OPPONENT”S side!). For 2 players, $100.





Building upon the success of Karuba (featured in the Spring 2016 issue of Gamers Alliance Report), HABA has introduced TWO new versions of the game: Kaurba Junior and Karuba: The Card Game

Karuba Junior – Cooperative version of the base game targeted for younger players.  Players work together to create pathways to discover treasures while avoiding tigers who can block the paths and doing it all before pirates raid the island! For 1 to 4 players, ages 4 to 8, 10 minutes playing time. $29.99

Karuba: The Card Game –  Players carefully select to path cards from their hand, and try and outwit the other players. This cards are used to create a network of pathways to connect their adventurers with the temples. Rudiger Dorn design. For 2 to 6 players, ages 8 and up, playing time of 10 minutes. $19.99

Also on display:

Boom, Bang, Gold! – Chits (representing gold nuggets and other things) are turned, face down, inside the box. On a turn, everyone throws their dynamite sticks (!) into the gold mine at the same time, then they all search (using only one hand) to remove face-up chits from the mine and place the tiles on their personal shelf. If you spot a special tile with bat, rat, snake, or ghost, call “Watch out!” so that everyone else must place their hands on their head and call out “Help!” before continuing to play. When no more face-up tiles remain, the round ends. Players can play action tiles to flip over extra tiles, throw an extra piece of dynamite, duel with another player, and more. After twelve rounds, whoever has the most gold wins! For 2 to 4 players, ages 7 and up, 20 minutes. $29.99

Iquazu – Players are peaceful people with valuable gemstones threatened by a hostile tribe. To hide them, the gems are being placed along the rock wall behind the Iquazú waterfall. Each turn, players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column, you play only one card, in the second most left column, two cards, and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn. Once the leftmost column is full, players earn points based on how many gems they have in this column and a bonus token if they have the most gems in a horizontal row. Bonus tokens let you draw cards, ignore the color rule, earn points at the end of the game and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Once the final column is filled, players collect final bonuses and add any points collected to their score. High score wins! Michael Feldkotter design. For 2 to 4 players, ages 10 and up, about an hour. $49.99





Escape Room: The Game Virtual Reality – A combination of the Escape Room genre of gaming with Virtual Reality. Players use a combination of a free digital app, Virtual Reality glasses and various clues, cards and an optional “Chrono Decoder” to solve a series of puzzles  and riddles. Comes with 2 challenges: to escape from a submarine and to be rescued from behind enemy lines. For 3 to 5 players,ages 16 and up. $24.99.




Raids – Players are Vikings building the best Longships and gathering the best Viking crew as they explore the world and battle monsters, trade goods and more to gain glory! The board is seeded with all sorts of useful things but can only be played by one player so , if someone else is on that space, combat ensues! Brett J. Gilbert and Matthew Dunstan design. For 2 to 4 players, ages 10 and up, 45 minutes. June release. 

 Decrypto – Party game where each side has four secret words and must “transmit codes” to teammates without letting the opposing team “intercept” (decode) them first.  Each team has their own screen where four cards are placed in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding them from the opposing team. In the first round, one team member takes a code card that shows three of the digits 1-4 in some order, e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. If they guess correctly, great; if not, you receive a black mark. In the second round, a member of each team must again give a clue about their words to match a numbered code. The other team then attempts to guess it. Correct, they receive a white mark of success; if not, then your team must guess the number correctly or take a black mark of failure. Rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds.Designed by Thomas Dagenais-Lespérance. 3 to 8 players, ages 13 and up, 30 minutes.  March release. 

Fairy Tile – Combination tile placement and card play storytelling game. The Kingdom of Fairy tile grows by putting new Land tiles in play and moving the Princess, Knight, and Dragon across different places such as Mountains, Forests, and Plains. By completing objectives on your “card Pages”, those cards are played, your story develops and that page is read aloud.  Be the first to read all the Pages of your Book to win the game. Brett J. Gilbert and Matthew Dunstan design. For 2-4 players, ages 8 and up, 30 minutes. 

