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ACQUIRE

EXCERPTS FROM THE SPRING 2000 GA REPORT

 

Reviewed by Herb Levy

ACQUIRE (The Avalon Hill Game Company/Hasbro Games; $39.99)

 

In the impressive array of gaming gems designed by the legendary Sid Sackson, Acquire stands as the jewel in the crown…. After a long run of over 30 years, Acquire had, regrettably, gone out of print. Now, this huge vacancy on game store shelves has been generously filled as Hasbro, under its new Avalon Hill banner, has released a spectacular and very welcome deluxe version of Acquire.

As originally conceived, Acquire was a game of hotel mergers. In this new version, hotels give way to corporations as the theme gets modernized as does the presentation which is simply stunning. There is a molded plastic grid upon which the 108 corporation tiles are placed. In addition, there are seven plastic buildings (to represent the corporations in the game), stock certificates for the corporations, information cards for each player, play money, and a tray to hold everything in place. For 2 to 6 players, ages 12 and up, a game session takes less than an hour to play.content_acquire_pic1

…A nice touch is that the values of the corporations are mirrored in the size of the plastic buildings. The larger the building, the more valuable (potentially) it is. And it is nice to see homage paid to the creator. Not only is Sid given designer credit on the box but one of the new corporations is christened “Sackson”.

All players begin with $6000 and an information card…Players …draw six tiles (keeping them hidden) and the game begins…. On a turn, a player must first place one of this tiles on the matching space on the grid. He may then purchase up to three shares of stock in any corporation in play. Finally, he replenishes his cache of tiles by drawing another… Should a tile connect with a tile already on the board (horizontally or vertically, not diagonally), a corporation is formed. The player may then name the corporation (as one of the seven corporations not already in play) and receives a share of stock as a “founder’s bonus”. Should tile placement link two corporations on the grid, a merger occurs. Mergers are the key to generating the profits to win.

In a merger, the larger chain (the one with more tiles) survives and the smaller one becomes defunct…. The players with the most and second-most stock in the defunct corporation receive stockholder cash bonuses. Stockholders in the now larger chain do NOT receive a cash bonus. However, the value of their owned shares in this bigger chain tend to increase in value…. Play continues until…. all corporations are safe [consisting of 11 or more tiles] or until one corporation consists of 41 or more tiles. At that point, majority and minority shareholders’ bonuses are paid out and all stocks are sold back to the bank at current prices….The player with the most money wins! Acquire is a rarity, a game classic truly worthy of its reputation…Highly recommended! ———————- Herb Levy


 

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Spring 2000 GA Report Articles SAMPLES

 

EXCERPTS FROM THE SPRING 2000 GA REPORT Reviewed by Herb Levy ACQUIRE (The Avalon Hill Game Company/Hasbro Games; $39.99) In the impressive array of gaming gems designed by the legendary Sid Sackson, Acquire stands as the jewel in the crown.... After a long run of over 30 years, Acquire had, regrettably, gone out of print. Now, this huge vacancy on game store shelves has been ...
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EXCERPTS FROM THE SPRING 2000 GA REPORT FROM "K-BAN'S KORNER": THE MERCHANTS OF AMSTERDAM (Jumbo; about $40) For the current cycle of new German games, Reiner Knizia seems intrigued by allowing players to earn victory points from among varied paths, with CHOICE being the operative concept. Different approaches have resulted in Stephenson's Rocket (last issue), Taj Mahal (this issue) and The Merchants of Amsterdam... Of ...
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EXCERPTS FROM THE SPRING 2000 GA REPORT Reviewed by Herb Levy SPLIT (Parker Brothers/Hasbro Games; $16.95) Split derives its name from its unusual set of playing cards. It uses the standard 52 card deck (plus Jokers) that we all know and love except that each is split, that is, cut in half. In searching for its mate, players are allowed to place, and sometime remove, ...
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EXCERPTS FROM THE SPRING 2000 GA REPORT FROM "BITS & PIECES": TAJ MAHAL (Rio Grande Games; $39.95) Reiner Knizia is at it again and this time he's brought his flair for designing games that incorporate multiple scoring conditions to the exotic locale of India. In Taj Mahal, players try to gain control over the region by controlling combinations of economic, military, political, religious, and social ...
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