Menu

CLOUT FANTASY

Reviewed by Chris Kovac

(Hidden City Games, 2 to 4 players or more, ages 8 to adult, 10 to 30+ minutes; 30 chip starter sets $14.95; 2 chip booster pack $2.50)

 

Occasionally as a gamer one finds games a little off the beaten path. This is one of those games. Clout Fantasy, designed by Jesper Myfors and Paul Peterson, is sort of a cross between Pogs and Magic, the Gathering (Winter 1994 GA REPORT). I played this recently at The Great Canadian Baycon. Clout Fantasy StartercloutFantasy_gameShot3

Clout Fantasy is officially a collectible chip throwing game (a CCTG). The game has a fantasy theme with nice artwork recycled from Magic, the Gathering cards The Magic influence is not surprising as Peter Adkison, one of the forces of Hidden City, was the founder of Wizards of the Coast while Jesper Myrfors was Chief Creative Officer and original art director for Wizards of the Coast’s Magic: The Gathering and Paul Peterson, currently HCG’s Vice President of Research and Development, was on the R&D team for Magic.

The game comes in starter boxes with enough chips for two people to play (15 per player). There are two starter box sets: Elves and Undead and Centaurs vs. Goblins. Each chip is worth different “clout” points and the object of the game is to have chips a higher value of points than the opposing player at the end of the game.

Each player starts with fifteen chips of which at least two must be bases (specially marked). The chips are nice heavy plastic poker style chips with a stuck on illustration of the various creatures, bases (places of power/homelands) and spells in your army. Each character/place/spell has a range number and a defense number , how many “clout” points it is worth (from 0 to 6) and special abilities (text in parentheses indicates which kinds of attacks it is immune to).

Players alternately in turn toss the chip onto a playing surface (the throw must be in an arc and at least 35cm above the playing surface)) and after each throw the player checks to see if one is close enough to the opposing player to attack it based on the range. You measure from the edge of the chip to the opposing player’s chips. If it touches you can attack it. If your attack exceeds the chips defense it is removed. This goes on until all chips are thrown with the last chip only counting for points.

The interesting part is the special abilities of each race and chip. Some abilities, for example, allow you to add defense to other chips within range or allow you to move the chip (if it lands where you expected it be) a certain amount. Most of the strategy apart from perfecting your tossing skills is whether to play your powerful but higher scoring chips early in order to eliminate more of the opponents chips or wait until late in the game where you might only have a few chips left and your high value chips are more vulnerable to attack.. Additional chips can be purchased in three chip expansion packs and they provide more specialized powers with which to customize your Fifteen Chip deck.

The game plays relatively quickly (a typical game might last ten to fifteen minutes if played between two players and perhaps up to thirty minutes if playing with four or more) and is very well produced. Furthermore, it can be played on any open surface though I would recommend a carpeted surface since the chips do have a tendency to bounce and roll. The down side is the collectible aspect to the game (the booster packs are very unbalanced and only give you three additional chips) and I did notice on a few of the chips the illustrations beginning to come off the chips which might shorten the games lifespan.

Overall this is an OK filler which will most probably appeal more to the teenage rather than adult gamer. If you enjoyed Magic or other fantasy CCGs, this game might also appeal to you. – – – – – – – – – – – – – – – – – – – – – – – Chris Kovac


 

Have feedback? We’d love to hear from you.


