by Herb Levy and Dan Levy


February in New York can mean a lot of things to a lot of people but for those of us interested in games, it means the New York International Toy Fair. Each year, for over 100 years, the powers that be (and the powers that want to be) congregate in the middle of Manhattan to unveil what they hope will be the next big thing in the world of (toys and) games. This year was no different – except for the weather. February in New York can be cruel but not so this time around. During the fair, the thermometer hit a near record 65°! For we New Yorkers, this winter respite is the equivalent of beach weather!

But the best thing about Toy Fair for me is, as always, the people. It’s fun being able to put a face on familiar names, reconnecting with friends not seen for awhile and making new ones. But for our worldwide readership, the main focus is on games so here is our comprehensive view and YOUR advanced peek at what’s new and planned for the year ahead. Where available, we’ve included brief descriptions, number of players, game length and suggested retail price. Whether these offerings will set the world on fire or are destined to get the cold shoulder from the buying public remains to be seen. Critical commentary and evaluations are reserved for upcoming issues of Gamers Alliance Report, the longest running English language game review publication in the world! (If you’re not already a subscriber, you are invited to correct that oversight right now!) Now let’s get down to it (in alphabetical order):



Ashes: Rise of the Phoenix – Expandable card game for 2 players who take on the role of powerful sorcerers. Each player battles to defeat their rival’s Phoenixborn, casting spells and summoning powerful creatures. Expansion packs planned as well. Under the Plaid Hat Games imprint. $49.95

Catan: Legend of the Sea Robbers – In this Seafarers scenario (you’ll will need the basic game and the Seafarers expansion for this), players go through four linked chapters, exploring new surrounding by sea. In each chapter, the Council of Catan provides a special mission  that not only benefits your clan but helps maintain the piece against the threat of the Sea Robbers.  Designed by Klaur and Benjamin Teuber. 

Dice Forge – Throughout the game, players roll dice to gather gold and energy before using their resources to take down monster sna gain victory points – but the dice can be upgraded by buying new dice faces and snapping them into their dice, physically altering them. For 2 to 4 players, $39.99

Dream Home – Game of building your “dream home”. Over 12 rounds, players select rooms to fill their boards, earning points for extravagance and functionality while hiring help to make changes to their three story structure. For 2 to 4 players. $39.99.

Junggle – Party game where players take on the roles of African explorers featuring illustrated cards of seven different animals and rules for five different games to play right out of the box.Under the Z-Man imprint.  $12.99

Oh Captain! – Players take on the role of adventurers seeking refuge in a sea monster’s den. This cave, though treacherous, contains many strange and valuable items. The captain has given each player permission to search the place and bring him the treasure found but, being pirates, players may or may not tell the captain the truth. A game of bluffing and deduction. For 3 to 6 players, ages 8 and up. $29.99

Pandemic Legacy: Season 2 – Seventy years after the events of Season 1, new threats emerge: resource shortages, reinfection and more. The game contains 12 more months of threats to deal with. Two different box covers but the same game in each. Under the Z-Man imprint. $79.00

Sherlock Holmes Consulting Detective: Jack the Ripper and West End Adventures – Stand alone game in the Sherlock Holmes Consulting Detective series with ten new cases: six individual cases as well as one four-case campaign following the vicious crimes of Jack the Ripper. Under the Space Cowboys imprint. For 1 to 8 players, ages 12 and up, 90 minutes, $49.99

Star Wars: Destiny – A world of Star Wars duels. Two different starter sets: Kylo Ren and the First Order and Resistance Heroes Rey and Finn. Each starter set features a fixed set of 24 cards, nine dice and more. Each is priced at $14.95

Unlock! Escape Adventures – Series of three games challenging players to escape from situations against a one hour time frame. Players work through a deck of 60 cards as a team, searching for clues, combining objects and solving puzzles. The first three adventures find players faced with recovering a lost serum, stopping an evil scientist from activating his doomsday device and escaping a remote and mysterious island. For up to 6 players. $14.99 each.

Watson and HolmesEach aspiring detective will work alongside Sherlock Holmes in order to solve a series of mysterious cases. By visiting locations, speaking with witnesses, and deciphering clues, players will come to their own conclusions about the investigation, independent of their fellow detectives. Once a player is convinced that all the facts are in their grasp, their findings must be presented to the brilliant Holmes and the good Dr. Watson. Answering every question correctly will bring victory but one misstep and that player is forced to retire from the case, leaving the remaining investigators to accurately interpret the clues before it’s too late. Under the Space Cowboys imprint. Designed by Dr. Jesús Torres Castro. For 2 to 7 players, ages 12 and up, 45-75 minutes. $59.99

Yamatai – Players compete to earn the favor of Queen Himiko by clearing the islands of the archipelago, helped by powerful specialists recruited to assist and constructing buildings across the island’s landscape including high temples. Designed by Bruno Cathala and Marc Paquien and published under the Days of Wonder imprint. For 2 to 4 players. $59.99





Destiny Aurora: Renegades – Science fiction adventure game. Campaign based game using lots of miniatures with action occurring both on the planet’s surface and in orbit as the Renegades try to complete missions while fighting against agents of the Coalition. Designed by Frank J. Zanca who also wrote the comic book the game is based upon. For 1 to 4 players, ages 12 and up, 120-180 minutes.

The Refuge: A Race for Survival – Post apocalyptic zombies are on the attack. Each time you move you activate a floor tile which have special features. A player wins by being the first to reach the Refuge while fighting off Zombies and other players. For 2 to 6 players, ages 13 and up, 5 to 60 minutes.






Kerfuddle – Players shake out 14 letter cubes and then, rolling a die to determine how many letters a word must be, draw a “Shake it Up” card to put some kind of twist on what can or cannot be done. Score points for words that other players do not come up with. For 2 or more players, ages 8 and up, 15+ minutes.

Tree Top Hop – A race through the treetops spelling adventure for children ages 5 and up. Players pick letters off the tree tops to spell words and then race to be the first to get to the falls. For 2 to 4 players, 15 minutes.