The Legend of the Cherry Tree (That Blossoms Every Ten Years) – The flowers on the Cherry Tree have begun their delicate fall and are ready to be collected. Each turn, draw one or more Flowers from the bag and try to gather as many as possible without being too greedy. A push your luck element involved as you can lose ALL your flowers if you pull the wrong color combinations. At the end of your turn, flower are placed in front of your screen to gain victory points based on your sets of Flowers or behind your screen to gain victory points by having the largest groups of Flowers. Hinata Origuchi design.  For 2 to 4 players, ages 10 and up, 20 minutes. April release. 




Battle Boss – 2-6 player collectible vinyl figure battle game. At the beginning of each game, both players combine and set up their tiles to create a single battlefield, putting their boss in the starting space and drawing 5 cards from their deck. On their turn, each player rolls 4 dice which will give them energy and crystals. Energy must be spent the turn it is earned to use the boss’s abilities such as movement, creating minions, and their ultimate move, while crystals can be saved up to play cards. At the end of each player’s turn, they draw back up to 5 cards. Cards include upgrade cards, which stick around to give your boss or minions more powerful abilities, and single-use effect cards. Bosses will get knocked out if they take enough damage, and the last boss standing wins! Each box comes with a collectible vinyl figure, 8 minion figures, 9 battlefield tiles, 6 resource dice, a 28-card deck, and a handful of tokens. Each player must have their own boss to play. The game is recommended for 1-on-1 play which takes about 15-30 minutes, but 3 or 4 player games, or 6 player team games, are also supported and take about 30-60 minutes. October release. 




Killer Snails: Assassins of the Sea Card Game – Strategic deck-building card game where players are scientists learning about venomous marine animals and competing the build the winning venom arsenal of potentially life-saving peptide components. For 2 to 4 players age 12 and up, 30-60 minutes. 

Biome Builder Card Game – Players are ecologists discovering diverse creatures across four different Biomes: the Amazon Rainforest, the American Prairie, the Sahara Desert and the Pacific Ocean. The goals is to construct food chains  – and avoid the damage and obstacles of Action cards – to build the richest chain too ensure the survival of your biome. For 2 to 4 players, ages 8 and up, 20 minutes. 




Fluxx Star Trek and Fluxx Star Trek the Next Generation – $20 each, August release. 

Get the MacGuffin – The title is a reference to Alfred Hitchcock’s much quoted idea of a “MacGuffin” being the thing that everybody is trying to get. This is a  card play/deduction game where players must make clever use of a limited hand of cards ranging from the ridiculously powerful to just ridiculous. A calculated risk might gain you the coveted MacGuffin but can you hold onto it until the last card is played? Is the MacGuffin even out there at all? The object is to be the last player standing that still has cards. April release. Andrew Looney design. For 2 to 11 players, ages 8 and up, 10 minutes playing time. $10.





Prime Climb – Mathematical board game. Roll the dice and add, subtract, multiply and divide your way to the center of the board, picking up prime cards and bumping your opponents back to start as you go. Spaces on the board are color coded according to which numbers are needed to create the needed numbers. The first to land both pawns on 101 wins the game! For 2 to 4 players,ages 10 and up, 45 minutes. $35.




DOS™ – Card game, sequel of sorts to Mattel’s very popular UNO card game.  For ages 7 and up, $5.99, available Spring 2018

Escape Room In A Box: The Werewolf Experiment™ – Adult strategy game. Players discover that they have been exposed to a virus that will turn them into werewolves but ‘mad scientist’ Dr. Cynthia Gnaw has given players clues to escape that fate. Players are given one hour to solve 19 puzzles and find the codes to open three locks to ultimately escape the virus and the room. For ages 13 and up, $29.99. available Spring 2018 

Flushin’ Frenzy™  – Children’s game. Roll the die, and when a number comes up—you must plunge the toilet that number of times. If the poop comes flying up and you catch it in midair, you earn two chips. The player who ends up with the most chips wins. For 2-4 players, ages 5 and up, $19.99, available Fall 2018

Handimonium™ the Tiny Hands Game  – Party game where you challenge your friends to simple tasks that become difficult when players must perform them wearing tiny hands. Game comes with two sets of tiny hands (plus some bonus paws and tentacles) and challenge cards. For ages 13 and up, $19.99, available Fall 2018 