Summer 2006  GA Report Articles

 

Reviewed by Ben Baldanza (Schmidt Spiel + Freizeit, 2-4 players, ages 8 and up, 30 minutes; about $30) Network games are a genre unto themselves, and the variety created over the years has given gamers a lot of good things to try. Santiago (Winter 2004 GA REPORT) emerged as an interesting four player but hugely strategic and nasty five-player game that still hits many game ...
Read More
Reviewed by Herb Levy (Kosmos/Fantasy Flight Games, 2-4 players, ages 10 and up, 60 minutes; about $40) Reiner Knizia has a reputation as one of the most prolific and adept modern game designers. He has also claimed not to play games designed by others, preferring to draw his ideas from within himself. True to his word and inspired by his own Blue Moon collectible card ...
Read More
Reviewed by Herb Levy (Days of Wonder, 3-5 players, ages 10 and up, about 60 minutes; $50) Although the title may win a prize for the longest game name in recent memory, the premise of Cleopatra and the Society of Architects is simple. In this design by Bruno Cathala and Ludovic Maublanc, Cleopatra yearns for a new palace. The players, assuming the persona of architects, ...
Read More
Reviewed by Chris Kovac (Hidden City Games, 2 to 4 players or more, ages 8 to adult, 10 to 30+ minutes; 30 chip starter sets $14.95; 2 chip booster pack $2.50) Occasionally as a gamer one finds games a little off the beaten path. This is one of those games. Clout Fantasy, designed by Jesper Myfors and Paul Peterson, is sort of a cross between ...
Read More
Strong & Stronger If you're reading this, you probably know game designer Sid Sackson and I were good friends for a number of years. We would meet with our wives on a regular basis to talk about and play games. And, from time to time, the subject of what was going to happen to Sid's unbelievable collection of games and related items in the (distant) ...
Read More
[Pevans is the pen name of Paul Evans (well, a Paul Evans – hence the pseudonym). This Paul Evans is a British gamer who has been writing about games for well over 20 years. He was founding editor of Games Games Games magazine and edited it for 12 years. He has contributed to Games & Puzzles, Games International and Counter and is a regular ...
Read More
Reviewed by Herb Levy [So many games, so little time. It's no wonder so many great games have vanished from the market. Once again, it's time to resurrect one of these lost gems. In past issues, our Game Classics series has showcased some remarkable games including Astron, Bantu, Broker, Can't Stop, Daytona 500, Focus (aka Domination), The Game of Politics, The Godfather Game, Holiday, Kimbo, ...
Read More
Reviewed by Herb Levy (Abacus Spiele, 3-5 players, ages 8 and up; 15 minutes +; about $8) Joshua fought the battle of Jericho and the walls came tumbling down. From that biblical event springs the new and aptly named card game from Abacus, designed by Tom Lehmann: Jericho. The game consists of a deck of 110 cards divided into 75 wall cards (in denominations of ...
Read More
Reviewed by Herb Levy (Hans im Gluck/Rio Grande Games, 2-4 players, ages 8 and up, 45 minutes; $39.95) Medieval times has served as a background for many games and cities have often played a part in them, whether in grasping for power or scoring prestige. In Masons, the latest design from Leo Colovini, a new perspective on cities is presented as players become "master masons" ...
Read More
Reviewed by Herb Levy (Ystari Games, 2-4 players, ages 10 and up, 30-60 minutes; $29.95) Ystari Games has been making a name for itself with its maiden and subsequent releases. Ys (featured in the Winter 2005 GA REPORT and one of my favorite releases of that year) followed by Caylus (Winter 2006 GA REPORT) already established Ystari as a company to be reckoned with. With ...
Read More
Reviewed by Herb Levy (Front Porch Classics, 2-5 players, ages 8 and up, about 60 minutes; $50) The thrill of auto racing has been the subject of many tabletop simulations. One of the best looking of the bunch comes roaring down the pike from Front Porch Classics in their new release Raceway 57. Handling up to five players, this edition of the game comes in ...
Read More
Reviewed by Herb Levy (Avalon Hill, 3-5 players, ages 10 to adult, 45 minutes; $35) The time is the future and the place is Rocketville where a mayoralty race is heating up. Players are candidates vying for that office by campaigning throughout the different areas of the city in this newest Avalon Hill release, designed by Richard Garfield. Rocketville comes with a mounted board divided ...
Read More

If you enjoy games, then Gamers Alliance is right for you!