Kingdomino – Tile laying/domino style game. Players create a kingdom in a 5 x 5 grid, drafting tiles of various terrain types, some with crown icons. When the first player completes his grid, all kingdoms are scored based on connecting tiles and crowns. Bruno Cathala design. For 2 to 4 players, ages 8 and up. $17.99

Vikings on Board – Players attempt to set sail with their clan of Vikings on board the ship that is best equipped for a successful voyage. The challenge is that the composition of the available ship as well as the value of the cargo it carries can change. Designed by Charles Chevallier, Catherine Dumas and Pascal Pelemans. For 2 to 4 players, ages 8 and up, 30-60 minutes. $39.99







Ice Cool – Skill and action game taking place in a school for penguins. Each player has a piece which will wobble (like that old time toy “Weebles”). Each round, one of the players takes the role of the Hall Monitor with the goal being to catch all the other penguins. But the other penguins will try to avoid capture by running through several doors, gaining fish along the way, with movement done by flicking pieces. When either the Hall Monitor has caught each other penguin once or any of the others have gone through all the doors that have fish on them, the round is over. Once everyone has had the change to be Hall Monitor, the player with the most points on their fish cards wins. For 2 to 4 players, ages 6 and up, 30 minutes. $39.95





Expancity – Upwards moving strategy game where players build a 3D city together, forming the city grid while trying to shape it in order to get the valuable buildings and contracts. For 2 to 4 players, ages 10 and up, 60-90 minutes, Q3 release, $50

Moonquake Escape – Played on a spinning, changing 3D surface of the doomed prison planet of Zartaclaton. A massive MoonQuake grants you sudden freedom from your captivity, but there’s only one way to Escape–the last rescue rocket, and you need to reach it before the other players. Use the rotating and revolving 3D moon to gather charges and decide which actions will best meet your goal: finding and stopping others players, readying or stealing key equipment, or finding better ways to hide. Along the treacherous journey, watch out for shifting and dangerous terrain, out of control defenses, and a relentless prison guard that are out to end your sentence–for life! For 2 to 6 players, ages 10 and up, 45-60 minutes.

Rise of Tribes – Euro strategy game where players lead their tribes to explore new lands, gather resources and discover new tools  in an attempt to rise to greatness. For 2 to 4 players, ages 10 and up, 45 minutes, 4Q release, $40

The King’s Abbey – Second edition of this worker placement/resource management game that challenges players’ to build the greatest abbey in the land ruled by the king. (King’s Abbey was reviewed in the Spring 2016 issue of Gamers Alliance Report – and a quote from that review will be appearing on the second edition box!) For 1 to 5 players, ages 14 and up, 90=180 minutes, $60, 2Q release. Also on tap: The King’s Abbey Expansion.




In addition to last year’s release of Geometry Strategy, a second abstract strategy game was on display: Exeo Duo. This is a game for two players with each player having a set of four pairs of pieces. The goal is to exit your four pairs from the board. This is done by having your matching pieces occupy “exit” squares at the same time. Since the board is divided into two halves, players are required to play both sides simultaneously to get those pairs out. For ages 12 and up, 90 minutes. May release, $34.99







Brain Games Kids –  Addition to the Brain Games line. Instead of the target audience being adults, this game is designed for a younger audience, for ages 8 and up. Players play as individuals or teams to answer “mind-bending” challenges.

Klask – Game from Denmark. A kind of cross between Foosball and Air Hockey. In this two player game, players battle to get the ball into their opponent’s goal by using their playing piece on the surface of the board. But the playing piece is controlled by a magnetic handle beneath the board adding another skill element. Plus the white balls in the center of the board are also magnetic and serve as obstacles. If two of them attach themselves to your playing piece, you LOSE!




Hive Mind – Players take on the role of worker bees and musts prove their compatibility with the rest of the hive so the Queen allows them to stay. Matching answers to questions based on experiences and opinions keep a player in the hive. Failures to match being them close to the exit. Designed by Richard Garfield. For 3 to 12 players, ages 8 and up, 30-90 minutes, $30

Menu Masters – Players are master chefs determined to create the best menu while contending with supply and demand that raises prices for fresh goods. For 2 to 5 players, ages 8 and up, 20-40 minutes, $30

Running with the Bulls – A herd of bulls have taken over the town of El Toro. Players are running with the bulls.  Dice are the runner and dice rolls determine their paths and the paths taken by the bulls. Cards cards are played to outmaneuver the bulls and players must outwit and outrun them in order to visit the tourist attractions on the coast to score. For 2 to 6 players, ages 8 and up, 40-60 minutes, $40




Banana Bandits – Players are apes (!) attempting to scale a 3D tower, gaining coins and fighting with their opponents with the goal of collecting precious Banana coins and wreaking the most damage to become boss of the gang. For 2 to 4 players, ages 14 and up, 30 minutes. Scheduled for 3Q release.

Bloodborne: The Card Game – Set in the world of the Bloodborne video game.  3 to 5 players are Hunters, working together to get through the dungeon and collect Yharnam’s blood before facing off against the final boss. As monsters are defeated, players strengthen. If the team manages to defeat the final enemy, the player with the most trophies wins! Designed by Eric M. Lang. For 3 to 5 players, ages 14 and up, 45 minutes. $34.99

Gang Rush – In this game, players are mafia underlings trying to get across the border with the most loot. The border crossing is a 3D compilation of the bridge, ramps and crates and players have their choice of five different cars and drivers, each with their own special abilities. Dice rolls determine what actions players are able to do each round. For 3 to 5 players, ages 14 and up, 45 minutes. 2Q release, $74.99

Lorenzo il Magnifico – Players are the heads of influential families in Florence during the Renaissance. You hope to rise through the ranks of nobility to gain even more prestige in the city, but you’ll have to rely on your family if you want to achieve your goals. Over the course of six rounds, you send out family members to different areas in the city to collect resources, develop territories, build your military strength, and pay tribute to the church. However, the members of your family have different strengths. You have to decide if you want to send out the golden child to complete a task, or the black sheep. Plan carefully to lead your family to the highest status to win. For 2 to 4 players, ages 14 and up, 60-120 minutes, $59.99