Fandooble – Push you luck dice game as it is a race against your opponents to steal all of the gold from the fearsome dragon. Wizards and knights will help you along the way but roll Fandooble and he’ll steal your gold! Game contains a cloth pouch with Fandooble gold coins, 4 wooden dice and instructions. For 2 to 6 players, ages 6 and up. $14.99




Following Happy Salmon in their new Happy Planet line imprint:

Funky Chicken – Take all the excitement of Happy Salmon, add funky dance moves, pack it in a chicken, and you’ve got… Funky Chicken! You’ll be spinning in place, hip-bumping, swinging with your partner and, of course, doing the iconic “Funky Chicken”. Play Funky Chicken by itself or combine it with Green Happy Salmon. Players: 3-6; Ages 6+; Playtime: 2 Minutes

Monster Match – The screaming-fast game of catching cute, donut-eating monsters. Players roll the special “Monster Dice” and race to find a monster that matches the dice rolled. How fast can you find a monster with 3 eyes…or 4 arms? Just be faster than the other players to win donut points! But watch out… if you go too fast, you might catch the wrong monster and lose your donuts! Players: 2-6; Ages 6+; Playtime: 10 Minutes




Keys to the Castle – Against a layout of face down cards, players race against fellow knights to exit out the other side, with each card flipped revealing a key to unlock doors or things not so helpful. For 2 to 4 players, ages 8 and up. 




New games on display included:

ARTIFACT STACK – Explore the depths of a recently unearthed temple with your friends! In this exciting set-collection game that’s fun for the whole family, you’ll discover ancient manuscripts, statues, and treasure by excavating the collapsed chambers. But be warned – They not only contain riches, but undead creatures and curses too! Each play is different with multiple artifact decks to build your temple. Simple to learn and quick to play, it’s the perfect level of strategy for families. With rules in German, English and French. For 2-4 players, ages 10 and up, and is available at retail now. MSRP $19.99.

IN OR OUT – The party game where knowing what is not the answer is as important as knowing what is! Each category has 12 cards with names of people, places or things that may or may not fit into the category. Each player, in turn, selects one card from the those displayed and states whether the choice is IN or OUT for the category. Get it right and get rewarded! Get it wrong and get penalized. Round winners collect gold awards, and the first to collect three gold first wins! Specially designed party box for ease of play. For 2-6 players, ages 10 and up, and is available at retail now.  MSRP $19.99. Expansion packs available soon. 

DRAGON ISLAND – Innovative game of fantasy exploration and resource management, where players take on the role of wizards cast away onto a seemingly deserted island. Players compete throughout their journey to gain as much treasure as possible while they discover exotic terrains, build special structures, manage their magical energy, and tame dragons. Once the entire island has been discovered, the quest is over, and whoever accumulates the most treasure wins! Designed by Mike Fitzgerald, Dragon Island is for 2-4 players, ages 13 and up, and is available at retail now. MSRP $49.99

RAJAS OF THE GANGAS – Critically acclaimed, award-winning worker-placement game that puts players in 16th century India, where the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis, players try to accumulate both fame and wealth, and race against each other in support of the empire by developing their estates into magnificent provinces. This one was already reviewed in the Winter 2018 issue of Gamers Alliance Report!) Designed by Inka and Markus Brand, Rajas of the Ganges is for 2-4 players, ages 12 and up, and is available at rtail now. MSRP $49.99.





The Quest for El Dorado – Deck building and exploration game as players race through unexplored jungles of South America to reach El Dorado. Reiner Knizia design. (This game was featured in the Winter 2018 issue of Gamers Alliance Report.)  For 2 to 4 players, ages 10 and up, 60-90 minutes. $32.99.

