Menu

MONEY

(Gryphon Games has released a new string of “bookshelf” games. The new game in the bunch – Roll Through the Ages – is featured this issue. But the line also includes reissues of classic games too. One of them is Money by Reiner Knizia. The only difference between the reissue and the original release is graphic: Gryphon has improved the size of the cards, making them larger and a bit easier to handle. So, since the game play has remained intact, there’s no sense in re-inventing the wheel. Here is how Contributing Editor Steve Kurzban [aka Kban] viewed the game way back when in the Summer 1999 issue of Gamers Alliance Report.)

MONEY (Gryphon Games, 3-5 players, ages 10 and up, 20-30 minutes; $21.95)

 

Reiner Knizia has designed many successful bidding games including Modern Art (Fall 1996 GA Report), Medici (Fall 1999 GA Report) and Ra (Summer 1999 GA Report). Each has its own unique Knizian imprint – simplicity with multiple choices and charms – with Money being no exception.

The game consist of a single deck of 74 cards. 63 of the cards represent banknotes in seven different currencies with values of 60-50-40-30-30-30-20-20-20 in each. Six gold coin cards worth 10 points each and five “Play Money” cards round out the deck.moneybox

Each player is dealt one Play Money card that looks like a Monopoly bill and is used for bluffing. With three players, two complete sets of currency are removed from play; with four, one set is removed. The rest of the deck is shuffled with six cards dealt to each player. Each turn, four cards are dealt face up to either side of the draw pile. These are the bank notes to be auctioned this turn.

Bidding is simple. Each player selects one or more cards from his hand (including the Play Money card in the bid if desired) and places them face down on the table. When all players have made their selections, the cards are revealed simultaneously. Whoever offered the biggest value has three options:1. trade cards bid for either row of banknotes displayed

2. trade cards bid for the bid of another player

3. return your bid to your hand

The second highest bidder has next choice and so on until everyone who has bid completes his exchange. Ties are broken by awarding the bid to the player displaying the bill with the lowest serial number.

Play continues until no cards are left in the draw pile. Scoring for the round starts with each player counting up his points for each currency. If the total for a given currency is 200 or more, it counts at full value. If the total value is below 200, then 100 points are subtracted. (The total cannot go below zero.) Then, a bonus of 100 points is earned for every triplet of 20 or 30 point notes for each currency. Scores are recorded for the round and the deck is reshuffled with play resuming for two more rounds. Scores for all three rounds are totalled to determine the winner.

The key decisions in Money boil down to deciding how much to bid in order to snag key banknotes needed to complete sets to earn bonuses. Bid too much and you’ve got nothing remaining to further improve your holdings. Bid too little and your opponents get the choice pickings and you get the remainders. Keeping track of who’s collecting each currency and the perceived value of each usually determines the winner.

Money received a surprise 1998 German Game of the Year nomination from the Spiel des Jahres jury, raising many eyebrows among serious gamers, myself included. Many felt that both Samurai and Ra were more deserving among Knizia’s 1998 designs. But Money is a good game that belongs in your gaming collection because of its simplicity while revealing a surprising amount of depth and subtlety. The last time I checked, being merely “good” wasn’t a crime. – – – – Kban

copyright © 1999, all rights reserved


Have feedback? We’d love to hear from you.


Spring 2009 GA Report Articles

 