Potion Explosion – Players are students at the Horribilorum Sorcery Academy where they have learned to handle volatile ingredients to make fantastic potions. By using a potion dispenser (and marbles representing magical ingredients), players try to cause explosions when the same ingredients smash together while collecting the necessary ingredients to make potions worth points and granting special abilities. For 2 to 4 players, ages 14 and up, 30-45 minutes. $49.99

Raise Your Goblets – 2 to 14 players compete to become the next king – by poisoning their opponents! Over three different courses of a feast, players will be able to add wine, poison and antidotes to goblets, switch goblets, take a peek at the goblet before them and call for a toast. A game of luck, memory and bluffing. Ages 14 and up, 30 minutes, $49.99

The Grizzled: At Your Orders! – Expansion for the cooperative game The Grizzled (featured in the Spring 2016 Gamers Alliance Report). This expansion adds Mission Cards as well as new rules for two player games and for solo play. For 1 to 5 players, ages 14 and up, 30 minutes. $14.99

Unfair – Players are in competition to build the best amusement park. Over 8 rounds, players draw cards to construct rides and attractions with plenty of challenges to face including attracting customers and dealing with inspectors, vandalism and lawsuits. Designed by Joel Finch. For 2 to 5 players, ages 14 and up, 60-90 minutes. April release. $49.99




Attack on Titan: The Last Stand – Based on the Anime series, this game pits one player in the role of a fearsome Titan, threatening the last remaining human city. The other players are brave heroes trying to protect the populace and preserve the supply depot in the final bastion of humanity!  For 2-5 players, ages 10 and up  (Picture is of the prototype box art that may change when the game is released.) Designed by Antoine Bauza and Ludovic Maublanc. 2Q release. $40 

Master of Orion: The Board Game – Each player begins with a board that has four tracks: Food, Fleet, Production, and Loyalty. The starting numbers on these tracks depend on the race a player chooses: Darloks, Psilons, and Humans. Each round, players gain resources and a number of actions, as determined by their boards. Players spend action cubes to manage resources (Food, Fleet, Productions) and build systems. Players use the cards in the deck to build up to four systems, each comprised of a maximum of five cards that represent various Structures, Ships, and Planets. Victory Points are gained by playing cards, creating matched sets, attacking opponents, and having certain resources and cards at the end of the game. The winner is the player with the most Victory Points, who is deemed the leader of the most developed civilization and therefore appointed as the Emperor at the Galactic Council. Summer release. $35

Rick and Morty: Anatomy Park Game – Based on the first season episode “Anatomy Park,” in which Rick shrinks Morty and sends him into the body of Ruben, a homeless man in a Santa suit. It turns out that, in a joint venture with an eccentric and well-funded amoeba, Rick has built a microscopic amusement park inside a human body that will make them rich beyond their wildest dreams. Morty’s mission is to save the very strange park before it is overrun by the diseases that are running rampant. The strategy game puts 2-4 players into Anatomy Park, deep inside of Ruben’s body. After choosing from six characters, players must design the best park possible by placing tiles while simultaneously avoiding and fighting Diseases, such as Tuberculosis and Hepatitis A. Certain actions (e.g., moving Ride Tiles around) shift around Ruben’s internal organs during gameplay and cause players to draw Bodily Reaction Cards, which result in unexpected effects and force players to act out embarrassing bodily functions. There are multiple game-ending conditions in which Ruben can live or die, affecting players and their final scores in various ways.

Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game -The game uses Cryptozoic’s Cerberus Engine as various versions of Rick serve as both players’ oversized Hero cards and the Villainous Council of Ricks. Each player’s deck starts with seven Genius Waves cards that give you Power, one Beth, one Jerry, and one Summer. The Beth, Jerry, and Summer cards do nothing, but can activate other cards. The “Kick” stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck, which transports a player’s Hero to a random Location from the episode or other popular places from the series. That player may then utilize that Location during his or her turn and has the option of paying the cost of the Location to put it into his/her deck.

Spyfall 2 – Party game sequel to the original game adding more players, more spies, more locations, and more. One player is the Spy and the others are trying to determine who the spy is. Players start asking each other questions during the 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. With this expansion, games might feature TWO SPIES! and there are now 20 locations and with this expansion up to 12 players can play at once! $25.

Train Heist –  A Wild West cooperative board game as 2 to 4 players become a band of cowboys who work together to stop the corrupt Sheriff and the rich folks from stealing all of the townspeople’s earnings. The game uses a “free-range board” where players can go anywhere they need to get the job done. The train moves around the board and loads up new cargo and passengers triggering random events. The game uses a special three-suit Poker Deck so players use hands of cards to loot the train and race their horses across Crackpot Canyon to deliver goods, all while earning reputations and special abilities. Reach the right amount of loot before the Event Deck runs out and the train skips town and you win! May release, $45.





Barcelona: The Rose of Fire – Euro strategy game set in Barcelona in the second half of the 19th century. The premise is that the city has recently demolished the old walls that prevented its growth and it is slowly extending towards the old surrounding villages. Following Ildefons Cerdà’s layouts, the famous Eixample is starting to take shape. These are prosperous times in which some bourgeois families build their fortunes, and will invest most of them in showing off their power by building unique buildings or supporting popular initiatives. Nevertheless, there is unrest in the city. The prospect of a good future attracts a lot of people looking for work on the big city, and revolutionary movements will soon be popular among the unemployed lower classes. Amid the rising threat of revolution, players strive for social prestige and wealth. Designed by Marco Maggi and Francesco Nepitello. For 2 to 4 players, ages 10 and up, 90 minutes. $59.99

Checkpoint: Charlie – A game of observation and deduction. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover to determine the five attributes of that master spy. As a twist, the artwork shows the investigators as dogs and the spies as cats! Designed by Jose Antoinio Abascal Acebo. For 3 to 5 players, ages 10 and up, 30 minutes, $24.99