The Castles of Burgundy Dice Game – Latest entry in the Castles of Burgundy series which started with the original boardgame –  The Castles of Burgundy (featured in the Summer 2011 issue of Gamers Alliance Report) which was followed by The Castles of Burgundy Card Game (Summer 2016 GA Report) and is the first one in the series where Stefan Feld has a credited co-designer in Chistoph Toussaint. The game comes with 5 dice: A timer die, 2 number dice, and 2 color dice. Like the board game, the idea is to fill as many things on your board, and get the most points, mostly by completing color regions. One player rolls the dice, and then everyone picks 2 dice to use: A color die, representing a type of hex on the board, and a number. A hex can only be filled on the board if it’s adjacent to an already-filled hex, or your starting castle, and each type of hex has its own rules for which number can be used to fill it, and its own reward. When completing a region of hexes, you get points, as well as a reward that you can then cross off to activate, such as workers and monks that let you treat a number or color die as having any value, and silver that lets you use a second combination of dice on a turn. For 1 to 5 players, ages 10 and up, 15-30 minutes. 





Radical Road Trip – Sixty original games divided into six categories (Creative Games, Ridiculous Games, Games for Humanity, Reasonable Games, Everlasting Games and Games Outside the Car) to play on the road! These include a new version of H-O-R-S-E using the radio, spotting bumper stickers for points, spark a dance contest at the next rest stop and more! For ages 7 and up. June release. $25




Dark Souls: The Board Game – Cooperative dungeon crawl game set in the video game world of Dark Souls. Comes with 27 detailed plastic miniatures and 9 double-sided game board tiles. For 1 to 4 players, ages 14 and up, 2 to 3 hours playing time. $120. 

Dark Souls: The Card Game – Cooperative card game designed to allow players to experience the essence of the board game.  Comes with over 400 cards and three playing boards. For 1 to 4 players, ages 14 and up, 40 minutes playing time. $40. 





Snippets – Word game. Players flip over a card that displays few letters. Then players, within 60 seconds, have to write down as many words as they can that contain that “snippet” of letters. Score for unique words and various bonuses. High score at the end of three rounds wins. For 2 to 4 players, $24.99

Snippets, Jr. – Younger edition of the parent game. $9.99

Proof! – Math game where players race to find an equation in a 9 x 9 grid. Contains 100 number cards (unequally distributed between 0 and 100). $14.99




Drop It – Family game. One at a time, each player drops a shape into the vertical game board’s drop zone. Players earn points for the highest level that their shape reaches when it lands and extra points for touching bonus circles. But don’t break a landing rule! The shape you dropped is not allowed to touch matching shapes or colors after it lands. If you break a landing rule, you will go away empty-handed. The winner is the player or team with the most points at the end. MSRP $29.95; ages 8+; available spring 2018.

EXIT: The Game: The award-winning series of at-home escape room experiences ups its game with new titles”EXIT: Dead Man on the Orient Express and EXIT: The Sunken Treasure. In Dead Man on the Orient Express, much like the classic tale of murder, the culprit is still on board your train, and there is not much time until the train reaches the terminal. The case is perplexing and must be solved quickly so that the perpetrator does not escape! Difficulty level 4/5; ages 12+. In The Sunken Treasure, you’re searching for the legendary treasure of Santa Maria and embark on a dangerous adventure. However, something goes wrong and you become trapped deep in the sea. Can you solve the riddles of the old wreck and recover the treasure? Difficulty 2/5; ages 10+. MSRP $14.95 each; available summer 2018, with more coming late fal

Imhotep: A New Dynasty – Expansion pack for Spiel des Jahres nominee Imhotep (featured in the Winter 2017 Gamers Alliance Report) by Phil Walker-Harding.  With this pack, construction of the Egyptian monuments continues adding new building site boards, new market cards and more, to yield 1,024 playing variations in combination with the base game. $24.95

Mercado – Players assume the roles of wealthy members of upper-class society. To raise your social status, you must buy luxury goods. So you shop around the market for expensive baubles, finery, shoes, jewelry, and perfume — anything that will increase your reputation among the other snobs and social climbers. Several market stands are laid out on the table where you can see valuable products and their prices, which are various combinations of colored coins. But to complicate matters, some of the coins are counterfeit. Every player has his or her own coin purse with different colored coins in it. On a turn, a player grabs blindly into the purse, pulls out three coins, and places them on the market stands of his or her choice. If a player has enough coins on a market stand after a few rounds, the player receives the luxury item from this market stand, and the player earns the corresponding reputation points. The used coins are out of the game for now. Opponent players who also placed coins on this market stand put their coins back into their purses. Rudiger Dorn design. For 2 to 4 players, ages  10 and up, $49.99

