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Editorial – Spring 2012

Right Jobs

 

Steve Jobs, the guy who put the “i” in genius and then applied it to us (in the form of such well received items as the iPhone, iPad, iPod, iTouch etc.) said:

“People don’t know what they want until you show it to them.”

That was his job and he did it well, getting those ideas from the mind onto the drawing board into the retail outlets across the globe. Amazing and impressive.

But Jobs’ statement of people not knowing what they want until they see it has not only proven true for the world of electronics but holds true for the World of Games. That’s why so much time, energy and money is spent in creating, developing and, of course, showing the latest games. That’s one of the major reasons behind showcases such as The New York International Toy Fair, Gencon, Origins, Nuremberg, Essen and a number of other international venues. Show ’em what you got! But not everyone can attend these showcases. Not everyone gets a chance to see the goods. And that’s where Gamers Alliance comes in.

Within the pages of GA Report, we crack the shrinkwrap on the newest and best games on the market to show our worldwide readership what they didn’t know they wanted until they’ve seen it! The best writers on games have appeared and continue to appear in our pages, all of them with their own unique styles but with one thing in common: their dedication to the idea that our readers should know what’s out there, to know what’s happening in the World of Games and to know where they should spend their hard-earned gaming dollars. For 26 years, we have risen to that challenge and delivered the goods so our worldwide membership consists of the best informed gamers and, more importantly from the standpoint of game publishers, the most intelligent buyers of games in the world. And we intend to keep it that way. You were right, Jobs, and when it comes to games, showing what they’ve got so our readers know what they want is OUR job and we’ll keep doing it right!

In this issue of GA REPORT, we are, once again, on the job as we build castles (using elves and dwarves and gnomes!) as well as the Temple of Solomon. Our job also takes us from the icy cold of Siberia to a flaming inferno but we still have time to rocket around the solar system. Chris Kovacs talks to the animals, Joe Huber and Greg Schloesser take different paths in doing as the Romans do, Andrea “Liga” Ligabue takes on space, Jeff Feuer proves to be the eminent master of his domain and Pevans, as always, proves worth his salt. We also have the pleasure of welcoming first time contributor Kevin Whitmore who rides the rails! And, of course, much more.

Until next time, Good Gaming!

Herb Levy, President

 


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Spring 2012 GA Report Articles

 

[In this issue we welcome Kevin Whitmore, a long time gamer from New Mexico. Kevin has hosted a game night that meets every week since 1999. Kevin plays many different styles of games, including wargames, card games, word games, abstracts, Euros and train games. Kevin admits he isn't the sharpest 18xx player in his local games community, but this just keeps him coming back for ...
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Reviewed by Andrea "Liga" Ligabue (Z-Man Games, 2-4 players, ages 12 and up, 47-120 minutes; $54.95) Sci-fi is one of the great gold veins where designers and publishers dig out endless games. In the last years I was impressed by many good titles. Eclipse, Race for the Galaxy, Battlestar Galactica, Earth Reborn, Claustrophobia, Galaxy Trucker, Alien Frontiers are all in the BGG top 100 joined ...
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Reviewed by Herb Levy (Tasty Minstrel Games, 2-5 players, ages 13 to adult, 90-120 minutes; $59.95) It seems that even fantasy lands have to deal with the bungling of bureaucracies. In this particular kingdom, it turns out there has been an "error" by the powers that be in doling out the job of constructing the castle of Belfort, the veritable jewel in the crown of ...
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Reviewed by Chris Kovac (Sierra Madre Games, 1-4 players, ages 12 and up, 180+ minutes; $72) Bios Megafauna is a fairly complex gamer's game with a strong theme of evolution designed by Phil Eklund. This is an updated and streamlined version of Mr. Eklund’s earlier game called American Megafauna with better pieces and faster game play. The object of the game is to have the ...
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Right Jobs Steve Jobs, the guy who put the "i" in genius and then applied it to us (in the form of such well received items as the iPhone, iPad, iPod, iTouch etc.) said: "People don't know what they want until you show it to them." That was his job and he did it well, getting those ideas from the mind onto the drawing board ...
Read More
Reviewed by Jeff Feuer (Tasty Minstrel Games, 2-4 players, ages 12 and up, 45-60 minutes; $39.95) Eminent Domain is a deck-building card game by designer Seth Jaffee but, while a deck-building game like Dominion (Winter 2009 Gamers Alliance Report) which pioneered the genre, it has little in common with it. You do start with a set of 10 cards, which are shuffled and then you ...
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Reviewed by Herb Levy (Indie Boards & Cards, 2-6 players, ages 10 and up, 45 minutes; $39.99) Even as a child, I always had respect for those among us who had the incredible courage to not only face danger but put themselves in harm's way to save others. Firefighters are part of that select group. Instead of running from a burning building, they run towards ...
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Reviewed by Herb Levy (Minion Games, 2-4 players, ages 12 and up, 60-90 minutes; $49.99) In the annals of Biblical history, King Solomon occupies a special place. As a king fabled for his wisdom, he ruled over the land known as Israel and presided over a time of peace and prosperity. Players, as governors serving the king, compete to increase that prosperity by constructing buildings, ...
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Reviewed by Herb Levy (Educational Insights, 2 players, ages 8 to adult, 10 minutes; $19.99) There are a lot of games out there competing for your attention and leisure spending dollars so it helps if you can make your game stand out. Nowhere to Go, a Hank Atkins design, certainly achieves that goal with its eye-catching hexagonal box and its striking orange and black motif ...
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Reviewed by Herb Levy (Mayfair Games/FunFair, 2-4 players, ages 10 and up, 30-60 minutes; $15) Pick up and deliver games are a well received genre in gaming. Basically, they are what they sound like. You pick up a cargo in one place (whatever it may be from wherever it may be) and deliver it someplace else. Usually, the idea is to get the stuff to ...
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Reviewed by Herb Levy (Columbia Games, 2 players, ages 12 and up, 2 to 3 hours; $59.99) With the 150th anniversary of the American Civil War upon us, it is no surprise that there has been an uptick in the number of games exploring this already popular subject. Shenandoah: Jackson's Valley Campaign is one of these with the game centering on the campaign waged between ...
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Reviewed by Herb Levy (dlp Games, 2-4 players, ages 10 and up, 60 minutes minutes; $70) When Cole Porter was writing the score for Silk Stockings, the musical that centered on a beautiful Russian commissar (played by the stunning Cyd Charisse in the film) being wooed by a charismatic Westerner (none other than the incomparable Fred Astaire in the movie) who seduces her to the ...
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Reviewed by Greg J. Schloesser (Pearl Games/Z-Man Games, 2-4 players, ages 12 and up, 60-90 minutes; $44.99) In baseball terms, designer Xavier Georges is batting around five hundred for me. In baseball, that is a terrific average that has never been obtained over the course of a career, let alone a season. As a game designer, that average is, well, average. His first breakout design ...
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Reviewed by Joe Huber (Ammonit Spiele, 2-4 players, ages 12 and up, 90-120 minutes; about $70) Over the past few years, Stefan Feld has firmly established his reputation as a designer of gamer's games and, as the most published designer in Alea's noteworthy catalog. His string of successes - from Notre Dame to In the Year of the Dragon (featured in the Spring 2008 Gamers ...
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Reviewed by Pevans (Giochix, 2-4 players, ages 13 and up, 120+ minutes; $49.95) I was intrigued by Upon a Salty Ocean when I first saw it at Spiel ’11. The initial attraction was the good-looking artwork depicting the principal buildings of the French city of Rouen, on the banks of the river Seine, in the 16th century. When I was told it was about developing ...
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