Dragons & Chickens – Dungeon crawl where players seek out treasure while avoiding the dragon, collecting chickens and stealing treasure from the other players with the goal of being the first to exit with the most treasure. Designed by Jose M. Allue and Dani Gomez. For 2 to 5 players, ages 8 and up, 20 minutes, $24.99

Holmes: Sherlock and Mycroft – The game is afoot! The premise is that at dawn on the 24th of February, 1895, a bomb exploded in the Houses of Parliament. Security forces reacted immediately and arrested Michael Chapman, a young worker linked to anarchist groups, near the place of the attack. Mycroft Holmes is in charge of investigating the explosion for the Crown prosecution and needs to determine if the attack is the action of a lone wolf or part of a bigger plot. It appears to be another easy case when he discovers that the detective hired by Michael’s parents to prove the young man’s Innocence is no less than his brother Sherlock Holmes. The duel between the two most brilliant minds in London begins. Is Chapman an unfortunate young man that fell in the wrong company or a member of an anarchist cell? Designed by Diego Ibanez. For 2 players, ages 10 and up, 30 minutes, $24.99

Rhein River Trade – The Rhine, one of Europe’s longest rivers, has represented a vital route for commerce and transport since ancient times, taking ships from the heart of the continent all the way to the North Sea. The players, based in Basel, take orders to deliver goods to cities along the Rhine, or even further afield to London. Using all viable forms of transportation, they must balance methods, timing, and resources necessary to complete the orders or pay the penalty. The more complicated the order, the bigger payoff, so careful planning is necessary to reap the rewards. Euro strategy game designed by Marco Canetta and Stefania Niccolini. For 2-5 players, ages 12 and up, 60 minutes, $59.99





Resilienze For Life – Boardgame designed by Judye Margetts , a clinical psychologist, to help people improve their relationships, make better decisions and cope effectively.The game includes 25 Life Cards and lots of App-interactive Life Questions, covering four categories using scenarios that demonstrate resilience in real life situations. Roll the dice and move the number of spaces to a question or pick up a Life Card. If the question is answered thoughtfully, you will be rewarded with Gold. Players must answer a question correctly OR fully participate in a task for each category, in order to collect a Gold Ring for THAT category. For ages 16 and older. $40.





Dark Mages – Magical card game where all players build their hands from the same deck and eight representatives of the magical Spheres of the land join in a duel to establish order once and for all, for better or for worse. A built up offense and defense adds bonuses to your die rolls when attacking or defending. For 2 to 8 players, ages 13 and up, 20 minutes. $24.99

Ekö – Abstract strategy game. Use your pieces to build up your forces, establish reinforcement points, or capture enemy strongholds. As the game progresses and pieces form larger, stronger stacks to attack and defend, the playing area opens up providing new opportunities for the cunning general. 2-4 players, ages 10 and up, 45 minutes. March. $49.99

Goths Save the Queen – Ostrogoths & Visigoths had kept their rivalries relatively peaceful by marrying the daughter of one clan’s king to the king of the other clan. And everything was fine. Until one day, vile brigands captured the young queen. Forgetting their alliance, the two sovereigns blamed each other for her disappearance, and went to war again, one trying to rescue his daughter, the other trying to rescue his queen. But the methods for communication in those times were not particularly reliable; there was no guarantee that the order issued would be correctly executed on the ground. As a result, the conflict quickly became a bit… chaotic. For 4 players, ages 10 and up, 20 minutes. April. $24.99

10 Minutes to Kill – Players take on the role of a hitman with a list of three targets to eliminate. Armed with a pistol, a sniper rifle, and a knife, each player tries to be the first to quietly assassinate his targets without being found out by the other players. If you’re too obvious when you kill a target, other players can send a police officer to your location and have you arrested, or worse, they can take out your hitman themselves for bonus points. For 2 to 4 players, ages 14 and up, 10 minutes. $24.99

Sushi Dice – Roll the dice and be the first to ring the bell when you’ve collected the correct symbols to complete a dish.  Players not rolling dice try to catch other players sneaking rotten fish into their recipe. For 2 to 6 players, ages 6 and up, 15 minutes. $24.99





Out of Order – Party game where the names of movies and songs are scrambled. Clues are revealed, one at a time, to help you decipher them. Fewer clues needed, the more points scored. For 2 or more players. $14.99

That Was Awkward – Adult party game where players take turns doing something ridiculous while saying something equally absurd. You score points but only if the other players think you’ve earned it. For 3 or more players, ages 18 and up. $19.99




New games on display included:

Head of the Household – Each player heads a mouse clan, sending out their mice on risky missions to bring back the cheese – without being caught in the mousetrap! The game play is driven by card play with success going to the player who can use deductive skills and planning to anticipate the moves of his opponents. Adam Wyse design. 2 to 5 players, ages 8 and up, 30 minutes. $19.95

Museum Heist – Game of bluff and deceit where players assume a hidden identity in order to conceal their malicious moves and abscond with the treasures of the museum. A re-themed and reworked Alex Randolph design, originally published as Xe Queo. For 2 to 4 players, ages 8 and up, 20 minutes. August, $24.95.

Slide Blast – Tile laying game where players try to build the longest slide. 2 to 6 players, ages 7 and up. 20 minutes. Summer release, $29.95

Sports Dice Baseball – Two player dice game simulating the game of baseball. 2 to 4 players, ages 7 and up, 15 minutes. 3Q release, $11.95





Dr. Who: Time of the Daleks – Players take on the role of the Doctor, travelling throughout time and space, finding new companions and having adventures to repair the web of time. Players do this by overcoming challenges. The Doctor can overcome most challenges he encounters, but he always needs his Companions to help give him an edge. Players must cooperate to stop the Daleks, while trying to get their TARDIS to Gallifrey first, to prevent Davros from invading the Matrix in the first place. Contains miniatures of the first 6 Doctors with the remaining 7 scheduled to be released later. For 2 to 6 players, ages 14 and up, 120 minutes.

