Menu

FLASHBACK: SCREAMING EAGLES

(In this issue, Frank Branham examines the three Modern Command games from Hasbro. One of that trio, the Air game, rose from the ashes of a previous release: Screaming Eagles, featured back in the Summer 1988 GA REPORT. In another “FLASHBACK”, here is the way we saw that game when it first arrived on the gaming scene.)

SCREAMING EAGLES (Milton Bradley, 2-4 players, ages 10 and up, less than an hour; out of print)

 

Screaming Eagles fills the gap in the Milton Bradley line that exists between a simple strategy game like Stratego and the more complex Gamemaster Series entries (such as Shogun, featured in the Winter 1988 GA Report).

Screaming Eagles comes boxed with a large mounted board, 36 command cards, battle boards (to keep track of hits and weaponry), 4 plastic planes (2 blue, 2 tan) with stands, special red dice and black dice, other play aids and instructions. Designed for 2 to 4 players, the game is played in less than an hour.

Each game is played in a series of rounds between the blue and tan teams of planes. During the first round, a blue plane is moved followed by a tan plane. Then the second blue plane is moved followed by the last tan aircraft. On subsequent rounds, the last team to move begins the movement on the following turn. If a plane is hot down however, the team with the most planes still flying always goes first.

In each round, every player chooses a command card to play from the 9 cards in his hand. These cards indicate which maneuver the plane will make and in which direction (left, right or straight ahead). It also indicates how many black dice (which only have numbers 1, 2 and 3) to roll. The sum indicates how many spaces the plane must move. Planes must move every turn. Command cards are picked at the start of the round, showed when moving and may be reused.

Firing may be done before or after movement. If an enemy plane is in your “cone of fire” (i.e. in front of your plane and in your line of sight), you may launch an attack.

Each plane is armed with two long range missiles, three medium range missiles and 8 cannon rounds. Hits are determined by rolling the red dice (numbered 0 to 5). Four dice are rolled for long range missiles, three for medium range missiles and two for cannon. If the sum rolled is equal to or greater than the distance between your plane and the target, a hit is scored. The precise location of a hit is discovered by rolling 4 black dice. The sum will correspond to a plane section. For example, a sum of 6 or 7 indicates a wing hit. It takes 4 wing hits to down a plane but only one hit in the cockpit will do the job. Hits are recorded on the battle boards.

For defensive purposes, each plane is also outfitted with 2 flares. These flares may only be used against missile attack. Once played, they eliminate the highest single rolled red die in an attack in the hope of making a hit more difficult.

An interesting feature of the game is the gameboard itself. Planes continually move forward so, when they come to the end of the board, they loop. Looping lets a plane exit one end of the board only to reenter on the opposite side. (The rank and file of the board is numbered for ease of play.) This results in a blend of strategy and surprise as planes can (and do) rapidly change position and go from hunter to hunted in one move.

The first player (or team) to shoot down both enemy planes is the winner.

Screaming Eagles is a quality game which puts modern air warfare on a level where play is manageable and fun for players as young as 10 while still maintaining excitement and strategy for the experienced gamer. – – Herb Levy

Copyright © 1988, all rights reserved.


 

Have feedback? We’d love to hear from you.


Fall 2003 GA Report Articles

 