Ingenious –  Re-release of a classic Reiner Knizia design. One to four players take turns placing colored tiles on the game board, earning points for the number of matching colored symbols that radiate outward in straight lines from the placed tile. Each tile is shaped like two hexagons stuck together along one edge, each hexagon with a colored symbol on it. Thus, it’s possible to earn points by extending lines of matching symbols in five directions per hexagon, and ten per tile. The trick is that the winner is not necessarily the player who has the highest scores in a few colors. Rather, in typical Knizia fashion, the player with the highest score in his or her lowest-scoring color wins! For ages 8 and up, available summer 2018, $39.99.




Cat Crimes – Of the six possible cat suspects, which was responsible for each Cat Crime? Game of logic using paw prints, toy placement and other clues to figure out exactly where each Cat was sitting at the time of the crime. 1 player game for ages 8 and up. $12.99.

Laser Chess: The Beam Directing Strategy Game – Two-player strategy game that combines the spatial thinking skills of chess with the high-tech fun of laser beams. Players alternate turns moving their mirrored pieces around the board, and at the end of each turn, players fire a real laser beam from their Laser. The laser beam bounces from mirror to mirror, and if the beam strikes a non-mirrored surface of any piece, it is immediately removed from play. If you illuminate your opponent’s King, you win! Reissue of the game previously marketed at Khet. For ages 8 and up, $39.99



Cargo from Fargo – Pick up and deliver game where players race around the USA to deliver cargo. Actions cards can be played to help and hinder opponents. For 2 to 4 players, ages 8 and up. $39.99

Switchback – Players start at their four base camps and try to move up the mountain. Along the way, players can bump opponents and even switch positions. First player to reach the top of the mountain wins. For 2 to 4 players, ages 8 and up. $29.99

Wannahockalugie – Players are off to an Hawaiian marketplace with shells and flowers. Each player controls two pawns (one can trade goods and one can steal them). Manage to obtain a fish hock and pineapples to provide for their daughter’s wedding feast (as in the legend Ka’an to win.) For 2 to 4 players, ages 8 and up,$29.99




Travelling Animals – Animal conservationist with three levels of play. On a turn, players roll the die, advance and collect cards by successfully answering animal conservation questions on the back of the cards.  75 beautifully illustrated animal cards and 15 world cards come with the game.  Be the first to have five cards AND reach the Global Animal Congress wins! For 2 to 6 players, ages 8 and up, 60 minute playing time. 




Shards of Infinity –  Futuristic deck-building game designed by Gary Arants and Justin Gary (designer of Ascension: Chronicle of the Godslayer featured in the Fall 2010 issue of Gamers Alliance Report).  In this game universe, The Infinity Engine has been shattered a hundred years ago destroying most of the world. Only a few know how to wield the power of the remaining shards. Players need to use that power to rebuild the Engine – and win! Every character starts with fifty health and zero mastery. On each turn, you can spend one gem  to gain a mastery point. The more mastery you have, the more powerful your cards become. Earn thirty mastery and you can activate your Infinity Shard, which instantly defeats your opponents. Comes with 128 cards, 4 deck character dials and rules. For 2 to 4 players, ages 10 and up, 30 minutes, $19.99. 

13 Days: The Cuban Missile Crisis – A game recreating the tension of the two weeks when the United States and the Soviet Union faced over missiles in Cuba. Players play cards which shape political events around the world. Designed by Asger Harding Granerud and Daniel Skjold Pedersen. For 2 players, ages 13 and up, 45 minutes, $30. 

13 Minutes: The Cuban Missile Crisis – Card-driven micro game inspired by the 13 Days game and by the same designer duo. Players, as either President Kennedy or Khrushchev, face off over Cuban missiles. During the game you will play five Strategy cards that you use to place Influence cubes on battlegrounds to score majorities or to manipulate battlegrounds. $10.





Do Not Disturb! – Party game where a player opens a door to see a drawn scene and then must decide whether to Join In , Shut The Door or Call the Police.  Everyone then votes to see what that player will do. $29.99. For ages 18 and up.