Firefly: The Game – Crime & Punishment – This is an expansion to the base game adding 40 new Misbehave cards. While other expansions have added new Nav Cards, new Supply Deck cards, new Contact (Job) cards and new Story Cards, this is the first time GF9 has refreshed the Misbehave Deck. Also, Alliance Alerts are a new addition to the game. Certain Misbehave Cards, Story Cards and Set Up Cards will bring these cards into play. An Alliance Alert cards imposes a temporary rule that affects all players in the game. Two new Story Cards focus on crime and smuggling, ensuring that crews will be facing the challenges of the Misbehave Deck. Two new Set Up Cards tweak any game, one puts the new Alliance Alert cards into lay right away while the other card offers an alternative way to navigate the Big Black of the ‘Verse, changing the Fly rules of the game. $15.

Star Trek Ascendancy Expansions – Two expansions for the base game (Cardassian Union and Ferengi Alliance) and will be released soon.

Tyrants of the Underdark Expansions – Also on tap are two expansions for the base game: Aberrations and Undead.




Blood Bowl – New edition of the fantasy football game in the typically large Games Workshop packaging. The game comes with a large board playing field, two teams – 12 Humans and 12 Orcs – both represented by plastic miniatures with dice, a 56 page rulebook and more. For 2 players, $99.  Additional team sets – $35 each.




Cha-Cha Chihuahua: The Game of Dancing Doggies – Draw cards to get these peppy perritos to join your doggy dance-a-thon. Paw away another player’s pups with some fetching food, but watch out for “siesta” cards that will send your dog-tired dancers straight to the Nap Shack! End the party with the most Chihuahuas on your dance floor to win!   For 2 to 4 players, ages 4+, 15 minutes, $15.99.

Go Nuts For Donuts!™: The Pastry-Picking Card Game – Time to take the donuts! A tray of tempting treats awaits your bid in this freshly baked card game. Will you go for a stellar cruller or grab a glorious glazed? A double chocolate is sure to score, but in the long run Boston cream may be worth more! Choose carefully – if two or more players go for the same donut, nobody gets it! End with the highest score and victory will taste sweet! For 2 to 6 players, ages 8 and up, 15 minutes, $14.99.

Qwingo™: The Rank and Roll Dice Game – Call out a number from 1 to 100 and roll the symbol die. Then all players write that number in the matching column on their score sheets. The key is that numbers must be placed in ascending order! Be the first to complete a column and you rank above the rest! For 2 to 5 players, ages 8 and up, 15 minutes, $11.99.

Vanished – Cardventure #3 – A PLAY-YOUR-PATH GAME. You are a wizard’s apprentice, thrust into a quest to find your master who has mysteriously disappeared. Do you venture into an ominous lair, or use some warpdust to teleport to a cliff-side cave? Will you defeat the devious Dark Fairy by conjuring a catapult, or is it better to drink a super-strength potion? Your journey unfolds with every choice where the correct path may just be an illusion! 1 player game for ages 8 and up, 15 minutes, $9.99

Time Raiders: Cardventure #4 – A PLAY-YOUR-PATH GAME – You are a legendary time traveler on a mission to collect both ancient artifacts and futuristic gizmos. You’ve got all the time in the world, so which part of history will you raid first? Do you race chariots in the Roman Empire or outwit Ben Franklin during the American Revolution? Should you face off against a futuristic robot or try to capture a prehistoric dinosaur? The choice is yours in this time-twisting Cardventure… just be careful not to alter history too much before you make it back to the present! 1 player games for ages 8 and up,. 15 minutes, $9.99

Tiki Topple™: The Tactical Game of Totem Domination – Welcome to Tiki Island, home to nine colorful carvings all competing to be the top Polynesian Idol! In this strategy game, try to maneuver your secret tikis to the top of the line by playing the right combination of action cards. Use a Tiki Up card to move a tiki ahead in line. Tiki Topple sends opponents’ tikis tumbling to the back of the pack. But watch out for Tiki Toast cards which knock your tikis off the board! Score the most points and call yourself the tiki master. Re-release of the game that originally appeared nearly a decade ago in the Fall 2008 issue of Gamers Alliance Report. For 2 to 4 players, ages 10 and up, 20 minutes, $19,.99.

Loot™ – Deluxe Tin : The Plundering Pirate Card Game – Adventure strategy card game. Storm your opponents’ merchant ships and seize valuable treasure. But plundering pirates are out to capture your ships as well! For 2 to 8 players, ages 10 and up, 10 minutes, $12.99

Think n’ Sync™ – Meld your minds in this party game of quick connections. Pick a partner and then, at the same time, shout out an answer to the chosen category. Can you both name a movie princess? An ice cream flavor? How about something orange? Your answers may be great, but they only score if they’re identical! For 3 to 8 players, ages 12 and up, 20 minutes, $9.99

PDQ™ – The Pretty Darn Quick Word Game – In this fast party game, it’s an all-out race to be the first player to shout out a word using all three letter cards in play. Each round starts with a different set of letters and it’s up to you to fill in the blanks. Whoever has the most cards at the end of the game is the WNR! For 2 or more players, ages 10 and up, 15 minutes, $9.99





Immortal – Fantasy game where players build their deck and connect modular boards together to control the most ancient gods, heroes and monsters. For ages 10 and up. 4Q release.

Infected – Lead your viruses and battle your opponent’s cells. Avoid the miracle cures, make the right moves to infect cells, take risks and dominate the game. Every board is magnetized so that each metal virus ball fits into the cell perfectly. For 2 to 6 players. ages 10 and up, 4Q release.

Movie Buff – Trivia game of movie lines and film facts. For ages 10 and up, 3Q release.

Napoleon 1806 – Two player, card driven, strategic wargame simulating the conflict between Napoleon and the forces of Prussia culminating in the battles of Auerstaedt and Jena. For ages 10 and up. 4Q release.