Reviewed by Herb Levy AGE OF MYTHOLOGY (Eagle Games, 2-4 players, 2-3 hours; $45) Eagle Games has made a name for itself with its lavishly produced line of conflict games including American Civil War (Spring 2002 GA REPORT) and War! Age of Imperialism (Fall 2002 GA REPORT). With Age of Mythology, their latest release, Eagle has matched the quality of their components with quality game ...
Read More
Reviewed by Herb Levy BATTLEBALL (Milton Bradley/Hasbro; 2 players, ages 8 and up, about 1 hour; $19.99) At the annual Hasbro Game Day earlier this year, I saw some of the latest crop of games bearing the Milton Bradley, Parker Brothers and Hasbro logos. It was an eclectic and incomplete sampling (for example, the Mission Command Series was NOT on display). But one game there ...
Read More
Themes like Old Times I like Shania Twain. I like her upbeat music, her vitality - and it sure doesn't hurt that she's very easy on the eyes. So, the other evening, when I was able to score some complimentary tickets to her Madison Square Garden concert in the heart of New York City, nobody had to ask me twice. I was there! This was ...
Read More
(In this issue, we feature Steve Kurzban's take on I'm the Boss, a new version of Kohle, Kie$ & Knete. So, we thought it might be interesting to "FLASHBACK" at the feature treatment Steve gave to the original game in the Summer 1997 issue of GA REPORT) KOHLE, KIE$ & KNETE (Schmidt Spiele, 3-6 players, about 60 minutes, 1994; out of print) It's a shame ...
Read More
(In this issue, Frank Branham examines the three Modern Command games from Hasbro. One of that trio, the Air game, rose from the ashes of a previous release: Screaming Eagles, featured back in the Summer 1988 GA REPORT. In another "FLASHBACK", here is the way we saw that game when it first arrived on the gaming scene.) SCREAMING EAGLES (Milton Bradley, 2-4 players, ages 10 ...
Read More
Reviewed by Nick Sauer FORMULA DE - MINI (Eurogames/Descartes, 2-8 players, 30+ minutes; $26.95) When Eurogames first published Formula De, it was released at roughly the same time as Mississippi Queen (Winter 1998 GA REPORT) by Rio Grande. Since both were race games, I inevitably started comparing the two in my mind. While Mississippi Queen struck me as more of an abstract race game, Formula ...
Read More
Reviewed by Steve Kurzban I’M THE BOSS! (Face 2 Face Games, 4-6 players, ages 12-88, 60 minutes; $35) I’m the Boss! is the initial release in Face 2 Face Games' Sid Sackson Signature Series, which will highlight both out of print (OOP) classics and unpublished prototypes from the “greatest game designer in the world” (according to Wolfgang Kramer). Kohle Kie$ & Knete was originally published ...
Read More
Reviewed by Greg J. Schloesser LAWLESS! (Euro Games, 3-6 players, 1-1½ hours; $17.95) Lawless!, a card game designed by Bruno Cathalla, is the latest in the Euro Games “Blue Box” series of games. It is also, in my opinion, quite likely the best. Although several other titles in the series have been enjoyable (Dragon’s Gold [Spring 2002 GA REPORT] and Castle [Summer 2000 GA REPORT] ...
Read More
Reviewed by Herb Levy LIBERTY (Columbia Games, 2 players, ages 12 and up, 2-3 hours; $49.99) Columbia Games is well known for their wood block wargame simulations. Liberty, the latest in the line, focuses on the military events of the American Revolution from 1775 to 1783 as American, British, French and Native American forces clash to decide the question of colonial independence. Liberty, a Tom ...
Read More
Reviewed by Herb Levy MERCHANTS OF EMPIRE (Hexagames; 2 to 4 players, about 1 hour; Free) There seems to be no end to the treasures you can find on the Internet. And we found one right here in a self-published game of trade and power called Merchants of Empire (Marchands d'empire). Merchants of Empire is a Régis Bonnessée design. Unlike the games we regularly feature ...
Read More
Reviewed by Frank Branham MISSION COMMAND SERIES: AIR, LAND AND SEA (Hasbro/Milton Bradley, 2 to 4 players for Air, 2 players for Land and Sea, ages 8 and up, about 1 hour playing time; about $20 each) When I came across the first pictures of Hasbro's new Mission Command series, I immediately rattled off three game names in my head: Tank Battle, Carrier Strike, and ...
Read More
Reviewed by Herb Levy QUEST FOR THE DRAGONLORDS (Dragonlords, Inc., 2-4 players, ages 10 and up, 3+ hours; $49.99) If imitation is the sincerest form of flattery, than Parker Brothers' Risk, must be truly flattered. So many games have been inspired by that world conquest classic that gaming shelves all over must be sagging from the load. However, one of the more interesting entries in ...
Read More
Reviewed by Herb Levy SHIPWRECKED (Out of the Box Games, 2-4 players, ages 12 to adult, 20-40 minutes; $19.99) [Several years ago, we came across a charming little game called Shipwrecked from Out of the Box Games. Now, Out of the Box has redone this little gem. Subtitled "The Wild Game of Bidding, Bluffing and Survival", Shipwrecked is one of the those games that is ...
Read More
Reviewed by Greg J. Schloesser TOM TUBE (Krönberger Spiele, 2 Players; 30 minutes; about $20) I had never heard of this Krönberger Spiele release until it was brought to my attention by a few folks on the International Gamers Awards committee. They were enthusiastic about the game, so I sought out the opportunity to play it while attending the Gulf Games convention in Williamsburg, Virginia ...
Read More
Reviewed by Herb Levy WOOLY BULLY (Asmodèe Editions, distributed by Blue Cafe Games, 2-4 players, 30 minutes; $19.95) Tile laying games have been around for ages. Ever since Carcassonne (Summer 2001 GA REPORT) hit it big, it seems there has been an explosion of such games. Sheep have always been a pleasant sort of animal to me. Ever since The Settlers of Catan (Fall 1996 ...
Read More

If you enjoy games, then Gamers Alliance is right for you!