Stupid Deaths – Party game where the way certain folks have died is revealed – but are these death real or fake? Separate myth from fact to win. For ages 12 and up. $24.99

Yeti Eats Alien – Adult party game where players take words and assemble them into headlines! Loosely based on the previous release Man Bites Dog but with “edgier” words. For ages 18 and up. $9.99

University Games has partnered with Megableu to publish skill & action games aimed for the younger gamer including:

Evil Eye – Players compete to blow out the most candles before the Evil Eye sees them. The game uses blow sensors, light sensors and a digital counter. For ages 5 and up. $29.99. Summer 2018. 

Tumball – Players take turns adding “beads” to a centerpiece of suspended balls, trying to prevent them from “tumbling”. First player get rid of all of their beads wins. For ages 5 and up. $24.99.  Summer 2018. 




Disney A Wrinkle In Time: A Daring Adventure Game – Cooperative signature game that captures the epic journey of the upcoming theatrical release as players take on the role of the story’s main characters, Meg, Charles Wallace and Calvin and work together to solve mathematical puzzles, decode secret messages and more to rescue Mr. Murray and get home. For 1 to 3 players, ages 8 and up. $34.95

The Thing: Infection at Outpost 31 – An alien lifeform has infiltrated a bleak and desolate Antarctic research station assimilating other organisms and then imitating them. In the hidden identity game based on the John Carpenter’s science fiction film, players are in a race to discover who among the team has been infected by this heinous lifeform. Play as one of 12 characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity! For 4 to 8 players, ages 17 and up. $59.95





CLUE Suspect Card Game – Determine the guilty culprit through questioning. No board. Players, however, make suggest only TWO (rather than the standard three) elements of the crime (suspect, weapon and location) on a turn. For 3 or 4 players, ages 8 and up. $10.95

ICE POP SWAP™ – Talked about but not on display. Card swapping game for kids. This game comes with 46 durable plastic Ice Pop cards packed in a clever Ice Pop shaped storage case. The object is to be the first player who collects 4 Ice Pop Sticks of one color and to steer clear of the Icky Sticks. No reading is required. Rules for cooperative gameplay where players help each other to make a winning hand are also included. Scheduled for release later this year. For 2 to 4 players, ages 4 and up. $7.95.

Monopoly® The Card Game –  Monopoly combined with gin rummy. Players draw and trade cards to try and build the most valuable hand of Monopoly cards before any other player can do so. Property cards, Token cards, House and Hotel cards, Free Parking, Go and Wild (Mr. Monopoly) cards will add to your payoff! Phil Orbanes design. Contains: Deck of 60 High Quality Playing Cards, 1 Bank (card), Pad of Monopoly Money, and Illustrated Instructions. Ages: 8+; Players: 2 to 4; SRP: $10.95




Team Play – Team card game. Your team is striving to gain the most points by accomplishing mission cards. These cards require various combinations of number cards: getting two pairs of uneven numbers, or having 3 low numbers, or 5 consecutive red numbers, etc.  Of course, the other team(s) is also trying to accomplish missions. Licensed from Schmidt Spiele. Partner game with two players per team. For ages 10 and up, 30 minutes. $19.99

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant  Trading and negotiation game, 4-9 players choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, the game has a cooperative feel and with almost all simultaneous action. The ultimate goal is to gain victory points which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game. Designed by TauCeti Deichmann! For ages 14 and up, 120 minutes, $69.99

Who Should We Eat? – A mysterious accident causes your plane to crash onto an uncharted island and now, as survivors, you try to get off the island and the only way off is to build a raft. Players play cards to gather resources for the group – adding food, sanity, and wood for the raft. Unfortunately, food is scarce and people are edible. Trials will be held to choose the survivor to sacrifice his or her life – or sometimes a knife fight will determine the person being eaten. For the survivors, this means a loss of sanity but it also means their raft need not be as large! However, those that are eaten, come back as ghosts and exact revenge upon the survivors trying to keep them on the island before their sanity runs out or no one is left to build the raft. Can the team of survivors get off the island before the team of ghosts stop them? For 4 to 10 players, ages 14 and up, 30 minutes. $24.99


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