Nina and Pinta – Game of New World exploration as players discover and send their captains and settles to THREE New Worlds (where parallel universes become a factor.) For 1 to 4 players, ages 14 and up, 4Q. .

Warage – A turn-based strategy card game, mixing a role-playing foundation with deck building tactics. Players create their heroes from one of the many available class and race cards and attempt to survive in a world once afflicted by ancient wars between combating races in this fantasy epic. Obtain the most powerful equipment produced by now-gone civilizations: handcrafted swords and shields, magic scrolls, or even hi-tech weapons. Grab your chainsaw, defend yourself, and vanquish your opponents. For ages 13 and up, 4Q release.






Shit Happens – Adult party game. Unfortunate situations are ranked from 1 to 100 on a “misery index” Players guess where other sitiations rank according the their index. If correct, they keep the card  First to collect 10 cards wins. For 2 or more players, ages 18 and up,. $20.  Deluxe set with more cards, $25

Spicy Games – A series of four games (Salt & Pepper, Sugar Cubes, Coffee Break and Cheaters Chili) linked by their theme and condiment style packaging, using light card play and/or dice. Each for 2 or more players, ages 8 and up., 10 minutes. Available individually and also in a set of four in a wooden spice rack for $25




Lady Richmomd – After Lady Richmond‘s sudden and unexpected death, the whole family has gathered to fight over the enormous inheritance. Unfortunately, no will. Since her potential heirs cannot agree on how the collection of artworks, antiques, junk and trash should be divided up, the family lawyer has decided to hold auctions for the individual items. All heirs will try to purchase the best parts of the inheritance for themselves while dumping the worthless junk on their rivals but they don’t always play fairly; they cheat, swap, and “borrow” money from rivals without asking. The player who pays attention to the auction chaos and uses their money carefully, will manage to secure the best items and win the turbulent fight for Lady Richmond’s inheritance. For 2 – 5  players, ages 8 and up,  $29.99

Meduris: Call of the Gods – Following the call of the gods, your people strike out to settle at the foot of Mount Meduris. The mountain is dedicated to the most important of the Celtic gods and has fertile soil and plenty of raw material awaiting brave settlers. The fields are full of juicy grass for your sheep, and there are quarries, mines, and dense forests. The area at the foot of the mountain is divided into nine districts, whose rune stones indicate the worship of various gods. As the four chosen ones, it is your task to develop the settlements and delight the gods. Your workers obtain the materials for constructing huts and temples on the high plains of the mountain. Only a player who obtains enough materials, cleverly selects the site of their huts and temples, and gains the mercy of the gods by making offerings to the druid will be selected as leader of the tribe. For  2-4 players ages 10-99, about 75 minutes. Designed by Stefan Dorra and Ralf zur Linde  $49.99

Picassimo – Drawing game with three levels of difficulty. Players simultaneously draw a secret term from their cards; they must use the whole drawing surface to complete their drawing. When only one person still drawing, a 3-2-1 countdown starts; when the countdown ends, they must stop drawing and put down their marker. The player who finished drawing first turns over a “transformation” card, which will show everyone how to re-arrange their drawing board tiles. Once boards have been re-arranged according to the card, in turn order players reveal their artwork to the other players. They are trying to guess the original word drawn before the artwork was re-arranged. If guessed correctly, artist and guesser will receive points. After all drawings have been revealed and guessed upon, a new round begins. After 7 rounds of play, the artist with the most points is the winner. For 3 to 6 players, ages 8 and up. $44.99





Beekeeper – Card game/number game where players attempt to arrange their bee hives to create a run of numbers from 1 to 8 along with the hive’s queen. For 2 to 4 players, ages 6 and up. $9.99

Box of Rocks – Party trivia game where the answer to every question is 0, 1 or 2. You draw a card, pick a category, shake the box and open the top to discover is you’re smart or not as smart as a box of rocks. For 2 or more players, ages 12 and up. $14.99

Pirate Ships – Two player game where players lob cannonballs at the ship of their opponent, shrinking the size of the enemy ship piece by opiece. If you can uncover the treasure held in the ship, you can use it to repair your ship For ages 5 and up. $14.99

10 Dollar Game Night – Series of small boxed games, designed for ages 7 and up, all retailng for $9.99:  :59 Seconds (Get rid of all your cards in under a minute), Bing Oh! – Bingo with the cards having some helpful and harmful spaces when occupied; Risk & Reward – Dice game where players bet on whether the active player can roll the right numbers or combinations; Skribble Dash – Doodling game.





Dodge Ball – Skill & action game. Players try to stack 5 marbles on their “hand goblet” while, at the same time, trying to avoid getting their “had” knocked off by the ball that keeps rotating unpredictably back and forth. Fall release.

Who’s the Dude? – Game of charades using a life-sized plastic “dude” as a prop. All players get a chance to play and you earn points based on correct guesses. After four rounds, the player with the most points wins. September release.




The Legend of the Wendigo – This is a game where one player (as the Wendigo spirits) competes against the others (who are “Pup Scouts”) . The spirit player takes on the appearance of one of the scouts. Each night, it steals another scout; each day, the other players can check the identity of a scout on the table. If they unmask the Wendigo before it’s too late, they win the game. Otherwise, the Wendigo player wins! For 2 to 6 players, ages 6 and up, 10 minutes.

The Mysterious Forest – Cooperative memory game inspired by Daniel Lieske’s graphic novel, The Wormworld Saga. After going through a magical painting, young Jonas enters a fantasy world. Players help him cross the Mysterious Forest and face the frightening Queen of the Draconias. The game is played in three phases: During the scouting phase, the players look at each of the eight forest cards in play and try to memorize all the equipment they need to cross the forest. Then they prepare Jonas’ backpack by rolling the dice and trying to get the right pieces of equipment. Once ready, the players start the expedition by turning the first forest card face up and discarding the required equipment from the backpack. If they can reach the final card and choose the right equipment before they reveal it, they win the game! For 2 to 5 players, ages 6 and up, 10-25 minutes, $29.99

Welcome Back to the Dungeon – Stand alone follow up to last year’s Welcome to the Dungeon. This is a “push-your-luck” dungeon crawl game adding new monsters and new adventurers as well as adding a board to track “health points”. For 2 to 4 players, ages 1- and up-, 30 minutes.