Reviewed by Pevans CONFUCIUS (Surprised Stare Games, 3-5 players, ages 12 and up, about 2 hours; about $65) Confucius, the latest board game from Surprised Stare Games, is still fascinating me. The game, designed by Alan Paull, is set in China during the Ming dynasty. The players represent families trying to better themselves within the Confucian system espoused by the Imperial government and court. In ...
Read More
It's Pretty but is it ART...? Everyone is familiar with the age old question: Which came first, the chicken or the egg? An interesting debate no doubt and one that can keep you scratching your head for the answer. But when it comes to games, the question morphs into another puzzler: which comes first, the art or the game play? Art is an intrinsic and ...
Read More
Reviewed by Herb Levy FOR SALE (Gryphon Games, 3-6 players, ages 8 and up, 20-30 minutes; $24.95) For Sale by Stefan Dorra is yet another reissue of a classic game from Gryphon Games. Long time readers of Gamers Alliance Report know For Sale well. It was originally featured over 10 years ago, back in the Fall 1997 issue. Then, when Uberplay re-issued the game with ...
Read More
Reviewed by Andrea "Liga" Ligabue FORMULA D (Asmodee, 2-10 players, ages 10 and up, 60+ minutes; $59.99) Formula D, designed by Eric Randall and Laurent Lavaur, is a new edition of the great Formula Dè, published in 1991, with some small improvements and really great packaging. I'm not in agreement with people neglecting graphics, materials and arts in a game considering these not relevant for ...
Read More
Reviewed by Herb Levy GEM DEALER (Gryphon Games, 3-5 players, ages 8 and up, 30-45 minutes; $24.99) Reiner Knizia has carved out for himself an enviable reputation. Not only has he established himself as an acknowledged master of game design, but he has also become the "recycling king". Knizia has shown an uncanny knack for being able to repackage and resell many of his earlier ...
Read More
Reviewed by Herb Levy HEADS OF STATE (Eggertspiele/Z-Man Games, 3-5 players, ages 10 and up, 90-120 minutes; $70) Uneasy is the head that wears the crown. No truer words have been spoken and you can see why in Heads of State, the new game designed by Peter Hawes, that places players in the roles of heads of noble houses trying to populate Western Europe with ...
Read More
Reviewed by Herb Levy HIGH SOCIETY (Gryphon Games, 3-5 players, ages 10 and up, 30-45 minutes; $24.99) Think of yourself as someone in 19th century America who has become wealthy from the booming growth and expansion of these, still young, United States. But money itself is not enough. What you really crave is social distinction and that, you perceive, can be yours if you manage ...
Read More
Reviewed by Greg J. Schloesser JOURNEY TO THE CENTER OF THE EARTH (Kosmos/Mayfair Games, 2-4 players, ages 10 and up, 60-75 minutes; $49) The science fiction novel Journey to the Center of the Earth by the legendary Jules Verne is a recognized literary classic. Originally penned in 1864, it has been in constant print since, and has spawned no less than five film versions and ...
Read More
(Gryphon Games has released a new string of "bookshelf" games. The new game in the bunch - Roll Through the Ages - is featured this issue. But the line also includes reissues of classic games too. One of them is Money by Reiner Knizia. The only difference between the reissue and the original release is graphic: Gryphon has improved the size of the cards, making ...
Read More
Reviewed by Joe Huber PLANET STEAM (LudoArt, 2-5 players, ages 12 and up, 2+ hours; about $100) Computer games tend to have a short lifespan – not much different from most boardgames, actually, but with the added pressure of changing hardware. For a computer game to survive (albeit mostly as a cherished memory) for a quarter of a decade is therefore an incredible accomplishment. But ...
Read More
Reviewed by Herb Levy ROLL THROUGH THE AGES (Gryphon Games, 1-4 players, ages 8 and up, 30-45 minutes; $29.95) Second in the new line of Gryphon Bookshelf Games, Roll Through the Ages by Matt Leacock is the only new design among the original five. Since it is sandwiched between games by such formidable designers as Reiner Knizia and Stefan Dorra, you would be forgiven for ...
Read More
Reviewed by Chris Kovac SNOW TAILS (Fragor Games, 2-5 players, ages 10 and up, 45 minutes; about $70) Snow Tails is a fun, quick 2-5 player dog sled racing game. This game by the Lamont Brothers, the quirky Scottish game designers, of Shear Panic (Spring 2006 GA REPORT) and Antler Island fame. The game has fairly good components though the track pieces are a little ...
Read More
Reviewed by Herb Levy TELEPATHY (LMD Enterprises, 2-4 players, ages 12 and up, 15-25 minutes; $24.95) If you look at the box, you might think that this is a game about reading minds or transferring thoughts. If you take a closer look you would notice that statement on the box that Telepathy is "a strategy game combining logic, deduction and more". Although this may sound ...
Read More
Reviewed by Herb Levy TEXAS GLORY (Columbia Games, 2 players, ages 12 and up, 1-2 hours; $49.99) Thanks to the efforts of Fess Parker and Walt Disney, kids growing up in the 1950s learned a lot about Texas history watching Davy Crockett battle at the Alamo. Now as adults, they (and other historically minded simulation gamers) can expand their experience with Texas Glory, designed by ...
Read More

If you enjoy games, then Gamers Alliance is right for you!