Flip ‘N Chips – The game consists of a can filled with chips with colors (sometimes matching, sometimes not) on each side. Players pour out all the chips and take turns clipping chips over to match colors and shapes. Get seven of the matching chips face up and you win! For 2 to 4 players, ages 6 and up. $8

Skatter – Skill & action game where players “shoot” their ‘Skazoom” (a slider piece) across the board into their color-coded holes so they can be the first to place their 5 colored pieces in their matching places. For up to 4 players. $25.




Draconis Invasion – Strategic deck-building game  Players fight against the forces of evil in a fantasy world, opposing invaders by recruiting defenders, acquiring gold and fulfilling secret objectives.  Designed by Jeff Lai. For 1 to 6 players, ages 14 and up, 45 minutes. $40





More new cards and card sets for fans of the Yu-Gi-Oh Collectible Card Game series include:

Fusion Enforcers – $3.99 per pack, 2/24/17 release; Raging Tempest: Special Edition – $9.99 per box, 3/17/17 release; Star Pack: Battle Royal – 50 card set consisting of 49 Commons and 1 Starfall only card, 99¢ a pack,3/10/17 release; Duelist Saga – Each box of this 100 card set contains 3 mini-packs with 5 cards each, $14.99 per box, 3/31/17 release; Maximum Crisis – All new 100 card booster set introducing three new themes, $3.99 per pack, 5/15/17 release




Agricola: Family Edition – The introductory edition of the award winning game by Uwe Rosenberg. This edition features no cards and simplified rules. For 1 to 4 players, ages 8 and up, 45 minutes. $45.

The Colonists: The Epic Strategy Game – Game of civilization building covering four eras as players try to develop their settlement into the largest and most valuable. Players recruit workers, find jobs for them, educate them and eventually move them into more advanced professions from era to era. For 1 to 4 players, ages 12 and up, 3–240 minutes. $90. (Plans are in the works for expansions which will add as many as four more eras to the game.)

Le Havre – Return of this Uwe Rosenberg design set in the port city of Le Havre. In the game, each player competes to be the leading shipping magnate by acquiring materials, building ships and buldings and feeding their workers. This version will include some extras like the Le Grand Hameau expansion and some other promo cards that were never found in the base game. For 1 to 5 players, ages 10 and up, 30-150 minutes. April. $70

Also on tap (although not shown at the fair) is the return of another Uwe Rosenberg design: Glass Road. This game is scheduled for a late Spring early Summer release.

Portal of Heroes – Fantasy card game where players where players try to fight the darkness that has engulfed the world of Molthar by recruiting fantastic creatures and helpers to strengthen their power. Collect 12 Power Points, save the realm and win the game. Designed by Johannes Schmidauer-Konig. For 12 to 5 players, ages 10 and up, 45 minutes. $18 .





Sapphiro – Capturing a fortune of dazzling gems is the focus in this abstract strategy game played on a large hexagonal shaped board. Multi colored tiles are placed to capture rubies, emeralds and other valuable jewels by matching colors and surrounding the gems. In the meantime, players need to be alert so as not to leave a quick or easy way for their opponents to do the same. The first player to collect six jewels—one of each color—wins! Designed by Peggy Brown. For 2 to 4 players, ages 6 and up. $29.95






Mole Rats in Space: Escape If You Can – Cooperative game where the goal is to help a team of Mole Rats escape from a band of snakes that have infiltrated their space station. Players work together to help the Mole Rats gather their equipment and make it to their escape pod before time runs out! Climb the ladders, slip down airshafts, but don’t get bitten by the snakes! Designed by Matt Leacock (designer of Pandemic and its offshoots including Pandemic: The Cure and Pandemic Legacy, Roll Through the Ages, Forbidden Island and more) and is his first design targeted specifically for children. For 2-4 players, ages 7 and up, 20 minutes. $19.99









Geek Out: The Big Bang Theory Edition – This new edition sports cover art of the cast of the show. Inside, the game features information about the show’s characters, , topics discussed, interests, facts and more.

Snorta! – Return of the party game where players act (or sound) like animals. When a card is placed down that matches one of the cards already on the table, the players with those matching cards have to make the sound of the OTHER player – and not the sound of the animal on the card.




Harry Potter Magical Beasts Game – 2 to 4 players, as Harry Potter characters, explore the interior and the ground of Hogwarts gathering elements to capture magical beasts. For ages 8 and up. $19.95

Pass the Pen – Drawing game where players use a pen with a built in timer to try to get other players to guess what they have drawn.  For 3 or more players, ages 8 and up. $24.95

Your Worst Nightmare – Adult party game where players face their fears as they rank other players’ fears.  For 2 or more players, ages 12 and up. $24.95




Coin Quest – Winner take all secret bidding, auction, deck-building game as players are part of a secret cabal of elite coin collectors all vying to amass the most valuable coin collection.  In this deck bilder, coins replace cards. For 2 to 5 players, ages 12 and up, 3- minutes. $29.99

Pyramid Poker – 2 player game using poker hands and wooden blocks. Players place the blocks into a two-dimensional pyramid-shaped structure, only seeing their blocks. They then take turns removing any one block from the pyramid and placing it into one of three poker hands that they’re constructing. Each poker hand is competing against the one opposite it that’s being built by their opponent. Have at least two of the three better poker hands to win, Designed by Aaron Weissblum and Norman Woods. For ages 12 and up, 15 minutes. $19.99

Touria – Family adventure game. Players compete to collect gold, gems and magical items in order to enter the castle and win the hand of the princess (or prince). Designed by Inka & Marcus Brand and Michael Rieneck. For 2 to 4 players, ages 10 and up, 60 minutes, $39.99.




Broom Service: The Card Game – The award winning game of Broom Service (reviewed in the Spring 2016 Gamers Alliance Report) and condensed into a small box, eliminating the board. Designed by Andreas Pelikan and Alexander Pfister. For 3 to 6 players, ages 8 and up, 15-30 minutes. $14.99

In the Year of the Dragon – Reissue of the game by Stefan Feld (previously featured in the Spring 2008 Gamers Alliance Report). March release. $45

Notre Dame – Reissue of another Stefen Feld design. April. $45






WordSpiel – Word card game where players use their cards to spell words using the last letter of the previously played word as the first word of the next. Get rid of your hand of 10 cards to win. For 2 to 6 players, ages 8 to adult, 45 minutes, $12.99




Tatsu – Two player abstract game using backgammon elements and adding “dragon stones” of Fire, Water and Vines with different powers allowing players to burn, wash away or entangle their opponent’s stones. Designed by John Yianni. For ages 8 and up.





Beaver Thievery – Dice based combination game where players compete to build dams while avoiding precioius logs from being swiped by their opponents. For 2 to 4 players, ages 13 and up, 30 minutes.

Drum the Duds – Party game where 3 cards are placed side by side to create “zany imponderables” . Players compete to impress the “Drumstickler” with their answers to score points. If not, they get drummed out of the round. For 4 or more players, ages 13 and up, 30 minutes.

Speakulation – Party game challenging players to be the first to make the sounds of pictures that they see (such as roosters, bowling pins, and mustard bottles) quicker than your opponents. For 3 or more players, ages 13 and up, 30 minutes.

Tongue O’ War – Party game where players attempt to read a card from top to bottom filled with challenging words and/or dialogue without making a mistake. For 4 or more players, ages 13 and up, 30 minutes.




Dark Souls™ – The Board Game – Strategic combat exploration game for 1-4 players set in the Dark Souls™ universe. Players choose from a number of core character classes and explore dangerous locations full of monsters, treasures, and deadly boss fights.  Comes with 27 miniatures. For 1 to 4 players. April release.

Guild Ball: Kick Off! – Two players fantasy football game played on a large (3′ x 3′) board with 12 miniatures. For ages 12 and up, 60 minutes




Vortex – Colorful action/dexterity game. Players attempt to place “routers” and “controllers” on the board to try to be the first to get to the other side. For 1 to 6 players, ages 6 and up, 15-60 minutes.




Brutal Kingdom – Card game where all players try to exert the greatest influence in the kingdom.  For 3 or 4 players, 30 minutes. June release. $14.96

Exit – Set of three games (Exit: The Pharaoh’s Tomb, Exit: The Secret Lab, Exit: The Abandoned Cabin) where 6 or more players must escape from perilous situations using their wits and reasoning skills. All with a May release and priced at $14.95 each.

Kerala  – Tile laying game where players find themselves at the elephant festival in the Indian province of Kerala! Here, decorated elephants parade the streets. To be part of the festivities, players need to construct the most elegant platform for their elephants. A festival platform should have at least one tile of each color, with all the tiles of a color contiguously placed, and showing as many elephant symbols as possible. Each round, players will move one of their two elephants to place a new tile and expand their platform. Earn points for contiguous areas of the same color. For 2 to 5 players, ages 8 and up, 30 minutes. July. $39.95





Snippets – Word game. Players flip over a card that displays few letters. Then players, within 60 seconds, have to write down as many words as they can that contain that “snippet” of letters. Score for unique words and various bonuses. High score at the end of three rounds wins. For 2 to 4 players, $24.99





Ravingspire – Fantasy adventure game using deck building and tactical board game play highlighted by a rotating tower board, which simulates labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages within the spire, and travel to the keep where a great treasure is rumored to be held. For 1 to 6 players, ages 12 and up, 40- 240 minutes. $79.99





Jumbo Jets – Expansion #2 for Jet Set (featured in the Winter 2009 issue of Gamers Alliance Report). This expansion adds large jets and other twists to the basic game. $25.




Nibbled™  – Nibbled is a fast-paced, easy-to-learn game that starts with kids clipping 4 plastic fish onto themselves. Guess a color – flip a card. Guess correctly – unclip one fish and clip it onto an opponent. Winner is the first player to unclip all their fish! Contains: 16 Plastic clip-on fish, sheet of eye stickers, deck of 52 cards, and instructions. For 2 to 4 players, ages 4  and up, $ 1 4 .95

Sunk!™ – Social, skill and action game where the task is to add water – one drop at a time – to the cup floating in the water filled Sunk tank, without causing it to sink. The game contains a clear acrylic Sunk tank, a plastic float cup, plastic water pitcher, special die, set of challenge cards and instructions. For 2 or more players, ages: 10 and up, $ 14.95






Assault of the Giants – Each of the 3 to 6 players represents a different giant race (hill giants, stone giants, frost giants, fire giants, cloud giants, or storm giants), each with a different agenda. For example, storm giants seek to restore their lost monarch, King Hekaton. Cloud giants search for an ancient dragon treasure trove, while hill giants seek an abundance of food with which to feed their massive monarch, Chief Guh. Contents include 12 Giants miniatures, measuring from approximately 60mm to more than 90mm in height, and three Giantslayers! Two versions of the game are available: The Standard Edition has single color, injection molded miniatures ($79.99) and the Premium Edition with fully painted miniatures ($129.99) Designed by Andrew Parks.

The Banishing – Cooperative card game as players take on the roles of the guardians who must work together to banish the undead back through the Void.  As guardians, each player is a unique character with special abilities that can be activated by collecting cards and creating matches. The Sorcerer can conjure and enchant. The Fighter can taunt and imprison. The Healer can bless and revive. The Banishing introduces eight characters, each with six unique skills, for players to choose from. March release.






Dreams– Deduction party game. For 3 to 6 players, ages 10 and up, 30 minutes.

Get Lit! – Repackaged edition of Fuse (featured in the Spring 2008 Gamers Alliance Report). This is a real time, push your luck card game of explosions. Designed by Bruce Whitehill. For 2 to 5 players, ages 8 and up, 15-20 minutes.

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